Difference between revisions of "Doctrine: Loyalty"
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− | {{TechInfoBox|desc=Loyalty is the engine that drives armies|military=3|tech=0|infra=2|colonize=2|preq=Mobile|preq2=Psych|enables=Integ|facility=[[Perimeter Defense]]|secret project=[[The Command Nexus]]|social=[[Police State]]|quote=Therefore a wise prince will seek means by which his subjects<br /> | + | {{TechInfoBox|logo=[[File:Doctrine—Loyalty.png|215px]]|desc=Loyalty is the engine that drives armies|military=3|tech=0|infra=2|colonize=2|preq=Mobile|preq2=Psych|enables=Integ|facility=[[Perimeter Defense]]|secret project=[[The Command Nexus]]|social=[[Police State]]|quote=Therefore a wise prince will seek means by which his subjects<br /> |
will always and in every possible condition of things have need<br /> | will always and in every possible condition of things have need<br /> | ||
of his government, and then they will always be faithful to him.<br /> | of his government, and then they will always be faithful to him.<br /> |
Latest revision as of 07:07, 26 April 2013
Doctrine: Loyalty | |
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Requires | Doctrine: Mobility, Social Psych |
Leads to | Intellectual Integrity |
Facility | Perimeter Defense |
Secret Project | The Command Nexus |
Social choice | Police State |
will always and in every possible condition of things have need
of his government, and then they will always be faithful to him.
- —Niccolò Machiavelli,
- “The Prince”, Datalinks
- —Niccolò Machiavelli,