Difference between revisions of "Doctrine: Loyalty"

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{{TechInfoBox|desc=Loyalty is the engine that drives armies|military=3|tech=0|infra=2|colonize=2|preq=Mobile|preq2=Psych|enables=Integ|facility=[[Perimeter Defense]]|secret project=[[The Command Nexus]]|social=[[Police State]]|quote=Therefore a wise prince will seek means by which his subjects will always and in every possible condition of things have need of his government, and then they will always be faithful to him.
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{{TechInfoBox|logo=[[File:Doctrine—Loyalty.png|215px]]|desc=Loyalty is the engine that drives armies|military=3|tech=0|infra=2|colonize=2|preq=Mobile|preq2=Psych|enables=Integ|facility=[[Perimeter Defense]]|secret project=[[The Command Nexus]]|social=[[Police State]]|quote=Therefore a wise prince will seek means by which his subjects<br />
:::-- Niccolo Machiavelli,  
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will always and in every possible condition of things have need<br />
:::"The Prince", Datalinks}}
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of his government, and then they will always be faithful to him.<br />
[[Doctrine: Mobility]] proved a sound dogma for the early years on Planet. However, as the struggle for survival against native Mind Worms and rival factions intensifies, many younger officers repudiate the old guard's emphasis on Mobility as the dominant military policy. Based also on the revelations of [[Social Psych]], the new [[Doctrine: Loyalty]] stresses extensive training, defensive facilities, and zealous dedication to faction leaders as the foundation for survival and success in combat. [[Doctrine: Loyalty]] emphasizes a two-way fealty--soldiers are expected to lay down their lives without question, but in return they receive respect, power, and positions of authority in the new social hierarchy.
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<br />
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:::—Niccolò Machiavelli,<br />
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::: “The Prince”, Datalinks}}
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[[Doctrine: Mobility]] proved a sound dogma for the early years on Planet. However, as the struggle for survival against native [[Mind Worms]] and rival factions intensifies, many younger officers repudiate the old guard’s emphasis on Mobility as the dominant military policy. Based also on the revelations of [[Social Psych]], the new [[Doctrine: Loyalty]] stresses extensive training, defensive facilities, and zealous dedication to faction leaders as the foundation for survival and success in combat. [[Doctrine: Loyalty]] emphasizes a two-way fealty—soldiers are expected to lay down their lives without question, but in return they receive respect, power, and positions of authority in the new social hierarchy.

Latest revision as of 07:07, 26 April 2013

Doctrine: Loyalty
Doctrine—Loyalty.png
“Loyalty is the engine that drives armies”
Requires Doctrine: Mobility, Social Psych
Leads to Intellectual Integrity
Enables
Facility Perimeter Defense
Secret Project The Command Nexus
Social choice Police State
AI priority
Conquer: 3, Discover: 0, Build: 2, Explore: 2
Therefore a wise prince will seek means by which his subjects

will always and in every possible condition of things have need
of his government, and then they will always be faithful to him.

—Niccolò Machiavelli,
“The Prince”, Datalinks
Doctrine: Mobility proved a sound dogma for the early years on Planet. However, as the struggle for survival against native Mind Worms and rival factions intensifies, many younger officers repudiate the old guard’s emphasis on Mobility as the dominant military policy. Based also on the revelations of Social Psych, the new Doctrine: Loyalty stresses extensive training, defensive facilities, and zealous dedication to faction leaders as the foundation for survival and success in combat. Doctrine: Loyalty emphasizes a two-way fealty—soldiers are expected to lay down their lives without question, but in return they receive respect, power, and positions of authority in the new social hierarchy.