Difference between revisions of "The Merchant Exchange"

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{{projectinfobox|cost=20|maintenance=0|preq=Indust|effect=+1 Energy Each Square Here|ai-fight=0|ai-mil=0|ai-tech=1|ai-infra=2|ai-colonize=0|quote=Human behavior is economic behavior. The particulars may vary,<br />
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{{projectinfobox|logo=[[File:The Merchant Exchange.png|215px]]|logo=[[File:The Longevity Vaccine.png|215px]]|cost=20|maintenance=0|preq=Indust|effect=+1 Energy Each Square Here|ai-fight=0|ai-mil=0|ai-tech=1|ai-infra=2|ai-colonize=0|quote=Human behavior is economic behavior. The particulars may vary,<br />
 
but competition for limited resources remains a constant. Need<br />
 
but competition for limited resources remains a constant. Need<br />
 
as well as greed have followed us to the stars, and the rewards<br />
 
as well as greed have followed us to the stars, and the rewards<br />

Revision as of 05:34, 26 April 2013

The Merchant Exchange
The Longevity Vaccine.png
+1 Energy Each Square Here
Mineral rows 20
Maintenance 0
Requires Industrial Base
AI priorities
Fight: 0, Mil: 0, Tech: 1, Build: 2, Colonize: 0
Human behavior is economic behavior. The particulars may vary,

but competition for limited resources remains a constant. Need
as well as greed have followed us to the stars, and the rewards
of wealth still await those wise enough to recognize this deep
thrumming of our common pulse.

—CEO Nwabudike Morgan,
“The Centauri Monopoly”

+1 energy in every square at this base except Xenofungus squares.