Difference between revisions of "Rockiness"

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{{Concept}}
 
{{Concept}}
Each land square on the map is flat, rolling, or rocky. The '''rockiness''' of a mineral square affects its potential mineral production:
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Each land square on the map is flat, rolling, or rocky. The '''rockiness''' of a [[Minerals|mineral]] square affects its potential mineral production:
 
* ''Flat''—no minerals unless a [[mine]] is built there
 
* ''Flat''—no minerals unless a [[mine]] is built there
 
* ''Rolling''—one
 
* ''Rolling''—one

Revision as of 12:29, 24 April 2013

Each land square on the map is flat, rolling, or rocky. The rockiness of a mineral square affects its potential mineral production:

  • Flat—no minerals unless a mine is built there
  • Rolling—one
  • Rocky—one, three with a mine and four with a mine and a road

Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on rocky squares receive +50% defensive bonus in combat.

A base cannot be founded on a rocky square. The rockiness can be reduced by a Terraforming Unit using the Level Terrain command.