Difference between revisions of "Rockiness"
m (Rewording, more links and removed some duplication) |
m (Added link to minerals) |
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{{Concept}} | {{Concept}} | ||
− | Each land square on the map is flat, rolling, or rocky. The '''rockiness''' of a mineral square affects its potential mineral production: | + | Each land square on the map is flat, rolling, or rocky. The '''rockiness''' of a [[Minerals|mineral]] square affects its potential mineral production: |
* ''Flat''—no minerals unless a [[mine]] is built there | * ''Flat''—no minerals unless a [[mine]] is built there | ||
* ''Rolling''—one | * ''Rolling''—one |
Revision as of 12:29, 24 April 2013
Each land square on the map is flat, rolling, or rocky. The rockiness of a mineral square affects its potential mineral production:
- Flat—no minerals unless a mine is built there
- Rolling—one
- Rocky—one, three with a mine and four with a mine and a road
Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on rocky squares receive +50% defensive bonus in combat.
A base cannot be founded on a rocky square. The rockiness can be reduced by a Terraforming Unit using the Level Terrain command.