Difference between revisions of "Drop Pods"

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{{abilityinfobox|cost=2|desc=Makes air drops|preq=MindMac|noncombatallowed=1|terraformerallowed=1|combatallowed=1|land=1|id=4}}
 
{{abilityinfobox|cost=2|desc=Makes air drops|preq=MindMac|noncombatallowed=1|terraformerallowed=1|combatallowed=1|land=1|id=4}}
'''Drop Pods''' allow ground units to make air drops. A unit must begin its turn in a friendly base or airbase in order to make an airdrop. Airdrops may be made into any empty square within 8 squares (unless your faction has the technology necessary to make Orbital Insertions, in which case units may be dropped anywhere on the planet).
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'''Drop Pods''' allow ground units to make air drops. A unit must begin its turn in a friendly base or airbase in order to make an airdrop.  
  
Drop Pod units may move after an airdrop, but if they attack a 50% combat penalty applies. Airdropped units may take up to 30% damage (except when dropped into a friendly base), but will always survive the airdrop.
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Airdrops may be made within eight squares. With the discovery of [[Graviton Theory]] or the construction of [[The Space Elevator]], units with Drop Pods can make orbital insertions anywhere on Planet.
  
*Desc.: Aircushion LCs
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Non-combat units lose all movement after an air drop or orbital insertion. Combat units may move after an airdrop, but if they attack, a 50% combat penalty applies. Airdropped units may take up to 30% damage (except when dropped into a friendly base), but will always survive the airdrop.
*Effect: Can make airdrops
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Desc.: Aircushion LCs

Latest revision as of 12:37, 17 April 2013

Drop Pods
Allowed for Land units
Cost 2
Requires Mind/Machine Interface
Allowed for Noncombat units (excluding terraformers)
Allowed for Terraformer units
Allowed for Combat units

Drop Pods allow ground units to make air drops. A unit must begin its turn in a friendly base or airbase in order to make an airdrop.

Airdrops may be made within eight squares. With the discovery of Graviton Theory or the construction of The Space Elevator, units with Drop Pods can make orbital insertions anywhere on Planet.

Non-combat units lose all movement after an air drop or orbital insertion. Combat units may move after an airdrop, but if they attack, a 50% combat penalty applies. Airdropped units may take up to 30% damage (except when dropped into a friendly base), but will always survive the airdrop.

Desc.: Aircushion LCs