Difference between revisions of "Plant Fungus"
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{{improvementinfobox|turns=6|improvement=Plant Fungus|preq=EcoEng|seaequiv=Plant Sea Fungus}} | {{improvementinfobox|turns=6|improvement=Plant Fungus|preq=EcoEng|seaequiv=Plant Sea Fungus}} | ||
<p>[[Terraforming Unit|Terraforming units]] can '''plant [[Fungus/Xenofungus|fungus]]''' which destroys enhancements other than [[Roads|roads]], [[Mag Tube|mag tubes]] and [[Thermal Borehole|thermal boreholes]].</p> | <p>[[Terraforming Unit|Terraforming units]] can '''plant [[Fungus/Xenofungus|fungus]]''' which destroys enhancements other than [[Roads|roads]], [[Mag Tube|mag tubes]] and [[Thermal Borehole|thermal boreholes]].</p> | ||
− | + | <p>For factions that control [[The Xenoempathy Dome]], the time taken to plant fungus is halved.</p> | |
− | For factions that control [[The Xenoempathy Dome]], the time taken to plant fungus is halved. | + | |
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<p>Using xenoagricultural techniques, [[fungus]] can be cultivated. Production from fungus squares increase with each ''Centauri'' technology you discover. Excluding Thermal Boreholes, any bonus resources or improvements on fungus will ''not'' increase production.</p> | <p>Using xenoagricultural techniques, [[fungus]] can be cultivated. Production from fungus squares increase with each ''Centauri'' technology you discover. Excluding Thermal Boreholes, any bonus resources or improvements on fungus will ''not'' increase production.</p> |
Revision as of 11:58, 17 April 2013
Plant Fungus | |
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Requires | Ecological Engineering |
Turns | 6 |
Sea equivalent | Plant Sea Fungus |