Difference between revisions of "Native life forms"
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'''Native life forms''' include [[Mind Worms]], [[Spore Launchers]], [[Fungal Tower|Fungal Towers]], [[Isles of the Deep]], [[Sealurk|Sealurks]], and [[Locusts of Chiron]]. They engage in [[Psi Combat]] when they are both attacking or attacked. | '''Native life forms''' include [[Mind Worms]], [[Spore Launchers]], [[Fungal Tower|Fungal Towers]], [[Isles of the Deep]], [[Sealurk|Sealurks]], and [[Locusts of Chiron]]. They engage in [[Psi Combat]] when they are both attacking or attacked. | ||
− | All native life forms go through a lifecycle. Seven different phases of growth have been identified: Hatchling, Larval Mass, Pre-Boil, Boil, Mature Boil, Great Boil, and Demon Boil. The larger and more mature a boil, the more dangerous it is. A unit receives a +12.5% combat bonus for each lifecycle. Life forms bred at bases that contain a [[Biology Lab]], [[Centauri Preserve]], or [[Temple of Planet]] receive a +1 lifecycle for each facility. | + | All native life forms go through a lifecycle. Seven different phases of growth have been identified: Hatchling, Larval Mass, Pre-Boil, Boil, Mature Boil, Great Boil, and Demon Boil. The larger and more mature a boil, the more dangerous it is. A unit receives a +12.5% combat bonus for each lifecycle. Life forms bred at bases that contain a [[Biology Lab]], [[Centauri Preserve]], or the [[Temple of Planet]] receive a +1 lifecycle for each facility. If a faction controls [[The Pholus Mutagen]], all life forms bred receive an additional +1 lifecycle. |
Native life forms controlled by a human or alien faction do not require support when they are on [[Fungus/Xenofungus|xenofungus]] squares. Tame native life can be released into the wild using the ‘Action’ menu. | Native life forms controlled by a human or alien faction do not require support when they are on [[Fungus/Xenofungus|xenofungus]] squares. Tame native life can be released into the wild using the ‘Action’ menu. |
Revision as of 11:45, 17 April 2013
Native life forms include Mind Worms, Spore Launchers, Fungal Towers, Isles of the Deep, Sealurks, and Locusts of Chiron. They engage in Psi Combat when they are both attacking or attacked.
All native life forms go through a lifecycle. Seven different phases of growth have been identified: Hatchling, Larval Mass, Pre-Boil, Boil, Mature Boil, Great Boil, and Demon Boil. The larger and more mature a boil, the more dangerous it is. A unit receives a +12.5% combat bonus for each lifecycle. Life forms bred at bases that contain a Biology Lab, Centauri Preserve, or the Temple of Planet receive a +1 lifecycle for each facility. If a faction controls The Pholus Mutagen, all life forms bred receive an additional +1 lifecycle.
Native life forms controlled by a human or alien faction do not require support when they are on xenofungus squares. Tame native life can be released into the wild using the ‘Action’ menu.
Wild native lifeforms outside bases fight at reduced strength before 2115 when attacking bases, they fight at reduced strength until 2150. During the perihelion of Alpha Centauri B, native life forms can be more aggressive and numerous.