Difference between revisions of "Hypnotic Trance"
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Units with the '''Hypnotic Trance''' ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ [[Psi Combat]], such as [[Mind Worms]] and other alien creatures. Free to add to units with [[Probe Module]]. | Units with the '''Hypnotic Trance''' ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ [[Psi Combat]], such as [[Mind Worms]] and other alien creatures. Free to add to units with [[Probe Module]]. | ||
− | + | Desc.: Psychic amplification module | |
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Revision as of 13:51, 13 April 2013
Hypnotic Trance | |
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Allowed for Land units | |
Allowed for Sea units | |
Allowed for Air units | |
Cost | More with high weapon/armor |
Requires | Secrets of the Human Brain |
Not allowed for psi units | |
Allowed for Noncombat units (excluding terraformers) | |
Allowed for Terraformer units | |
Allowed for Combat units |
Units with the Hypnotic Trance ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ Psi Combat, such as Mind Worms and other alien creatures. Free to add to units with Probe Module.
Desc.: Psychic amplification module