Difference between revisions of "Air Superiority"

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*Desc.: Mk. 66 fire control sensor
 
*Desc.: Mk. 66 fire control sensor
 
*Effect: Attacks air units
 
*Effect: Attacks air units
*Limits: Combat units only
 

Revision as of 07:16, 9 April 2013

Air Superiority
Allowed for Land units
Allowed for Sea units
Allowed for Air units
Cost +25%
Requires Doctrine: Air Power
Allowed for Combat units

The Air Superiority ability equips a unit with the missiles necessary to attack Needlejets in flight. Air units with Air Superiority gain a +100% combat advantage when attacking other air units in flight, but incur a -50% penalty if they attack ground or naval units.

Ground or Naval units with air superiority do not gain the 100% bonus vs air, but they do not get the 50% penalty vs other ground or naval units either.

Air-to-air combat is resolved by comparing attack factors—the armor value is ignored. A ground unit equipped with Air Superiority can attack an adjacent Needlejet chassis at sea. A Naval unit equipped with Air Superiority can attack an adjacent Needlejet chassis on land.

A needlejet unit with air superiority is able to scramble against an air attack or hostile air drop within 2 a square radius.

The interceptor needs to be stationed at a base or airbase. Use the skip turn (space bar) or hold command (H) to allow the interceptor to scramble.

  • Desc.: Mk. 66 fire control sensor
  • Effect: Attacks air units