Difference between revisions of "Comm Jammer"
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*Effect: +50% vs. fast units | *Effect: +50% vs. fast units | ||
*Limits: Combat, non-Psi units only | *Limits: Combat, non-Psi units only | ||
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Revision as of 05:35, 9 April 2013
Comm Jammer | |
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Allowed for Land units | |
Cost | More with high weapon/armor |
Requires | Advanced Subatomic Theory |
Not allowed for psi units | |
Allowed for Noncombat units (excluding terraformers) | |
Allowed for Terraformer units | |
Allowed for Combat units |
The Comm Jammer ability interferes with enemy tactical command and control, thus throwing enemy mobile offensives into confusion conferring a +50% defense bonus against Speeders and Hovertanks. Free to add to units with Probe Module.
- When attacking, it also prevents the defender from disengaging.
- Desc.: Type IX ECTS EMP pulse generator
- Effect: +50% vs. fast units
- Limits: Combat, non-Psi units only