Difference between revisions of "Hypnotic Trance"
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Units with the '''Hypnotic Trance''' ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ [[Psi Combat]], such as [[Mind Worms]] and other alien creatures. Free to add to units with [[Probe Module]]. | Units with the '''Hypnotic Trance''' ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ [[Psi Combat]], such as [[Mind Worms]] and other alien creatures. Free to add to units with [[Probe Module]]. | ||
− | *Desc: Psychic amplification module | + | *Desc.: Psychic amplification module |
*Effect: +50% defense vs. PSI | *Effect: +50% defense vs. PSI | ||
*Limits: Non-psi combat units only | *Limits: Non-psi combat units only | ||
*Domain: All | *Domain: All |
Revision as of 05:19, 9 April 2013
Hypnotic Trance | |
---|---|
Allowed for Land units | |
Allowed for Sea units | |
Allowed for Air units | |
Cost | More with high weapon/armor |
Requires | Secrets of the Human Brain |
Not allowed for psi units | |
Allowed for Noncombat units (excluding terraformers) | |
Allowed for Terraformer units | |
Allowed for Combat units |
Units with the Hypnotic Trance ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ Psi Combat, such as Mind Worms and other alien creatures. Free to add to units with Probe Module.
- Desc.: Psychic amplification module
- Effect: +50% defense vs. PSI
- Limits: Non-psi combat units only
- Domain: All