Difference between revisions of "Hypnotic Trance"

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m (Added free to Probe Teams)
m (Fullstop for abbreviation)
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Units with the '''Hypnotic Trance''' ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ [[Psi Combat]], such as [[Mind Worms]] and other alien creatures. Free to add to units with [[Probe Module]].
 
Units with the '''Hypnotic Trance''' ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ [[Psi Combat]], such as [[Mind Worms]] and other alien creatures. Free to add to units with [[Probe Module]].
  
*Desc: Psychic amplification module
+
*Desc.: Psychic amplification module
 
*Effect: +50% defense vs. PSI
 
*Effect: +50% defense vs. PSI
 
*Limits: Non-psi combat units only
 
*Limits: Non-psi combat units only
 
*Domain: All
 
*Domain: All

Revision as of 05:19, 9 April 2013

Hypnotic Trance
Allowed for Land units
Allowed for Sea units
Allowed for Air units
Cost More with high weapon/armor
Requires Secrets of the Human Brain
Not allowed for psi units
Allowed for Noncombat units (excluding terraformers)
Allowed for Terraformer units
Allowed for Combat units

Units with the Hypnotic Trance ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ Psi Combat, such as Mind Worms and other alien creatures. Free to add to units with Probe Module.

  • Desc.: Psychic amplification module
  • Effect: +50% defense vs. PSI
  • Limits: Non-psi combat units only
  • Domain: All