Difference between revisions of "Comm Jammer"

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* When attacking, it also prevents the defender from [[disengaging]].
 
* When attacking, it also prevents the defender from [[disengaging]].
  
*Desc: Type IX ECTS EMP pulse generator
+
*Desc.: Type IX ECTS EMP pulse generator
 
*Effect: +50% vs. fast units
 
*Effect: +50% vs. fast units
 
*Limits: Combat, non-Psi units only
 
*Limits: Combat, non-Psi units only
 
*Domain: Land
 
*Domain: Land

Revision as of 05:15, 9 April 2013

Comm Jammer
Allowed for Land units
Cost More with high weapon/armor
Requires Advanced Subatomic Theory
Not allowed for psi units
Allowed for Noncombat units (excluding terraformers)
Allowed for Terraformer units
Allowed for Combat units

The Comm Jammer ability interferes with enemy tactical command and control, thus throwing enemy mobile offensives into confusion conferring a +50% defense bonus against Speeders and Hovertanks. Free to add to units with Probe Module.

  • When attacking, it also prevents the defender from disengaging.
  • Desc.: Type IX ECTS EMP pulse generator
  • Effect: +50% vs. fast units
  • Limits: Combat, non-Psi units only
  • Domain: Land