Difference between revisions of "Deep Pressure Hull"
m (Rewording effect to clarify an remove out-game reference) |
m (Fullstop for abbreviation) |
||
Line 2: | Line 2: | ||
A '''Deep Pressure Hull''' allows a sea unit to move underwater making it difficult for enemies to detect, unless the attempt to enter the same square. | A '''Deep Pressure Hull''' allows a sea unit to move underwater making it difficult for enemies to detect, unless the attempt to enter the same square. | ||
− | *Desc: Reinforced Silksteel chassis | + | *Desc.: Reinforced Silksteel chassis |
*Effect: Operates underwater | *Effect: Operates underwater | ||
*Limits: Combat units only | *Limits: Combat units only | ||
*Domain: Sea | *Domain: Sea |
Revision as of 05:12, 9 April 2013
Deep Pressure Hull | |
---|---|
Allowed for Sea units | |
Cost | +25% |
Requires | Nanometallurgy |
Allowed for Noncombat units (excluding terraformers) | |
Allowed for Terraformer units | |
Allowed for Combat units |
A Deep Pressure Hull allows a sea unit to move underwater making it difficult for enemies to detect, unless the attempt to enter the same square.
- Desc.: Reinforced Silksteel chassis
- Effect: Operates underwater
- Limits: Combat units only
- Domain: Sea