Difference between revisions of "Hypnotic Trance"
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{{abilityinfobox|cost={{tt|Extra cost: weapon divided by armor rounded down times 25% (maxes out at 50%).|More with high weapon/armor}}|desc=+50% defense vs. Psi|preq=Brain|notpsi=1|noncombatallowed=1|terraformerallowed=1|combatallowed=1|air=1|sea=1|land=1|id=18}} | {{abilityinfobox|cost={{tt|Extra cost: weapon divided by armor rounded down times 25% (maxes out at 50%).|More with high weapon/armor}}|desc=+50% defense vs. Psi|preq=Brain|notpsi=1|noncombatallowed=1|terraformerallowed=1|combatallowed=1|air=1|sea=1|land=1|id=18}} | ||
− | Units with the '''Hypnotic Trance''' ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ [[Psi Combat]], such as [[Mind Worms]] and other alien creatures. | + | Units with the '''Hypnotic Trance''' ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ [[Psi Combat]], such as [[Mind Worms]] and other alien creatures. Free to add to units with [[Probe Module]]. |
*Desc: Psychic amplification module | *Desc: Psychic amplification module |
Revision as of 14:54, 28 March 2013
Hypnotic Trance | |
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Allowed for Land units | |
Allowed for Sea units | |
Allowed for Air units | |
Cost | More with high weapon/armor |
Requires | Secrets of the Human Brain |
Not allowed for psi units | |
Allowed for Noncombat units (excluding terraformers) | |
Allowed for Terraformer units | |
Allowed for Combat units |
Units with the Hypnotic Trance ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ Psi Combat, such as Mind Worms and other alien creatures. Free to add to units with Probe Module.
- Desc: Psychic amplification module
- Effect: +50% defense vs. PSI
- Limits: Non-psi combat units only
- Domain: All