Difference between revisions of "Energy"

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(rewording bits, linking to econ basic, moving some stuff there.)
m (Removed redirection and wrote out thermal borehole in full)
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{{Concept}}
 
{{Concept}}
Energy can be collected from map squares with, [[rivers]], [[solar collectors]] and [[Echelon Mirror|echelon mirrors]], [[boreholes]], [[monoliths]], [[forest|forests]], energy bonuses, the '''Uranium Flats''', '''Geothermal Shallows''', '''Pholus Ridge''', or '''Mount Planet'''.
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Energy can be collected from map squares with, [[rivers]], [[solar collectors]] and [[Echelon Mirror|echelon mirrors]], [[Thermal Borehole|Thermal Boreholes]], [[monoliths]], [[forest|forests]], energy bonuses, the '''Uranium Flats''', '''Geothermal Shallows''', '''Pholus Ridge''', or '''Mount Planet'''.
  
 
Certain facilities ([[Headquarters]], [[Recycling Tanks]]/[[Pressure Dome]], [[Hybrid Forest]], [[Orbital Power Transmitter]], and [[Thermocline Transducer]]) can increase the amount of energy produced by specific types of squares or the base square.
 
Certain facilities ([[Headquarters]], [[Recycling Tanks]]/[[Pressure Dome]], [[Hybrid Forest]], [[Orbital Power Transmitter]], and [[Thermocline Transducer]]) can increase the amount of energy produced by specific types of squares or the base square.

Revision as of 06:27, 15 March 2013

Energy can be collected from map squares with, rivers, solar collectors and echelon mirrors, Thermal Boreholes, monoliths, forests, energy bonuses, the Uranium Flats, Geothermal Shallows, Pholus Ridge, or Mount Planet.

Certain facilities (Headquarters, Recycling Tanks/Pressure Dome, Hybrid Forest, Orbital Power Transmitter, and Thermocline Transducer) can increase the amount of energy produced by specific types of squares or the base square.

The discovery of Environmental Economics lifts restrictions on the energy output of squares.

Human factions can also acquire energy to add to the output through commerce with other human factions, and Progenitor factions via the Energy Grid.

The energy output is then divided between econ (energy credits), psych (happiness), and labs (research) according to a factions social engineering settings.