Difference between revisions of "Inefficiency (Advanced)"

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{{AdvConcept}}
 
{{AdvConcept}}
The formula used to compute the energy lost to '''Inefficiency''' by a base is:
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The formula used to compute the [[energy]] lost by a base to '''inefficiency''' is:
  
Inefficiency = (Energy * Distance / (64 - ((4 - Efficiency) * 8))
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Inefficiency = (Energy × Distance ÷ (64 - ((4 - Efficiency) × 8))
  
Energy | Amount of energy produced by base this turn.
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Where:
 
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{|
Distance | Distance from [[Headquarters]] base (16 if no HQ).
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|-
 
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| Energy || = amount of energy produced by base this turn
Efficiency | Social Engineering [[EFFICIENCY]] (+2 if [[Children’s Creche]])
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|-
 
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| Distance || = distance from [[Headquarters]] base (16 if no HQ)
* If denominator reaches zero, ALL energy is lost to inefficiency.
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|-
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| Efficiency || = social engineering [[efficiency]] (+2 if [[Children’s Creche]])
 +
|}
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If denominator reaches zero, '''all''' energy is lost to inefficiency.
  
 
[[Category:Advanced concepts]]
 
[[Category:Advanced concepts]]

Revision as of 18:43, 14 March 2013

The formula used to compute the energy lost by a base to inefficiency is:

Inefficiency = (Energy × Distance ÷ (64 - ((4 - Efficiency) × 8))

Where:

Energy = amount of energy produced by base this turn
Distance = distance from Headquarters base (16 if no HQ)
Efficiency = social engineering efficiency (+2 if Children’s Creche)

If denominator reaches zero, all energy is lost to inefficiency.