Difference between revisions of "Energy"

From Alpha Centauri Wiki
Jump to: navigation, search
m (Fixing links)
(Total rewrite focused on explaining how energy works for new players and decrepit ones)
Line 1: Line 1:
 
{{Concept}}
 
{{Concept}}
'''Energy''' is produced in squares with [[Solar Collectors]], particularly those at high [[Altitude|Altitudes]].
+
Energy can be harvested from the following map squares either using workers from a base or [[Supply Crawler|supply crawlers]]: rivers, [[solar collectors]] and [[Echelon Mirror|echelon mirrors]], [[boreholes]], [[monoliths]], [[forest|forests]], the '''Uranium Flats''', '''Geothermal Shallows''', '''Pholus Ridge''', and '''Mount Planet'''.
  
A river will also increase energy output by +1.
+
The following facilities can increase the amount of energy harvested by a base: [[Headquarters]], [[Recycling Tanks]]/[[Pressure Dome]], [[Hybrid Forest]], [[Orbital Power Transmitter]], and [[Thermocline Transducer]].
  
Ocean shelf squares can produce energy with a [[Tidal Harnesses]].
+
The discovery of [[Environmental Economics]] lifts restrictions on the energy output of squares.
  
Depending on the Energy Allocation which you have made on the Social Engineering screen, all the energy you produce is divided among three priorities: [[Economy]], [[Labs]], and [[Psych]]. Some of the energy a base produces may also be lost to [[Inefficiency]].
+
Human factions can also acquire energy to add to the output through [[Commerce (Basic)|commerce]] with other human factions.
  
Special '''Energy Resource''' squares produce two extra energy, and lift energy restrictions for that square. Various [[landmarks]] produce one more energy per square; '''Uranium Flats''', '''Geothermal Shallows''', '''Pholus Ridge''', and squares around '''Mount Planet's''' mouth.
+
The energy output is then divided between economy, [[psych]] and [[labs]] according to a factions social engineering settings.
  
Base squares have no restrictions.
+
The energy apportioned to economy can be supplemented at a base by the following facilities: [[Energy Bank]], [[Fusion Lab]], [[Hybrid Forest]], [[Quantum Lab]], and [[Tree Farm]].
 
+
The discovery of [[Environmental Economics]] lifts all energy restrictions.
+
 
+
See also [[Commerce (Advanced)]]
+
  
 +
The net output of energy then goes to the factions [[Energy Reserves|energy reserves]].
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Revision as of 15:12, 14 March 2013

Energy can be harvested from the following map squares either using workers from a base or supply crawlers: rivers, solar collectors and echelon mirrors, boreholes, monoliths, forests, the Uranium Flats, Geothermal Shallows, Pholus Ridge, and Mount Planet.

The following facilities can increase the amount of energy harvested by a base: Headquarters, Recycling Tanks/Pressure Dome, Hybrid Forest, Orbital Power Transmitter, and Thermocline Transducer.

The discovery of Environmental Economics lifts restrictions on the energy output of squares.

Human factions can also acquire energy to add to the output through commerce with other human factions.

The energy output is then divided between economy, psych and labs according to a factions social engineering settings.

The energy apportioned to economy can be supplemented at a base by the following facilities: Energy Bank, Fusion Lab, Hybrid Forest, Quantum Lab, and Tree Farm.

The net output of energy then goes to the factions energy reserves.