Difference between revisions of "Aquafarm"
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− | {{facilityinfobox|cost=8|maintenance=1|preq=PrPsych|effect=Sea Nutrients}} | + | {{facilityinfobox|cost=8|maintenance=1|preq=PrPsych|effect=Sea Nutrients|quote=Juvenile Sealurks, when isolated from the collective planetary<br /> |
+ | consciousness, perform astounding feats as underwater sheepdogs.<br /> | ||
+ | Vasts schools of calorie rich Sporefish may be herded by only a<br /> | ||
+ | few well trained specimens. Just don’t let them get too close to<br /> | ||
+ | the fungus or they’ll turn on you like a Razorshark.<br /> | ||
+ | <br /> | ||
+ | :::—Captain Ulrik Svensgaard,<br /> | ||
+ | ::: “Tending the Sea”}} | ||
All [[Kelp Farms]] worked by base generate one extra [[nutrient]]. | All [[Kelp Farms]] worked by base generate one extra [[nutrient]]. |
Revision as of 13:19, 13 March 2013
Aquafarm | |
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Mineral rows | 8 |
Maintenance | 1 |
Requires | Progenitor Psych |
consciousness, perform astounding feats as underwater sheepdogs.
Vasts schools of calorie rich Sporefish may be herded by only a
few well trained specimens. Just don’t let them get too close to
the fungus or they’ll turn on you like a Razorshark.
- —Captain Ulrik Svensgaard,
- “Tending the Sea”
- —Captain Ulrik Svensgaard,
All Kelp Farms worked by base generate one extra nutrient.