Difference between revisions of "Aquafarm"

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{{facilityinfobox|cost=8|maintenance=1|preq=PrPsych|effect=Sea Nutrients}}
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{{facilityinfobox|cost=8|maintenance=1|preq=PrPsych|effect=Sea Nutrients|quote=Juvenile Sealurks, when isolated from the collective planetary<br />
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consciousness, perform astounding feats as underwater sheepdogs.<br />
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Vasts schools of calorie rich Sporefish may be herded by only a<br />
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few well trained specimens. Just don’t let them get too close to<br />
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the fungus or they’ll turn on you like a Razorshark.<br />
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<br />
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:::—Captain Ulrik Svensgaard,<br />
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::: “Tending the Sea”}}
 
All [[Kelp Farms]] worked by base generate one extra [[nutrient]].
 
All [[Kelp Farms]] worked by base generate one extra [[nutrient]].

Revision as of 13:19, 13 March 2013

Aquafarm
{{{logo}}}
Sea Nutrients
Mineral rows 8
Maintenance 1
Requires Progenitor Psych
Juvenile Sealurks, when isolated from the collective planetary

consciousness, perform astounding feats as underwater sheepdogs.
Vasts schools of calorie rich Sporefish may be herded by only a
few well trained specimens. Just don’t let them get too close to
the fungus or they’ll turn on you like a Razorshark.

—Captain Ulrik Svensgaard,
“Tending the Sea”

All Kelp Farms worked by base generate one extra nutrient.