Difference between revisions of "Digital Sentience"

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{{TechInfoBox|desc=Computers with personality|military=0|tech=4|infra=3|colonize=2|probemorale=1|preq=IndRob|preq2=MindMac|enables=SentEco|enables2=HAL9000|enables3=AGrav|secret project=[[The Network Backbone]]|social=[[Cybernetic]]|quote=We are no longer particularly in the business of writing software to perform specific tasks. We now teach the software how to learn, and in the primary bonding process it molds itself around the task to be performed. The feedback loop never really ends, so a tenth year polysentience can be a priceless jewel or a psychotic wreck, but it is the primary bonding--the childhood, if you will--that has the most far-reaching repercussions.
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{{TechInfoBox|desc=Computers with personality|military=0|tech=4|infra=3|colonize=2|probemorale=1|preq=IndRob|preq2=MindMac|enables=SentEco|enables2=HAL9000|enables3=AGrav|secret project=[[The Network Backbone]]|social=[[Cybernetic]]|quote=We are no longer particularly in the business of writing software<br />
:::-- Bad'l Ron, Wakener,
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to perform specific tasks. We now teach the software how to learn,<br />
:::Morgan Polysoft}}
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and in the primary bonding process it molds itself around the task<br />
 +
to be performed. The feedback loop never really ends, so a tenth year<br />
 +
polysentience can be a priceless jewel or a psychotic wreck, but it<br />
 +
is the primary bonding—the childhood, if you will—that has the most<br />
 +
far-reaching repercussions.<br />
 +
<br />
 +
:::—Bad’l Ron, Wakener,<br />
 +
::: Morgan Polysoft}}
 
When utlilized as part of [[Industrial Nanorobotics]], the [[Mind/Machine Interface]] provides the key spark needed by computers to at last achieve [[Digital Sentience]]. These new artificial intelligences have all the hallmarks of an individual organism: they respond to their environment, adapt to stimuli, and even exhibit advanced ‘personalities’ based on their respective abilities and preferences.
 
When utlilized as part of [[Industrial Nanorobotics]], the [[Mind/Machine Interface]] provides the key spark needed by computers to at last achieve [[Digital Sentience]]. These new artificial intelligences have all the hallmarks of an individual organism: they respond to their environment, adapt to stimuli, and even exhibit advanced ‘personalities’ based on their respective abilities and preferences.

Revision as of 07:35, 13 March 2013

Digital Sentience
{{{logo}}}
“Computers with personality”
Requires Industrial Nanorobotics, Mind/Machine Interface
Leads to Sentient Econometrics, Self-Aware Machines, Applied Gravitonics
Enables
Secret Project The Network Backbone
Social choice Cybernetic
Bonuses
Improves Probe Team morale
AI priority
Conquer: 0, Discover: 4, Build: 3, Explore: 2
We are no longer particularly in the business of writing software

to perform specific tasks. We now teach the software how to learn,
and in the primary bonding process it molds itself around the task
to be performed. The feedback loop never really ends, so a tenth year
polysentience can be a priceless jewel or a psychotic wreck, but it
is the primary bonding—the childhood, if you will—that has the most
far-reaching repercussions.

—Bad’l Ron, Wakener,
Morgan Polysoft

When utlilized as part of Industrial Nanorobotics, the Mind/Machine Interface provides the key spark needed by computers to at last achieve Digital Sentience. These new artificial intelligences have all the hallmarks of an individual organism: they respond to their environment, adapt to stimuli, and even exhibit advanced ‘personalities’ based on their respective abilities and preferences.