Difference between revisions of "Air Superiority"

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{{abilityinfobox|cost=+25%|desc=Attacks air units|preq=DocAir|combatallowed=1|air=1|sea=1|land=1|id=5}}
 
{{abilityinfobox|cost=+25%|desc=Attacks air units|preq=DocAir|combatallowed=1|air=1|sea=1|land=1|id=5}}
 
The '''Air Superiority''' ability equips a unit with the missiles necessary to attack Needlejets in flight. Air units with Air Superiority gain a +100% combat advantage when attacking other air units in flight, but incur a -50% penalty if they attack ground or naval units.
 
The '''Air Superiority''' ability equips a unit with the missiles necessary to attack Needlejets in flight. Air units with Air Superiority gain a +100% combat advantage when attacking other air units in flight, but incur a -50% penalty if they attack ground or naval units.
* Ground or Naval units with air superiority do not gain the 100% bonus vs air, but they do not get the 50% penalty vs other ground or naval units either.
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Ground or Naval units with air superiority do not gain the 100% bonus vs air, but they do not get the 50% penalty vs other ground or naval units either.
* Air-to-air combat is resolved by comparing attack factors--the armor value is ignored.
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Air-to-air combat is resolved by comparing attack factors—the armor value is ignored.
* Note that even ground and naval units can be equipped with the SAM missiles necessary to confer this ability.
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A ground unit equipped with Air Superiority can attack an adjacent Needlejet chassis at sea. A Naval unit equipped with Air Superiority can attack an adjacent Needlejet chassis on land.
* A ground unit equipped with Air Superiority can attack an adjacent Needlejet chassis at sea. A Naval unit equipped with Air Superiority can attack an adjacent Needlejet chassis on land.
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A [[needlejet]] unit with air superiority is able to '''scramble''' against an air attack or hostile [[air drop]] within 2 a square radius.
* A [[needlejet]] unit with air superiority is able to '''scramble''' against an air attack or hostile [[air drop]] within 2 a square radius.
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The interceptor needs to be stationed at a base or airbase. Use the skip turn ('''space bar''') or hold command ('''H''') to allow the interceptor to scramble.
*The interceptor needs to be stationed at a base or airbase. Use the skip turn ('''space bar''') or hold command ('''H''') to allow the interceptor to scramble.
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*Desc: Mk. 66 fire control sensor
 
*Desc: Mk. 66 fire control sensor

Revision as of 15:13, 12 March 2013

Air Superiority
Allowed for Land units
Allowed for Sea units
Allowed for Air units
Cost +25%
Requires Doctrine: Air Power
Allowed for Combat units

The Air Superiority ability equips a unit with the missiles necessary to attack Needlejets in flight. Air units with Air Superiority gain a +100% combat advantage when attacking other air units in flight, but incur a -50% penalty if they attack ground or naval units. Ground or Naval units with air superiority do not gain the 100% bonus vs air, but they do not get the 50% penalty vs other ground or naval units either. Air-to-air combat is resolved by comparing attack factors—the armor value is ignored. A ground unit equipped with Air Superiority can attack an adjacent Needlejet chassis at sea. A Naval unit equipped with Air Superiority can attack an adjacent Needlejet chassis on land. A needlejet unit with air superiority is able to scramble against an air attack or hostile air drop within 2 a square radius. The interceptor needs to be stationed at a base or airbase. Use the skip turn (space bar) or hold command (H) to allow the interceptor to scramble.

  • Desc: Mk. 66 fire control sensor
  • Effect: Attacks air units
  • Limits: Combat units only
  • Domain: All