Difference between revisions of "Probe"

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m (moved PROBE to Probe)
m (Text replace - "Social parameters" to "Society Effects")
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*3, +3 probe team morale; Bases and units cannot be subverted by standard Probe Teams  
 
*3, +3 probe team morale; Bases and units cannot be subverted by standard Probe Teams  
  
[[Category:Social parameters]]
+
[[Category:Society Effects]]

Revision as of 12:27, 12 March 2013

PROBE affects your vulnerability (or strength) on security issues. A high score will help prevent enemy probe team subversion attacks.

  • -2, -50% cost of enemy probe team actions; enemy success rate increased
  • -1, -25% cost of enemy probe team actions; enemy success rate increased
  • 0, Normal security measures
  • 1, +1 probe team morale; +50% cost of enemy probe team actions
  • 2, +2 probe team morale; Doubles cost of enemy probe team actions!
  • 3, +3 probe team morale; Bases and units cannot be subverted by standard Probe Teams