Difference between revisions of "Stockpile Energy"
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All [[MINERALS]] produced at base are immediately converted to [[ECONOMY]] energy reserves (each 2 minerals makes 1 energy rounded up). '''BUG REPORT''': If a base completes construction of a facility or secret project and its build queue is empty, then for that turn the base will accumulate energy as if production had been set to '''Stockpile Energy''' in addition to accumulating the usual amount of minerals. To '''avoid''' this add the production of a unit to the end of the build queue after each facility or secret project | All [[MINERALS]] produced at base are immediately converted to [[ECONOMY]] energy reserves (each 2 minerals makes 1 energy rounded up). '''BUG REPORT''': If a base completes construction of a facility or secret project and its build queue is empty, then for that turn the base will accumulate energy as if production had been set to '''Stockpile Energy''' in addition to accumulating the usual amount of minerals. To '''avoid''' this add the production of a unit to the end of the build queue after each facility or secret project | ||
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Revision as of 11:56, 12 March 2013
Stockpile Energy | |
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Mineral rows | 0 |
Maintenance | 0 |
Requires | None |
All MINERALS produced at base are immediately converted to ECONOMY energy reserves (each 2 minerals makes 1 energy rounded up). BUG REPORT: If a base completes construction of a facility or secret project and its build queue is empty, then for that turn the base will accumulate energy as if production had been set to Stockpile Energy in addition to accumulating the usual amount of minerals. To avoid this add the production of a unit to the end of the build queue after each facility or secret project