Difference between revisions of "Naval Yard"
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{{facilityinfobox|cost=8|maintenance=2|preq=DocInit|effect=+2 Morale:Sea, Sea Def +100%}} | {{facilityinfobox|cost=8|maintenance=2|preq=DocInit|effect=+2 Morale:Sea, Sea Def +100%}} | ||
− | Repairs damaged naval units quickly. Naval units built here receive two [[morale]] upgrades. Increases defense multiplier of base to one against naval attacks. This effectively increases defensive bonus by +75% (or +175% when combined with a [[Tachyon Field]]). Defensive bonus does not apply against [[Psi Attacks]]. | + | Repairs damaged naval units quickly. Naval units built here receive two [[morale]] upgrades. Increases defense multiplier of base to one against naval attacks. This effectively increases defensive bonus by +75% (or +175% when combined with a [[Tachyon Field]]). Defensive bonus does not apply against [[Psi Attacks]]. |
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Revision as of 11:56, 12 March 2013
Naval Yard | |
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Mineral rows | 8 |
Maintenance | 2 |
Requires | Doctrine: Initiative |
Repairs damaged naval units quickly. Naval units built here receive two morale upgrades. Increases defense multiplier of base to one against naval attacks. This effectively increases defensive bonus by +75% (or +175% when combined with a Tachyon Field). Defensive bonus does not apply against Psi Attacks.