Difference between revisions of "Naval Yard"

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{{facilityinfobox|cost=8|maintenance=2|preq=DocInit|effect=+2 Morale:Sea, Sea Def +100%}}
 
{{facilityinfobox|cost=8|maintenance=2|preq=DocInit|effect=+2 Morale:Sea, Sea Def +100%}}
Repairs damaged naval units quickly. Naval units built here receive two [[morale]] upgrades. Increases defense multiplier of base to one against naval attacks. This effectively increases defensive bonus by +75% (or +175% when combined with a [[Tachyon Field]]). Defensive bonus does not apply against [[Psi Attacks]].  
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Repairs damaged naval units quickly. Naval units built here receive two [[morale]] upgrades. Increases defense multiplier of base to one against naval attacks. This effectively increases defensive bonus by +75% (or +175% when combined with a [[Tachyon Field]]). Defensive bonus does not apply against [[Psi Attacks]].
 
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[[Category:Facilities]]
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Revision as of 11:56, 12 March 2013

Naval Yard
{{{logo}}}
+2 Morale:Sea, Sea Def +100%
Mineral rows 8
Maintenance 2
Requires Doctrine: Initiative
{{{quote}}}

Repairs damaged naval units quickly. Naval units built here receive two morale upgrades. Increases defense multiplier of base to one against naval attacks. This effectively increases defensive bonus by +75% (or +175% when combined with a Tachyon Field). Defensive bonus does not apply against Psi Attacks.