Difference between revisions of "Cloaking Device"
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{{abilityinfobox|cost=+25%|desc=Invisible; Ignores ZOCs|preq=Surface|notprobe=1|noncombatallowed=1|terraformerallowed=1|combatallowed=1|land=1|id=2}} | {{abilityinfobox|cost=+25%|desc=Invisible; Ignores ZOCs|preq=Surface|notprobe=1|noncombatallowed=1|terraformerallowed=1|combatallowed=1|land=1|id=2}} | ||
− | A '''Cloaking Device''' allows a unit to avoid detection by enemy units unless they actually attempt to enter the same square. Cloaked units may also ignore enemy [[Zones of Control]] | + | A '''Cloaking Device''' allows a unit to avoid detection by enemy units unless they actually attempt to enter the same square. Cloaked units may also ignore enemy [[Zones of Control]]—they may move freely between squares adjacent to enemy units. |
*Desc: Type IV Refraction/diffusion shield | *Desc: Type IV Refraction/diffusion shield |
Revision as of 07:56, 11 March 2013
Cloaking Device | |
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Allowed for Land units | |
Cost | +25% |
Requires | Frictionless Surfaces |
Not allowed for probe teams | |
Allowed for Noncombat units (excluding terraformers) | |
Allowed for Terraformer units | |
Allowed for Combat units |
A Cloaking Device allows a unit to avoid detection by enemy units unless they actually attempt to enter the same square. Cloaked units may also ignore enemy Zones of Control—they may move freely between squares adjacent to enemy units.
- Desc: Type IV Refraction/diffusion shield
- Effect: Invisible; Ignores ZOCs
- Limits: Not for use in Probe Teams
- Domain: Land