Difference between revisions of "Colony Module"

From Alpha Centauri Wiki
Jump to: navigation, search
m (Text replace - "|preq=None" to "")
m
Line 4: Line 4:
 
*Complement: 1000+
 
*Complement: 1000+
 
*Composition: Prefab plastic
 
*Composition: Prefab plastic
*Hydroponics rating: indef.
+
*Hydroponics rating: indefinite
 
*Armament: Sidearms only
 
*Armament: Sidearms only
 
*Armor: Passive (Applique)
 
*Armor: Passive (Applique)

Revision as of 07:32, 11 March 2013

Colony Module
Requires None
Attack 0
Cost 10

The Colony Module can be used to create custom Colony Pods. Units with Colony Modules can build new bases. If a Colony Module is installed on a sea-going unit, bases can be constructed at sea. A Colony Module also costs one population of the base it is built from in addition to the minerals listed. If this would cause a base to have 0 population, you are given the choice to disband the base or wait until it has reached 2 population. Colony Modules can be added to an existing base to increase the base population by 1 using the Join Base command B. This operation can be used to increase the size of the base beyond the limits imposed by lack of Hab Complexes and Habitation Domes.

  • Complement: 1000+
  • Composition: Prefab plastic
  • Hydroponics rating: indefinite
  • Armament: Sidearms only
  • Armor: Passive (Applique)