Difference between revisions of "Singularity Engine"
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{{reactorinfobox|power=4|preq=SingMec}} | {{reactorinfobox|power=4|preq=SingMec}} | ||
− | A | + | A unit’s '''reactor''' determines its '''power''', the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of [[Damage and Repair|damage]] for each power level of reactor. |
+ | |||
+ | A singularity engine plant has 40 hit points. | ||
More advanced reactor technology also tends to make complex units cheaper to build. | More advanced reactor technology also tends to make complex units cheaper to build. | ||
− | *Rating: >4000000 | + | *Rating: >4000000 kW |
*Throughput: Var | *Throughput: Var | ||
*Efficiency: Var | *Efficiency: Var |
Revision as of 06:50, 11 March 2013
Singularity Engine | |
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Requires | Singularity Mechanics |
Power | 4 |
Hit points | {{{hitpoints}}} |
A unit’s reactor determines its power, the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of damage for each power level of reactor.
A singularity engine plant has 40 hit points.
More advanced reactor technology also tends to make complex units cheaper to build.
- Rating: >4000000 kW
- Throughput: Var
- Efficiency: Var
- Discharge: N/A
- Fuel source: Vizorium-5