Difference between revisions of "Singularity Engine"

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{{reactorinfobox|power=4|preq=SingMec}}
 
{{reactorinfobox|power=4|preq=SingMec}}
A unit's '''reactor''' determines its '''power''', the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of damage for each power level of reactor.
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A unit’s '''reactor''' determines its '''power''', the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of [[Damage and Repair|damage]] for each power level of reactor.
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A singularity engine plant has 40 hit points.
  
 
More advanced reactor technology also tends to make complex units cheaper to build.
 
More advanced reactor technology also tends to make complex units cheaper to build.
  
*Rating: >4000000 kw
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*Rating: >4000000 kW
 
*Throughput: Var
 
*Throughput: Var
 
*Efficiency: Var
 
*Efficiency: Var

Revision as of 06:50, 11 March 2013

Singularity Engine
Requires Singularity Mechanics
Power 4
Hit points {{{hitpoints}}}

A unit’s reactor determines its power, the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of damage for each power level of reactor.

A singularity engine plant has 40 hit points.

More advanced reactor technology also tends to make complex units cheaper to build.

  • Rating: >4000000 kW
  • Throughput: Var
  • Efficiency: Var
  • Discharge: N/A
  • Fuel source: Vizorium-5