Difference between revisions of "Particle Impactor"

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(adding weapons)
 
m (Text replace - "\" to "/")
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*Ammo: 10mm caseless Kinetic Energy
 
*Ammo: 10mm caseless Kinetic Energy
 
*Muzzle velocity: 2500 mps
 
*Muzzle velocity: 2500 mps
*Rate of fire: 1100\min
+
*Rate of fire: 1100/min
 
*Max range: 2700 m
 
*Max range: 2700 m
 
*Target acquisition: Optical
 
*Target acquisition: Optical
  
 
A unit's '''weapon''' strength determines its combat strength it attacks. The more powerful the weapon the stronger the attack.
 
A unit's '''weapon''' strength determines its combat strength it attacks. The more powerful the weapon the stronger the attack.

Revision as of 20:46, 26 February 2013

Particle Impactor
Requires Nonlinear Mathematics
Attack 4
Cost 4

Particle Impactor

  • Weapon Mode: Projectile
  • Ammo: 10mm caseless Kinetic Energy
  • Muzzle velocity: 2500 mps
  • Rate of fire: 1100/min
  • Max range: 2700 m
  • Target acquisition: Optical

A unit's weapon strength determines its combat strength it attacks. The more powerful the weapon the stronger the attack.