Difference between revisions of "Particle Impactor"
(adding weapons) |
m (Text replace - "\" to "/") |
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*Ammo: 10mm caseless Kinetic Energy | *Ammo: 10mm caseless Kinetic Energy | ||
*Muzzle velocity: 2500 mps | *Muzzle velocity: 2500 mps | ||
− | *Rate of fire: 1100 | + | *Rate of fire: 1100/min |
*Max range: 2700 m | *Max range: 2700 m | ||
*Target acquisition: Optical | *Target acquisition: Optical | ||
A unit's '''weapon''' strength determines its combat strength it attacks. The more powerful the weapon the stronger the attack. | A unit's '''weapon''' strength determines its combat strength it attacks. The more powerful the weapon the stronger the attack. |
Revision as of 20:46, 26 February 2013
Particle Impactor | |
---|---|
Requires | Nonlinear Mathematics |
Attack | 4 |
Cost | 4 |
Particle Impactor
- Weapon Mode: Projectile
- Ammo: 10mm caseless Kinetic Energy
- Muzzle velocity: 2500 mps
- Rate of fire: 1100/min
- Max range: 2700 m
- Target acquisition: Optical
A unit's weapon strength determines its combat strength it attacks. The more powerful the weapon the stronger the attack.