Difference between revisions of "Rainfall"
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− | The '''Rainfall''' level of a region usually determines the amount of [[Nutrients]] which can be produced. A region can be arid, moderate or rainy, producing 0, 1, or 2 nutrients respectively. A [[farm]] increases the nutrient production by 1. | + | The '''Rainfall''' level of a region usually determines the amount of [[Nutrients]] which can be produced. A region can be arid, moderate or rainy, producing 0, 1, or 2 nutrients respectively. A [[farm]] increases the nutrient production by 1. |
− | In addition to coastal and tropical regions, the western (upwind) slopes of mountain ranges tend to be quite rainy, since warm moisture-laden air cools as it rises, and sheds its moisture as rainfall. A player can take advantage of this phenomenon by raising hills to the east of their important bases. Conversely, areas east, or downwind of mountain ranges tend to be quite arid. | + | |
+ | In addition to coastal and tropical regions, the western (upwind) slopes of mountain ranges tend to be quite rainy, since warm moisture-laden air cools as it rises, and sheds its moisture as rainfall. A player can take advantage of this phenomenon by raising hills to the east of their important bases. Conversely, areas east, or downwind of mountain ranges tend to be quite arid. | ||
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Ocean squares produce 1 nutrient unless they contain a [[kelp farm]], in which case they produce 3. | Ocean squares produce 1 nutrient unless they contain a [[kelp farm]], in which case they produce 3. | ||
[[Category:Concepts]] | [[Category:Concepts]] |
Revision as of 11:30, 29 January 2013
The Rainfall level of a region usually determines the amount of Nutrients which can be produced. A region can be arid, moderate or rainy, producing 0, 1, or 2 nutrients respectively. A farm increases the nutrient production by 1.
In addition to coastal and tropical regions, the western (upwind) slopes of mountain ranges tend to be quite rainy, since warm moisture-laden air cools as it rises, and sheds its moisture as rainfall. A player can take advantage of this phenomenon by raising hills to the east of their important bases. Conversely, areas east, or downwind of mountain ranges tend to be quite arid.
Ocean squares produce 1 nutrient unless they contain a kelp farm, in which case they produce 3.