Difference between revisions of "Hypnotic Trance"
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− | {{abilityinfobox|cost= | + | {{abilityinfobox|cost={{tt|Extra cost: weapon divided by armor rounded down times 25% (maxes out at 50%).|More with high weapon/armor}}|desc=+50% defense vs. Psi|preq=Brain|notpsi=1|noncombatallowed=1|terraformerallowed=1|combatallowed=1|air=1|sea=1|land=1|id=18}} |
Units with the '''Hypnotic Trance''' ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ [[Psi Combat]], such as [[Mind Worms]] and other alien creatures. | Units with the '''Hypnotic Trance''' ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ [[Psi Combat]], such as [[Mind Worms]] and other alien creatures. | ||
Revision as of 14:22, 25 February 2013
Hypnotic Trance | |
---|---|
Allowed for Land units | |
Allowed for Sea units | |
Allowed for Air units | |
Cost | More with high weapon/armor |
Requires | Secrets of the Human Brain |
Not allowed for psi units | |
Allowed for Noncombat units (excluding terraformers) | |
Allowed for Terraformer units | |
Allowed for Combat units |
Units with the Hypnotic Trance ability are insulated from Psi attack, and thus receive a +50% defense bonus when attacked by units which employ Psi Combat, such as Mind Worms and other alien creatures.
- Desc: Psychic amplification module
- Effect: +50% defense vs. PSI
- Limits: Non-psi combat units only
- Domain: All