Difference between revisions of "Template:FactionInfoBox"
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| colspan="2" | <center>'''Social Effects'''</center>{{#if: {{{Economy|}}}{{{Interest|}}}{{{Commerce|}}} | | | colspan="2" | <center>'''Social Effects'''</center>{{#if: {{{Economy|}}}{{{Interest|}}}{{{Commerce|}}} | | ||
<tr> | <tr> | ||
− | {{!}} [[Economy]] {{!}}{{!}} {{{Economy|0}}} {{#if: {{{Interest|}}}|({{ | + | {{!}} [[Economy]] {{!}}{{!}} {{{Economy|0}}} {{#if: {{{Interest|}}}|({{tt|Per turn bonus as a percentage of current reserves|Energy interest}} {{{Interest|0%}}})}} {{#if: {{{Commerce|}}}|([[Commerce]] bonus {{{Commerce|0}}})}}|}}{{#if: {{{Efficiency|}}} | |
<tr> | <tr> | ||
{{!}} [[Efficiency]] {{!}}{{!}} {{{Efficiency|0}}}|}}{{#if: {{{Support|}}} | | {{!}} [[Efficiency]] {{!}}{{!}} {{{Efficiency|0}}}|}}{{#if: {{{Support|}}} | | ||
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{{!}} [[Talent]] {{!}}{{!}} {{{Talent|0}}}|}}{{#if: {{{Morale|}}}{{{MoraleModifier|}}} | | {{!}} [[Talent]] {{!}}{{!}} {{{Talent|0}}}|}}{{#if: {{{Morale|}}}{{{MoraleModifier|}}} | | ||
<tr> | <tr> | ||
− | {{!}} [[Morale]] {{!}}{{!}} {{{Morale|0}}} {{#if: {{{MoraleModifier|}}}|({{ | + | {{!}} [[Morale]] {{!}}{{!}} {{{Morale|0}}} {{#if: {{{MoraleModifier|}}}|({{tt|Morale modifier on unit creation|Morale modifier}} {{{MoraleModifier|0}}})}}|}}{{#if: {{{Police|}}} | |
<tr> | <tr> | ||
{{!}} [[Police]] {{!}}{{!}} {{{Police|0}}}|}}{{#if: {{{Growth|}}} | | {{!}} [[Police]] {{!}}{{!}} {{{Police|0}}}|}}{{#if: {{{Growth|}}} | | ||
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{{!}} [[Industry]] {{!}}{{!}} {{{Industry|0}}}|}}{{#if: {{{Research|}}}{{{TechCost|}}}{{{ResearchBonus|}}} | | {{!}} [[Industry]] {{!}}{{!}} {{{Industry|0}}}|}}{{#if: {{{Research|}}}{{{TechCost|}}}{{{ResearchBonus|}}} | | ||
<tr> | <tr> | ||
− | {{!}} [[Research]] {{!}}{{!}} {{{Research|0}}} {{#if: {{{TechCost|}}}|(Tech Cost {{{Tech Cost|100%}}})}} {{#if: {{{{{{ResearchBonus|}}}|}}}|({{ | + | {{!}} [[Research]] {{!}}{{!}} {{{Research|0}}} {{#if: {{{TechCost|}}}|(Tech Cost {{{Tech Cost|100%}}})}} {{#if: {{{{{{ResearchBonus|}}}|}}}|({{tt|Extra research points generated per base per turn|Research Bonus}} {{{{{{ResearchBonus|}}}|0}}})}}|}}{{#if: {{{Immunity|}}} | |
<tr> | <tr> | ||
− | {{!}} {{ | + | {{!}} {{tt|Brings negative rating to zero|Immunity}} {{!}}{{!}} {{{Immunity|None}}}|}}{{#if: {{{Robust|}}} | |
<tr> | <tr> | ||
− | {{!}} {{ | + | {{!}} {{tt|Halves negative rating|Robust}} {{!}}{{!}} {{{Robust|None}}}|}}{{#if: {{{Offense|}}}{{{Defense|}}}{{{Psi|}}} | |
<tr> | <tr> | ||
{{!}} colspan="2" {{!}} <center>'''Combat'''</center>{{#if: {{{Offense|}}} | | {{!}} colspan="2" {{!}} <center>'''Combat'''</center>{{#if: {{{Offense|}}} | | ||
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| colspan="2" | <center>'''Politics'''</center> | | colspan="2" | <center>'''Politics'''</center> | ||
|- | |- | ||
− | | {{ | + | | {{tt|Social choice that faction may not take|Anti-Ideology}} || {{{AntiIdeology|None}}} |
|- | |- | ||
− | | {{ | + | | {{tt|Preferred social choice|Ideology}} || {{{Ideology|None}}}{{#if:{{{Impunity|}}}| |
<tr> | <tr> | ||
− | {{!}} {{ | + | {{!}} {{tt|Social choice that may be made without the normally associated penalty|Impunity}} {{!}}{{!}} [[{{{Impunity|None}}}]]}}{{#if:{{{Impunity2|}}}|, [[{{{Impunity2|}}}]]}}{{#if:{{{Impunity3|}}}|, [[{{{Impunity3|}}}]]}} |
|- | |- | ||
| colspan="2" | <center>'''Bonuses'''</center>{{#if: {{{BonusTechs|}}} | | | colspan="2" | <center>'''Bonuses'''</center>{{#if: {{{BonusTechs|}}} | | ||
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| colspan="2" | <center>'''AI'''</center> | | colspan="2" | <center>'''AI'''</center> | ||
|- | |- | ||
− | | {{ | + | | {{tt|Social value the leader aims to maximize|Emphasis}} || {{{Emphasis|None}}} |
|- | |- | ||
− | | {{ | + | | {{tt|Leader's willingness to use force|Personality}} || {{{Personality|Erratic}}} |
|- | |- | ||
− | | {{ | + | | {{tt|Areas of innovation leader focuses on|Interests}} || {{{Interests|None}}} |
|}</includeonly> | |}</includeonly> |