Difference between revisions of "Drones (Advanced)"

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#Disloyal Citizenry: for approximately 50 turns after you capture an enemy base, you will receive extra drones while you assimilate the enemy citizens. The basic rate is 5 drones minus one for each 10 turns elapsed, but the number may never exceed: (BaseSize + Difficulty - 2)/4
 
#Disloyal Citizenry: for approximately 50 turns after you capture an enemy base, you will receive extra drones while you assimilate the enemy citizens. The basic rate is 5 drones minus one for each 10 turns elapsed, but the number may never exceed: (BaseSize + Difficulty - 2)/4
 
#Faction Power: Some factions receive additional drones or talents. For instance, the University receives an extra drone for every 4 citizens (rounded down), while the Peacekeepers receive an extra [[Talent]] for every 4 citizens, rounded up.
 
#Faction Power: Some factions receive additional drones or talents. For instance, the University receives an extra drone for every 4 citizens (rounded down), while the Peacekeepers receive an extra [[Talent]] for every 4 citizens, rounded up.
#[[POLICE]]: If your Social Engineering POLICE rating for a base is at -3 or less, drones will be created for each supported military unit away from territory OR aircraft-based chassis without the [[Air Superiority]] ability (location does not matter). However these drones may not be quelled directly through the use of [[PSYCH]], nor drone-reducing facilities (excluding a [[Punishment Sphere]]). Only [[Talents]], or a secret project may prevent a drone riot from pacifism.
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#[[POLICE]]: If your Social Engineering POLICE rating for a base is at -3 or less, drones will be created for each supported military unit away from territory OR aircraft-based chassis without the [[Air Superiority]] ability (location does not matter). However these drones may not be quelled directly through the use of [[Psych]], nor drone-reducing facilities (excluding a [[Punishment Sphere]]). Only [[Talents]], or a secret project may prevent a drone riot from pacifism.
  
 
[[Category:Advanced concepts]]
 
[[Category:Advanced concepts]]

Revision as of 13:47, 19 February 2013

Several factors contribute to the number of drones found at a base before police, facilities, psych, and secret projects are taken into account:

  1. Difficulty Level: at the lowest difficulty level, every citizen after the first six is a drone. For each increase in difficulty level, an additional drone is added, so at the highest level every citizen after the first one is a drone.
  2. Bureaucracy: depending on your EFFICIENCY and your difficulty level, you will receive additional drones when your number of bases exceeds a certain number. See BUREAUCRACY.
  3. Disloyal Citizenry: for approximately 50 turns after you capture an enemy base, you will receive extra drones while you assimilate the enemy citizens. The basic rate is 5 drones minus one for each 10 turns elapsed, but the number may never exceed: (BaseSize + Difficulty - 2)/4
  4. Faction Power: Some factions receive additional drones or talents. For instance, the University receives an extra drone for every 4 citizens (rounded down), while the Peacekeepers receive an extra Talent for every 4 citizens, rounded up.
  5. POLICE: If your Social Engineering POLICE rating for a base is at -3 or less, drones will be created for each supported military unit away from territory OR aircraft-based chassis without the Air Superiority ability (location does not matter). However these drones may not be quelled directly through the use of Psych, nor drone-reducing facilities (excluding a Punishment Sphere). Only Talents, or a secret project may prevent a drone riot from pacifism.