Difference between revisions of "The Cloning Vats"
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{{projectinfobox|cost=50|maintenance=0|preq=BioMac|effect=Population Boom At All Bases|ai-fight=0|ai-mil=0|ai-tech=0|ai-infra=1|ai-colonize=2}} | {{projectinfobox|cost=50|maintenance=0|preq=BioMac|effect=Population Boom At All Bases|ai-fight=0|ai-mil=0|ai-tech=0|ai-infra=1|ai-colonize=2}} | ||
− | All of your bases enter a permanent state of Population Boom and will grow every turn provided [[NUTRIENT]] output is sufficient and [[Hab facilities]] are adequate. | + | All of your bases enter a permanent state of Population Boom and will grow every turn provided [[NUTRIENT]] output is sufficient and [[Hab facilities]] are adequate. The negative effects of the [[Power]] and [[Thought Control]] social engineering choices are eliminated. |
[[Category:Secret Projects]] | [[Category:Secret Projects]] |
Revision as of 09:43, 14 February 2013
The Cloning Vats | |
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Mineral rows | 50 |
Maintenance | 0 |
Requires | Biomachinery |
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Fight: 0, Mil: 0, Tech: 0, Build: 1, Colonize: 2 |
All of your bases enter a permanent state of Population Boom and will grow every turn provided NUTRIENT output is sufficient and Hab facilities are adequate. The negative effects of the Power and Thought Control social engineering choices are eliminated.