As your colony grows
and you claim more territory and build more
bases, this growth will put a strain on your economy. This strain
shows up as inefficiency, which can cause you to
lose some of your
energy
production each turn.
The farther a base is away from your Headquarters
base, the more
inefficiency it will experience.
Inefficiency can be mitigated at all of your bases by making
social engineering choices which increase your EFFICIENCY value.
Democratic
politics and Green
economics each increase efficiency.
Inefficiency can be mitigated at a particular base by building a
Children's Creche
there.
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