Author Topic: AAR 5 (Morgan): Aliens are bad for business.  (Read 34497 times)

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Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #30 on: August 25, 2013, 04:37:37 AM »
The colony pod moves off into unexplored territory.

That scout patrol is going to hole up for a bit and repair before pushing on.

Offline Sigma

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #31 on: August 25, 2013, 04:44:08 AM »
Oh dear. That is...not ideal.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #32 on: August 25, 2013, 04:49:55 AM »
Oh dear. That is...not ideal.

No.. that is the reason you need to be PROACTIVE instead of REACTIVE. At least that is what business motivational books talk about. It is in Steven Covey. I do not think with the annihilators I am going to win friend and influence people because these are not people.

Vendetta versus Annihilators.

For employee safety, I dispose of that colony pod with a scout patrol.
« Last Edit: August 25, 2013, 05:34:16 AM by BUncle »


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Offline JarlWolf

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #33 on: August 25, 2013, 04:51:52 AM »
Iron Maiden - Run To The Hills


Run for the hills.  Otherwise this will be you:  ;nuke;:wall: :whip: ;nuke;

And we will be

 :-\ :'( :( :'( ;lol :o :( ???   :rules:
                  __               __
                     I              I
                     I    ____   I
                     I__I___I__I


"The chains of slavery are not eternal."

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #34 on: August 25, 2013, 04:55:51 AM »
No running while I do have ONE advantage: cash!

Rushing former and colony pod!

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #35 on: August 25, 2013, 05:02:31 AM »
Must be a base up there.

An Annihilator 3-res garrison approaches my limping scout patrol.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #36 on: August 25, 2013, 05:06:47 AM »
However.. Scout Patrol dude WILL run for the hills!.

A mindworm pops out in the wall of fungus and eats another scout patrol.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #37 on: August 25, 2013, 05:10:41 AM »
The 3-res Annihilator heads off in a different direction. Maybe distracted by something else?

We build the third base.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #38 on: August 25, 2013, 05:14:44 AM »
well...

so much for those employees...

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #39 on: August 25, 2013, 05:17:31 AM »
Just keeps getting better for scout patrol dude.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #40 on: August 25, 2013, 05:22:36 AM »
Social Psych is out. Next, Biogenics.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #41 on: August 25, 2013, 05:26:07 AM »
Scout patrol after trying to run for the hills gets eaten by a wild mind worm.

We have GOT to start getting set up.

Offline JarlWolf

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #42 on: August 25, 2013, 05:28:14 AM »
Just keeps getting better for scout patrol dude.


At this rate, he'll get his own movie. I can imagine it now...



Edit: Damn ninja.
Scout patrol after trying to run for the hills gets eaten by a wild mind worm.


I guess no sequel? :C


"The chains of slavery are not eternal."

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #43 on: August 25, 2013, 05:32:39 AM »
lol...

I do not know.

But an Anihilator unit has come knocking. I bring a former in just in case and am fixing to punch back with a disciplined synthmetal sentinel. Hopefully, that will work.

Rushing a scout patrol at Morgan HQ.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #44 on: August 25, 2013, 05:36:23 AM »
Crap that mindworm was tough. It took one Synth metal sentinel's life and another follow up to remove the Anihilator mind worm.

 

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