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Thank you so much DrazharLn! I spent a few hours hunting around the codebase to understand everything, and here's the procedure:
If the tech has no weights in any category you have focused, and is not a Conquer-weighted tech while you're at war or an Explore-weighted tech while you have 4 or more cities, halve the result.
If you have Discover focused (or the map generation settings had low rainfall) and the tech is a prereq (to any depth) to Environmental Economics, multiply weight by x2.
Note those +PLANET conditionals; those are some DANG good techs that Deidre/Cha Dawn/Caretakers get bonuses to, ESPECIALLY in original Alpha Centauri where Planetary Economics was dependent on Ecological Engineering. This is probably part of why Diedre tends to be a terror.