Author Topic: How to beat SMACX AI Growth mod version 1.42  (Read 2122 times)

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Offline bvanevery

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Re: How to beat SMACX AI Growth mod version 1.42
« Reply #60 on: April 11, 2020, 05:55:09 AM »
got my game winner
got my game winner

MY 2324.  I don't need any more tech.  I just need to get the votes!  I also learned the Secrets of the Manifolds this year, so I think I will keep my +3 PLANET rating.  I'll start building the Manifold Harmonics as soon as one of my cities finishes a Hab Dome.

dome builder
dome builder

I switch to mostly money.

Offline bvanevery

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Re: How to beat SMACX AI Growth mod version 1.42
« Reply #61 on: April 11, 2020, 07:09:40 AM »
yes you are feeble
yes you are feeble

MY 2326.  I take Yang's 2nd major city.  He becomes more tractable.  I don't need to fight to win.  Of course he could "surprise" attack me, so I won't let my guard down.

munificence
munificence

I'm rushing many Hab Domes.  I don't need as much money now, so I slightly increase PSYCH.  I want to set off Golden Ages to get pop booms, but I don't want to overspend on it.  I may still have a few expenses, such as rushing the Manifold Harmonics and the Cyborg Factory.
« Last Edit: April 11, 2020, 01:54:45 PM by bvanevery »

Offline bvanevery

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Re: How to beat SMACX AI Growth mod version 1.42
« Reply #62 on: April 11, 2020, 03:48:24 PM »
let them eat cake
let them eat cake

MY 2327.  I learn Tachyon weapons and Neutronium armor.  My citizens aren't ecstatic so I bump up the PSYCH budget.

positive reinforcement
positive reinforcement

MY 2328.  I rush the Manifold Harmonics.  Various cities still aren't happy, because my empire is rather large and sprawling.  So more PSYCH.  I'm starting to drop Quantum Conventional Missiles on the Cyborgs' heads.  They'll take out anything.

I'm regretting not having taken over Roze's cities earlier.  It's nearly the end of the game, and I could have long since stabilized them by now.  Any Bureaucracy effects upon the empire really don't matter in the long run.  I have a very expensive fleet of Gravships sitting around waiting for those cities to starve, which could have been used to invade the Cyborgs.  But I'm darned if I'm going to change my policy now.

Only now am I finally starting to make Soil Enrichers, around a couple of cities that are out of food.  I simply didn't need them before, and other construction projects were higher priority.
« Last Edit: April 11, 2020, 05:22:41 PM by bvanevery »

Offline bvanevery

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Re: How to beat SMACX AI Growth mod version 1.42
« Reply #63 on: April 12, 2020, 06:13:23 AM »
MY 2329.  Even a fairly weak Spore Launcher in a city, can survive the attack of a Quantum Conventional Missile.  That's kinda lame.  I guess we can theorize it's about spores being kicked up everywhere and reseeding.  Although one would then wonder, why they die in the face of all kinds of other ordinance.  Or why ordinance is generally irrelevant to whether they survive or not.  Anyways I think this is pretty lame.  My jaw was dropping too hard, for me to have the presence of mind of taking a screenshot.

the final screen before the scream
the final screen before the scream

MY 2330.  I'm bored out of my mind!  I can't take this policy with the Data Angels anymore.  And it's proof that doing it that way, was a complete waste of time, and a terrible thing to do in a "demonstration game".  This is really a pretty lousy demo at this point.  I don't even want to publish it on Reddit.  I'm quitting.  I will hold a vote to see if I've won the game already without realizing it, although I doubt it.  And that's it.  No more of this.  I want to start over and do things properly, so that there's an AAR actually worth reading at the end of it.  This is junk.  Don't play the game this way, you'll make yourself bloody miserable.  "Smothering tactics" can have their place, particularly with an enemy that will only sign a Truce, but this isn't it.  Doesn't work, it's terrible, complete garbage.

small mercies
small mercies

Thankfully I've won.  If Miriam hadn't sided with me, I wouldn't have.  And I just barely squeaked that vote out, right now.  In the future, of course victory was inevitable, but this was a darned sloppy game.  I'm not bothering to tell anyone about this AAR.  This was pretty crap play, with Roze at least.  And she still wanted money, to the bitter end!  The nerve of her!

Ugh.  I wish this game had the equivalent of the earthquake in SimCity.  Where you just shake everything to the ground, when you're totally sick of everything.

Just driving a rail straight into your enemy's heart, with zillions of Formers, is a zillion times more efficient, than this slow nonsense rail I made down to Yang.  I've just done a rail invasion so many times, that I didn't want to write that up.

Conventional Missiles work ok, except when they don't.  Maybe they're not actually overpowered.  I'm doubting they're actually all that convenient.

Pounding the various cities with probe teams to weaken them, was mostly a fool's errand.  I did that for dozens and dozens of turns, and all I did was bore me.  The AI doesn't care.  Especially when it gets down to trashing Recreation Commons, they're so cheap that the AI will simply build them yet again.  Complete waste of time.


 

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