These would mostly be for Yitzi, I guess, but perhaps some of it would fall into PRACX. These are (mostly bigger) things that I'd love to see improved in the game that I thought I'd throw out there. Some/most/all of them are probably difficult, but maybe they can be done somewhere around Yitzi 7.0 and PRACX 3.4.

- End of game review map - reduce speed and/or create playback controls (replay, speed control).
- End of game review map - make it reflect the changing terrain over time. It always displays the terrain as it is at the end of the game, creating huge inaccuracies of region control for land versus sea bases and changing terrain, especially for sea level drop/raise events.
- Improved pathfinding - don't ask me if I want to keep moving the unit if it is clearly going in the right direction on a mag tube (e.g. if the unit has moved more than 10 tiles from the last place it was checked, it's probably fine)
- Improved pathfinding - don't take a 20-turn land route when there is a mag tube leading straight there that is out of the way!
- Base tile outlines - Draw complete city borders where they overlap with enemy bases.
- Base tile outlines - With the above, draw base tiles using player color rather than everyone in red, so that places that overlap with enemy cities are more clear. OR maybe draw enemy city borders in a different color (keep them red, make player's white?) with dashed lines where player/enemy overlap.
- Base tile outlines - Option to keep them hidden but show them on hover.
- Add current difficulty level to an info screen somewhere (score screen?)
- MAKE THE PIRATES STOP USING MISSILES SO GOD DAMN MUCH! Those aren't sea bases, they're continuous offshore launch platforms.