Author Topic: Total Mind Control Bug  (Read 2237 times)

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Offline Nexii

Total Mind Control Bug
« on: September 15, 2013, 04:55:55 PM »
See attached save.  Play forward into the AI turn, and Morgan Biochemical gets mind controlled.  The nearby units that are now in Morgan territory also get mind controlled along with the base. 

Further this action only costs the AI a low amount of Energy (~150) which doesn't seem right


Offline Nexii

Re: Total Mind Control Bug
« Reply #1 on: September 17, 2013, 03:32:03 PM »
To add to this: Mind Worms also get mind controlled.  Definately seems like a bug even if "total mind control" was supposed to have some effect on surrounding squares (which I don't believe it should).

Offline Geo

Re: Total Mind Control Bug
« Reply #2 on: September 17, 2013, 04:08:43 PM »
To add to this: Mind Worms also get mind controlled.  Definately seems like a bug even if "total mind control" was supposed to have some effect on surrounding squares (which I don't believe it should).

I remember in a demo multiplayer game to mindcontrol a base and all units+adjacent units. We were playing with the Consciousness.

Offline Kirov

Re: Total Mind Control Bug
« Reply #3 on: September 17, 2013, 05:10:43 PM »
I've seen it many times and I'm sure it's not a bug. Mind control affects all 8 tiles adjacent to the base tile. I've tested it and noticed no exceptions - native life, battle ogres, alien artifacts, air units - every kind of unit defects. To my great surprise, this includes even probe teams!  :o

Offline Geo

Re: Total Mind Control Bug
« Reply #4 on: September 17, 2013, 05:37:49 PM »
To my great surprise, this includes even probe teams!  :o

I didn't know that!  ;lol

 

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