6 new categories and 72 new items added to the shop!Fake forum EC for posting doubled everywhere to help pay for them!
0 Members and 1 Guest are viewing this topic.
Second to better AI, SMAC2 needs to have better troop management. Anyone who's ever waged a late game war should know that the micromanagement of your army is incredibly tedious. You should be able to group units together so that they can be moved simultaneously.
In another thread, Sigma stated:QuoteSecond to better AI, SMAC2 needs to have better troop management. Anyone who's ever waged a late game war should know that the micromanagement of your army is incredibly tedious. You should be able to group units together so that they can be moved simultaneously.SMACX actually has two such commands off the Action menu: Group go to and Assemble group. Does anyone know how these commands work? I seem to recall many years ago trying to figure them out and concluding that they didn't work very well.
In my dream SMAC2, a each chassis type has a Mass rating of 1 to 3, and each Hex can hold a certain number of mass units, let's say 6. Infantry has 1, Rovers have 2, Hovertanks have 3. So you can stack up to six infantry units in a hex, or three rovers, or two hovertanks, or a tank, rover and an infantry, or two rovers and two infantry, etc. You can then command the stack to move as one at the speed of the slowest unit. That way you can move large groups of units at once without running into pre-Civ V's infinite stack issue.
How would you calculate land transports in this? One could have say 2 hover land transports (six mass in your example), each holding up to 2 units, and if those are hover tanks...