Author Topic: Default Probe Team Morale Level  (Read 4735 times)

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Offline Nexii

Re: Default Probe Team Morale Level
« Reply #15 on: May 01, 2014, 09:23:29 PM »
Disregard the above, it is indeed +1 MORALE level for probe teams for each tech flagged

I think Probes should probably start at Green to be consistent with MORALE SE.  This would mean +5 MORALE to start as Elite.  So given that Bioenhance and Covert are +2 each, with Polymorphic at +1 this would mean +5 for Elite without having to run Fund/TC (defaulted).  Gives quite few options in addition to both facilities - one of the two SEs, plus Bio or Covert Ops also works.  Seems monoliths don't work to upgrade Probes also.

I actually think Data Angels would get better.  Their free Covert ops isn't until they get the tech. Also with +2 PROBE by default they get +2 morale levels without having to take Fund/TC.  So pretty much at that point they have Elite probes for free.
« Last Edit: May 01, 2014, 09:53:24 PM by Nexii »

Offline Yitzi

Re: Default Probe Team Morale Level
« Reply #16 on: May 01, 2014, 09:53:27 PM »
Disregard the above, it is indeed +1 MORALE level for probe teams for each tech flagged

I think Probes should probably start at Green to be consistent with MORALE SE.  This would mean +5 MORALE to start as Elite.  So given that Bioenhance and Covert are +2 each, with Polymorphic at +1 this would mean +5 for Elite without having to run Fund/TC (defaulted).  Gives quite few options in addition to both facilities - one of the two SEs, plus Bio or Covert Ops also works.

Quote
I actually think Data Angels would get better.  Their free Covert ops isn't until they get the tech. Also with +2 PROBE by default they get +2 morale levels without having to take Fund/TC.  So pretty much at that point they have Elite probes for free.

Indeed.  Which is probably a good thing.

Quote
Until this can be modded I think I will opt to not have Polymorphic give +1.

Yeah, the idea was polymorphic giving +1 would be for if it started at Green.

Offline Nexii

Re: Default Probe Team Morale Level
« Reply #17 on: May 01, 2014, 11:45:50 PM »
Yea, I noted that even with +3 PROBE SE (as I mod PS, or Believers/Angels in Fund), plus Poly, you wouldn't get Elite probes anymore.  But then again relative to everyone else, you're still +1 morale level.  Probably still a good thing though as it keeps Covert Ops and/or Bioenhance Center relevant.  On a side note Covert Ops Center seems really overpriced (10 rows)...I never gave it any thought before with all the free Morale levels.  I think I'll try with it at 4 rows, 1 maint - the same as Command Center.  For 10 rows a Bioenhance Center seemed much better.  Although I believe the base gets +2 PROBE (something to test).  Not a huge benefit but it's worth something.

Offline Dio

Re: Default Probe Team Morale Level
« Reply #18 on: May 01, 2014, 11:49:25 PM »
@Yitzi, is this project worth the time and effort to implement properly?

Offline Yitzi

Re: Default Probe Team Morale Level
« Reply #19 on: May 02, 2014, 12:21:10 AM »
@Yitzi, is this project worth the time and effort to implement properly?

Most of it can probably re-use existing code, and I was planning to do some work on morale anyway to make creches not make -1 MORALE irrelevant, but whether it's worth you doing it before I get to it is your call.

Offline Dio

Re: Default Probe Team Morale Level
« Reply #20 on: May 02, 2014, 02:18:31 AM »
Ultimately you decide what changes are implemented and especially since you since you want to add alphax variables to control many of these options. I am simply confirming with you that these ideas have enough substance to be worth the effort and time spent working on them. I think the base probe team morale is controlled at 005C0EFF,005C0F07, 005C0F39, and 005C0F55. I am also attempting to isolate and fix a bug that makes the unit display not show the morale level of probe teams with either green or very green morale.

Offline Yitzi

Re: Default Probe Team Morale Level
« Reply #21 on: June 03, 2014, 03:32:15 PM »
Looks like command center (and presumably naval yard and aerospace complex) also adds +2.

Offline Dio

Re: Default Probe Team Morale Level
« Reply #22 on: September 18, 2015, 11:23:55 PM »
I have figured out the method to make probe teams start with a morale level of green and to have it display correctly. The first step is to change the values at addresses 005FC0F39 and 005FC049 to 0. The second step involves changing the binary value of 82 at address 004B51A4 to 0. This allows probe teams produced by factions to start with a default morale of green. Probe Teams with a default morale of green cannot Steal Tech from another faction if a base has already had a tech stolen from it. They are also unable to perform assassination missions and targeted facility destruction. In addition, they cannot perform free faction leader actions. The above exceptions do not apply if the faction has a -2 penalty to PROBE.
« Last Edit: September 19, 2015, 01:27:16 AM by Dio »

Offline Dio

Re: Default Probe Team Morale Level
« Reply #23 on: September 19, 2015, 09:04:02 PM »
It appears as though the calculations for probe team action survival and success percentages at the lowest use a green morale. This simply adds to the growing mound of evidence that probe teams starting at Disciplined was not originally intended.

Offline Yitzi

Re: Default Probe Team Morale Level
« Reply #24 on: September 20, 2015, 02:30:25 AM »
It appears as though the calculations for probe team action survival and success percentages at the lowest use a green morale. This simply adds to the growing mound of evidence that probe teams starting at Disciplined was not originally intended.

Clearly it was a later addition to the design...that's not the same as a bug, though.

 

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