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Gotcha. Ok this makes more sense. Infantry would indeed be 20,30,40,50. That's fine if other units are at 20,40,60,80.Yea, with AS. You can kill an unprotected unit, then it fights just fine at 100% its weapon value against the anti-air unit sent as a counter.
Granted if you're in-close to SAM infantry, it will get killed cheaply.
Is it intended that defending AS units get their weapon value when not scrambling? I'd argue maybe this is more of a bug...the air unit is on the airstrip not in the air when at home. Air units without AS can at least be counter-hit by AS units at no loss. They seem to use their defensive value (armor:1).
With infantry getting cut in cost, and AAA free, this does create more of a rock paper scissors. Rock being infantry, scissors air, paper rovers. I'm a little concerned that rovers (moreso hovertanks, than rovers actually) might be a little overcosted to counter defense infantry.
Especially if you have Elite troops and your enemy does not.
AS air units only get their weapon on defense against Air. I can get that it should use its weapon value when scrambling. But after ground-attacking? I'm not so sure.
At least with a Needlejet or Gravship, it can be hit by SAM. A copter returns to base after attacking. Then when you want to hit the base, it additionally fights very well against Air.
Maybe Copters should have Cost:1 for AS, unlike Needlejets.
As well scrambling on defense didn't seem consistent (i.e. Needlejets come and scramble only some of the time, even when fuelled). I'll have to do some more testing to confirm.
I seem to remember some odd behavior with air-to-air combat that seemed exploitable. Maybe it was that you could bait out Needlejets with a Scout air unit, and then kill them with a SAM. A hard one to fix, perhaps.
I think AS units also got +100% to attack against ATG air units for some reason. Seemed un-necessary as those ATG units only have 1 armor. That one probably isn't major.