Author Topic: Is my custom faction balanced?  (Read 1724 times)

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Offline JoGr223

Re: Is my custom faction balanced?
« Reply #15 on: January 15, 2022, 02:01:24 AM »
Yea generally I'd agree with that tier list. Angels I'm less convinced are good, no real upside?

no real downside :) I kinda like angels, but didnt really explore them much, but saw one guy was v.good with them in MP; they are the reference faction as they have zero economic up/downside; probe tech means u can reverse engineer for rovers; also probe start is great for exploration, just like spartans rover; also since they start with 2 techs needed for IA means they only need to work on 3 techs to get there - so 1 less than morgan; so I think of them as similar to morgan with strategy aiming for formers->fm->wealth

Quote
Only takes a bit of modding to throw all faction balance into chaos though. If I had a dime for every time I boosted up momentum play and Cult or Sparta stomped the map... elite troops and native life can really be a thing to smash builder style
I recently explored rebalance for cult: +2 growth, -1research, all else same; this makes them unique faction to get simplest and permanent pop boom with dem+planned; no children's creche or golden age required; but still was struggling to play them :) my goal was to make minimal changes to balance them and especially keep the -1 ind and -1eco; AI was also struggling with them, maybe the worst thing about them is they are "jailed" for 5 years and only start in 2106

momentum play only matter on tiny and small maps really, but still on small is usually dice roll; but i had recently some quick fun games with believers: in 2 games each i quickly kill early 3 factions, they are like troll faction; in Thinker mod 10 year-no-tech was removed for them and it makes all the difference

Offline Aureustgo

Re: Is my custom faction balanced?
« Reply #16 on: January 17, 2022, 10:05:06 PM »
again it's not true when univ is controlled by humans; drone problems is not a problem cause u just keep all bases at lvl3 until u build VW (and better build PTS before that anyway and not even grow vertically for longer); you get great build/eco advantage in the fact you pick free tech at day 1: so formers as 1st unit build with free minerals (or even biogen for rec-tanks if it was for example random game by IP where u start with money).
Seems the University opening is dependent on what techs Zak ends up with. My feeling is [D2] Planetary Networks is easily the worst situation. [D1] Biogenetics is the best, [E1] Centauri Ecology probably second. Though Zak sometimes has more tech than ability to produce, he can also totally abuse material pods, with big buildings or strange prototyping (4-3-2 dragons, for example).

Offline Cha-Cha-Dawn

Re: Is my custom faction balanced?
« Reply #17 on: January 22, 2022, 07:20:39 PM »
What did your idea for a Terraforming faction look like?

 

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