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Support becomes irrelevant after the early game.
Wondering how the game would work with a reactor 2 unit on support requiring two minerals per turn, a level three requiring three minerals and so on.
I haven't the skill to code this and Yitzi is gone but the thought intrigues me. In fact, it would work particularly well with Yitzi's idea that all formers require 1 mineral upkeep regardless of support values.
+1. Player will have another trade-off, instead of 'the bigger reactor the better' no-brainer. More trade-offs are better, right? Probably, will require also shifting Clean ability farther in tech tree and/or upping its cost.