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If you're going pure ICS then the low EFFIC causing B-drones doesn't matter. The only drone control you'll have is from police units and perhaps punishment spheres (though default Punishment Spheres are overcosted versus Clean Police). So that's why Sparta benefits as they get +3 POLICE easier than other factions. With -1 IND you need to save any minerals possible.
A few other ways to control Boom vs ICS would be the moddable support divisor (higher SUP costs favors ICS)
And also the much more impactful free minerals per base and colony pod costs and infantry cost. Stronger/cheaper recycle tanks would also favor ICS
there could easily be too many drones for even police to handle
Quotethere could easily be too many drones for even police to handleDidn't police count as "hard" drone control, counting even B-Drones as a single drone?
Does anyone know of a good symmetrical SMAC map?I wanted to try comparing Hive and Spartans @ ICS, but on my Planet Map start Spartans got excellent location and some really good early pod pops while Hive ended up next to Believers.I guess I should disable pods entirely, but that really takes a lot away from game.
If you aren't using their MORALE then you are falling behind.
The difference between industry and morale is that industry can be used all of the time, while morale - only when you are attacking.Depending on the "crowdedness" of map morale will be either better or worse. On huge maps with lots of fungus (movement/settlement impediment) most likely worse.
I'm pretty sure that B drones are capped at base size no matter what drones flag you use.
In my FFA games I started to find that extreme aggression wasn't that worth it. My reasoning was that since your economy doubles around every 20 turns in SMAC, if you don't conquer that same sized enemy in 20 turns then you're actually behind.
I boosted Fundamentalism in my SE set accordingly. I felt like it wasn't tempting enough to switch out of Police State for an ICS player (arguably, a little more worth it for a builder from Democracy).
Well, if you don't put 100% into military units for a war then you tend to lose to players that do. Total war doctrine is pretty common in SMAC. The game tends to be going from one extreme to another (builder/momentum) depending on pressure from other players. However I would say there can be cold war type scenarios involving tech probing where neither side wants to break Pact due to the commerce benefits. That would be more of the in-between scenario.