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... War gamers tend to be very resistant to change.
Well... native life can be quite a deterrent for ICS. I just tried to settle a third colony in the wild lands (first time I got sofar to get a second colony pod out), and all of a sudden my third outpost and its marine defense were attacked by hordes of drones and a manticore.They didn't last long.
It's just another bloody deterrant to the expansion quesion that plagues Civ games. Doesn't mean you don't do it, you just do it better. A real solution would be to stop using the city-states engine. Paradox games don't have this problem.
Well... native life can be quite a deterrent for ICS. I just tried to settle a third colony in the wild lands (first time I got sofar to get a second colony pod out), and all of a sudden my third outpost and its marine defense were attacked by hordes of drones and a manticore.They didn't last long.Not content with that, native life kept surrounding and attacking any unit trying to go beyond the ultrasonic fences.The last couple of demo games, I tried that method to get my military units experience (to the 30 xp cap), but this demo for some reason native life was literally overabundant and, if no fences would've been present, I'd been obliterated.
Quote from: BlaneckW on October 26, 2014, 04:55:59 PMIt's just another bloody deterrant to the expansion quesion that plagues Civ games. Doesn't mean you don't do it, you just do it better. A real solution would be to stop using the city-states engine. Paradox games don't have this problem.You mean replace cities with a different system? That would do it, though it'd require completely redesigning how things work.But I'm more interested in the question: Given X territory available after alien life, other factions, etc., one can choose a low base density (bases distanced 5-6 tiles from each other) or high base density (bases distanced 2-4 tiles from each other). Is BE more friendly to high base density than earlier civ games, or less?
Is BE more friendly to high base density than earlier civ games, or less?
Overlap kills a city's production time as you need to work tiles as much as possible.
The highest density of cities you can have is at 4 tiles apart and the only reason to do that is if space is tight already.
Quote from: Yitzi on October 26, 2014, 05:08:44 PMIs BE more friendly to high base density than earlier civ games, or less?The emphasis on the health system would suggest less.
Quote from: Geo on October 26, 2014, 03:08:30 PMThey didn't last long.What difficulty level are you playing?
They didn't last long.
Quote from: Othniel on October 26, 2014, 06:08:26 PMOverlap kills a city's production time as you need to work tiles as much as possible. which only matters if the game stagnates instead of your growth winning out.... ICS, where possible, is the fastest means of working more tiles, and thus expanding. Firaxis tries to weed the strategy out using stupid deterrants, because, I guess, people like the city-states engine, or you don't want to scare people with something different.