Looks like the solution for this one would simply be to erase the top ones and inject the bottom ones, edit out the ships+water breaching the structures, and maybe put in rovers/supply crawlers over transport ships.Yup, that's what I was thinking too. Plus add in base defenses, using the default ones is fine.
Has anyone released an all aquatic faction pack (that's reasonably balanced)? I think this would be fun to playThere was a waterworld pack on the network node site, but it has apparently been lost to the mists of time.. perhaps some veteran has it hanging around in their filing system, but I've not got a copy yet. Other than that, not much. So let's fix that.
Looks like the solution for this one would simply be to erase the top ones and inject the bottom ones, edit out the ships+water breaching the structures, and maybe put in rovers/supply crawlers over transport ships.Yup, that's what I was thinking too. Plus add in base defenses, using the default ones is fine.Has anyone released an all aquatic faction pack (that's reasonably balanced)? I think this would be fun to playThere was a waterworld pack on the network node site, but it has apparently been lost to the mists of time.. perhaps some veteran has it hanging around in their filing system, but I've not got a copy yet. Other than that, not much. So let's fix that.
Has anyone released an all aquatic faction pack (that's reasonably balanced)? I think this would be fun to play
Possibly ariete, could you create wiki pages for your factions? http://alphacentauri2.info/wiki/Template:FactionInfoBox (http://alphacentauri2.info/wiki/Template:FactionInfoBox) will help.
I have only made 3 SMAXised versions of them so far, mainly as my game has been unpopular so I didn't think there was any demand. Plus it seems silly to spend 3 years of my life making a game to only remake the same thing with a far reduced scope haha. But it's not impossible, just catch me on a good day when I am ahead of schedule.
Almost with the wiki.. don't edit that page, copy the template code onto a new page. For example to make the Alien Horde page go to
http://alphacentauri2.info/wiki/index.php?title=Alien_Horde (http://alphacentauri2.info/wiki/index.php?title=Alien_Horde)
Click edit this page then paste the code in (remove unused bonus lines):
{{FactionInfoBox
|Faction=alien horde
|Text=horde
|Creator=ariete
|Artist=ariete
|Efficiency=-1
|Support=+1
|Planet=+1
|Psi=125%
|BonusTechs=2
|FreeTech=Applied Physics
|FreeTech2=Doctrine: Flexibility
|FungNutrients=+1
|FungMinerals=+1
|FungEnergy=+1
|Progenitor=yes
|Aquatic=yes
}}
Alright about text files, I'll go through that and make some fixes.
A Cthulu themed water faction. Though I'm sure there's one out there somewhere.The Cuthuloids of chuft's Lazymod.
my view, an acquatic fac, just because it's developed in sea, that has no boundaries and limits, will never have high levels of police: sea-peoples, properly for their atitudes, will have more ways to circumvent the limits and the laws.
The sea may look endless, but the places where humans can dwell on, in, or under, are quite limited. Strict discipline is necessary to allow human beings to prosper in such circumstances. Even among pirates, Captain's word was Law.
Any +Economy aquatic faction has the potential to be kind of ridiculous, due to being able to collect very respectable energy from almost every single square on your bases, regardless of other circumstances. With that in mind a trader faction could be very powerful at sea.