Which brings me to a question - Yitzi, is it possible to read the code to see the effects of prolonged riots? Sometimes it's nothing, sometimes it's a fac destroyed, sometimes it's the base defecting right away. What are the odds and are they permanent or depend on something? We may want to run some tests.
And how does the game pick the faction your base defects to? I checked an old save, with the Hive and Domai both present, although the former way stronger (and closer), and my (Morgan) bases which underwent longer riots, all joined the Hive. So I can't believe there is a 1 to 6 roll with a bonus for Domai, there must be a formula here, possibly taking into account the might and distance, perhaps also relations.
OK, I understand it only to point 6. :) To make the long story short, a base can secede only under FM
so bases with a low number of facs but high population (which increases the number of tries) are the most vulnerable.
I'm only surprised by the manner SMAC looks for facs to be destroyed. Why can't it roll a dice for facs already existing at a given base, but instead has a separate list and rolls against that?
Anyhow, you lost me at REVOLT abilities - I don't know what it is in-game.
Also REVOLT entries
also 'stuff leftovers' (???)
All I understand so far is that factions which are closer and have better relations are more likely to get the base.
Oh, and AI bases never revolt, so good luck aiming for that. That's actually really bad news, inducing riots to get a base should be a nice viable strategy.
That's what the Drones get, where a revolting base is 75% likely to join them.
That's what the Drones get, where a revolting base is 75% likely to join them.
Yes, but do other factions differ as to this feature? Is it that Domai has 75 and others are at plain zero, or something else?
Other than that, I think we're more or less clear. If nobody has the revolt bonus, then we compare distance+relations. Fine. It's funny that a base can 'revolt' to the original owner, if I read point 9 correctly. :)
Oh, point 7 - what does it mean that things can get even more broken?
Nice to hear that you found this bug, since revolts are among the coolest things in SMAX.
Quoteso bases with a low number of facs but high population (which increases the number of tries) are the most vulnerable.
Pretty much.
Quoteso bases with a low number of facs but high population (which increases the number of tries) are the most vulnerable.
Pretty much.
That doesn't make any sense, why would high pop bases be more vulnerable than low pop bases? More tries at destroying facilities gives you more opportunities to avoid a revolt, right?
True. It's strange that you can be completely immune to revolts just by keeping your police at -2 or higher.
I also have to say, it surprises me that AI bases are immune to revolting. I seem to recall, ages and ages ago, playing Domai and forcing bases to revolt through repeated probing. This was much too long ago for me to remember any details, but I was fairly certain that I had caused AI bases to revolt before.