generally playing a totally broken faction.You're gonna get that a lot, I think.
This.generally playing a totally broken faction.You're gonna get that a lot, I think.
Maybe I should divide the collection in two and post it as two .zips...
The problem could even be on our end - I had to temporarily change the size limit to upload it at all, and sisko then told me that shouldn't have worked.
I'll look into the split upload tomorrow.
If you started with some distance, it'd certainly be beatable (you're right about the faction and timing, before fungus gets too good, but after there's been time to get a good set of bases for basic troop production). The penalties mean that unless it does massive damage early on, it's going to have some issues. The reason i got rolled was I started really close, and it swarmed me with infinite worms before I had much production available. Even basic worms are really tough with the faction boosts, and they never need to build them. Just catch, and they can catch enough to overpower any nearby opponents before they have time to prepare. At +4 you get more worms than even the gaians running green, and the more you have farming the fungus the faster your army grows.
Quite a few factions seem to have typos, missing dialog, or non-functional bonuses (the most recent one I played, one with the zak's daughter as leader, had I think 10 or 11 of the bonuses which were limited to 8, which was annoying). Will probably fix as much as possible along with the indexing project.
I didn't do much for the Bree, and I don't think Maniac created them - I'm sure he tweaked the .txt somewhat for SMAniaC, though.
Hmm... have yall noticed any more Prog factions?
Hmm... have yall noticed any more Prog factions?
I designed the ideology and mechanics for two more myself, here (http://alphacentauri2.info/index.php?topic=2596.0).
Keep in mind that ideologically, each Progenitor faction needs to have a different (and different enough to go to war over) opinion about how to deal with Planet. So Usurpers say "force Transcendence, as per the original plan", Caretakers say "quarantine, it's too dangerous"; of my two, the Shepherds say "achieve Transcendence with the Planetmind's cooperation" (similarly to how humans win by Transcendence), and the Destroyers say "destroy it all; end the experiment". So if you want to make more, think about how they responded to Tau Ceti (in which another planet achieved Flowering and wrecked the surrounding area), and work from there.
/ Part 03: Networknode.org Custom Factions |
*******************************************************************************
* NOTE: All of these custom factions listed are from the faction packs at *
* http://www.networknode.org (http://www.networknode.org). If you wish for me to update my FAQ with a *
* faction pack of your own, please read Part 10 for infomation on *
* contacting me. *
* Zeta Set - Progenitor Civil War Factions *
* a.......................................... Terran Federation *
* b................................................. Aggressors *
* c................................................. Dominators *
* d.................................................. Predators *
* e................................................. Developers *
* f................................................. Preservers *
* g................................................ Researchers *
* Iota Set - WaterWorld Factions *
* h..................................... Bringers of the Deluge *
* i........................................... Full Fathom Five *
* j......................................... Legion of Aquarius *
* k......................... Oceans Extraterritorial Commission *
* l........................................ The Hydra Institute *
* m............................................ The Multimakers *
* n............................................ The Triton Sect *
* Lambda Set - Second Mission Factions *
* o.......................................... The Briach Estate *
* p................................................... CerraGen *
* q............................................. Delgusia, Inc. *
* r................................................. Jorgenstad *
* s................................................... Obrioshi *
* t.................................. The Rensallir Corporation *
* u................................................. Serabollio *
* *
* Custom Faction notes: *
* Zeta Set: *
* After trying all three of the 'bundled' faction packs on *
* networknode.org, I can honestly tell you that this one is my least *
* favorite. Why? Not as much depth to it... the other two actually had *
* more of a storyline to it, whereas in PCW only one faction (Terran Fed) *
* has anything of a storyline in it. The Progenitors all are copies! *
* Iota Set: *
* A nice faction pack with story. Use the map that was included with the *
* faction though... or a 70-90% water random map. Either work. *
* Lambda Set: *
* This has got to be one of the most balanced faction packs *
* I have ever seen. I even have a somewhat more challanging time when *
* playing as any of these factions! On top of it, it has a neat story to *
* it, as well as a fan fiction on networknode.org (albiet a bit short) on *
* Second Mission... and I love storyline! :) *
*
Hello, I'm ete from http://alphacentauri2.info/, (http://alphacentauri2.info/,) where we're building a home for those who still love SMAC/X. We've tracked down most of the factions which you used to host on the network node, but have not been able to find a download for your faction sets (return to earth, second mission, progenitor civil war, and waterworld), faction templates, or ModMan 1.05. I know it's a long shot, but if any of you happen to have a copy of any of these or know where to get them (or even contact details for others who may still have them) it would help us greatly with the project to build a wiki with a searchable/categorised database of as many custom factions as we can find.
~ete
You know the stage in the game where it takes an hour and a half to play five turns? I'm there. Damn Bree and their huge number of bases, and so many units (almost all transports and IoDs >_>). I'm killing ~8 bases a turn, plus gassing a few smaller ones. Still taking forever. Have 30+ of every satellite, but at least the telepathic matrix is up so I don't have to deal with riots any more. Am at 100% econ, getting about 5000 credits a turn, and several of my bases are producing 200+ minerals a turn (without eco damage! yay for centuri preserves.), while the rest are generally 50+. Still having sea rise problems, have used solar shade twice but got two 333 m rises and a 666 m rise, and this planet has a LOT of low lying land, so looks like it'll be mostly ocean very shortly. Ah well, 'copter+gravship won't care.
Considering buying the ascent to transcendence, can probably afford it in a couple of turns.
PS: I love the water maze on this map. So fun, kind of wish I'd got to play in it earlier, but Bree was too tough really early on.
Any decent Prog faction should be :)