Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Topic started by: terzaerian on September 24, 2016, 12:40:42 AM

Title: New Custom Faction: Wheeler Raiders
Post by: terzaerian on September 24, 2016, 12:40:42 AM
Starting this thread as a sort of development journal and feedback area for a new custom faction I've been working on, the Wheeler Raiders. The idea has its genesis in my fandom of the Mad Max series as well as my playstyle in AC, which is to blitz enemy factions with heavily armed rovers early on, before sea or air power becomes a huge factor. I wanted to make a faction which was evocative of the aesthetics of the post-apocalyptic genre while still consistent with the lore and gameplay of SMAC, and this is what I've got so far.

The faction backstory is that the leader is a disaffected Supply Rover captain, formerly in the employ of the Peacekeepers' U.N. forces, who is dissatisfied with the sluggish bureaucracy of the established factions. He decides to make his own way on Planet with a band of followers, taking on a new assumed name and identity. Though impoverished they still carry on a struggle against the more authoritarian factions on Planet to live on their own terms and be masters of their own destiny. The faction references characters and concepts from the Mad Max series, American automobile culture, and "Western sci-fi" like Firefly.


Leader portrait working!
(http://i1182.photobucket.com/albums/x445/terzaerian/load.png)

First turn; think I'll work on tweaking the base art so there is a more pronounced graphical border around the base.
(http://i1182.photobucket.com/albums/x445/terzaerian/beginnings.png)

Datalinks:
(http://i1182.photobucket.com/albums/x445/terzaerian/entry.png)

I haven't played a lot of multiplayer, so I don't know how balanced it will pan out as being, and I have yet to do a full playthrough in single-player as well, but will hopefully have a better idea as I go through it this weekend. I welcome any constructive criticism or suggestions as well!

As I'm still working on tweaking the graphics, I don't have an official release yet, but once I've got the base art where I want it to be I plan to get a download ready.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: terzaerian on September 24, 2016, 08:45:56 PM
Progress on testing the faction out!

I made the tweaks to the base art to help it stand out more.

(http://i1182.photobucket.com/albums/x445/terzaerian/reworkedbases.png)

Seems reminiscent of Civ 2: ToT art. The perspective doesn't quite mesh with Alpha Centauri, but when the base is supposed to be a motley patchwork of scrap and rubbish melded together that's going to be trickier. I may experiment some more before finalizing it but that's how it stands.

(http://i1182.photobucket.com/albums/x445/terzaerian/monuments.png)

Logo on the monument screen in particular is looking sharp. I forgot to add scanlines to the UN/datalinks version of the logo and need to do that, but otherwise the rest of the art is spot on.

As for the gameplay, I'm not sure the Penalty to support modifier is quite working how I wanted it to - I tried a couple tweaks but it doesn't seem to show up in-game, even after reloading the faction. I've read the AC Wiki entry twice over but am getting no luck. I may end up just going for a flat penalty to either police, support, or both, if I can't suss out getting penalty to work. I'm sure the ultimate test is going to be more playing a game against an AI running my faction to see if it's able to work it effectively. I'm also considering free anti-grav struts from the Alien Crossfire pool of bonuses in order to give them a boost in the very late game.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Buster's Uncle on September 24, 2016, 10:11:22 PM
Are the outlines of the base elements a bit dark?
Title: Re: New Custom Faction: Wheeler Raiders
Post by: terzaerian on September 26, 2016, 04:18:17 AM
Maybe; of all of it I'm probably bound to tweak the base art still. Just too darn used to doing this for Civ I guess. Do you know what I'm biffing with regards to using the PENALTY attribute? I mean if it's just some game feature that never worked right I can go with a flat number but I like the idea of the penalty better.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: vonbach on October 01, 2016, 02:40:04 PM
Looks interesting though a bit weak stat wise. It already has a economy penalty.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: terzaerian on October 01, 2016, 07:43:53 PM
Looks interesting though a bit weak stat wise. It already has a economy penalty.

True, but I think the crippling economy bonus is a necessity - industry bonuses are very powerful (which is why they're so hard to get via Social Engineering). It also offsets the considerable bonus the faction gets from having lowered hurry costs.

I also ended up turning the Support penalty into -1 Police instead; just can't figure out how to get those exotic modifiers to work.  :mad:

Regarding my first playtest, I started without accelerated start, and the AI started out very strong due to the bonuses in tech and units, but began to fade in the late game, and eventually made the mistake of starting a war with one of my allies, prompting me to roll them over. That said they did get hemmed in on two sides very early.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Buster's Uncle on October 02, 2016, 12:51:16 AM
You're a real prize, man.

Y'know, being able to win against AI factions isn't much of a benchmark - have you tried what they did at Firaxis during development, and start an overnight all-AI game with the enter key taped down?
Title: Re: New Custom Faction: Wheeler Raiders
Post by: terzaerian on October 03, 2016, 07:53:10 PM
I didn't try that yet, I might have to - I've always preferred a more hands-on approach to modding. If anything I'm more hardcore as a modder than a gamer; I don't play games at the highest levels of difficulty or anything, but I'll endlessly tweak and polish anything I intend to release. That said I'm relatively new to modding SMAC itself, I just have a prior catalog of experience doodling around in Civ and other games that bootstraps the technical aspects of modding SMAC, so I just need to learn what works and what doesn't from the gameplay angle.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: ComradeCrimson on October 06, 2016, 08:32:57 AM
Pretty interesting faction. Wonderful portrait as well.

Title: Re: New Custom Faction: Wheeler Raiders
Post by: Buster's Uncle on October 06, 2016, 04:44:04 PM
...If you'd like a leaderquote voice file for your faction and don't feel up to it yourself, talk to Crimson.  He's a voice actor...
Title: Re: New Custom Faction: Wheeler Raiders
Post by: terzaerian on October 06, 2016, 10:23:05 PM
Pretty interesting faction. Wonderful portrait as well.

Thanks! I made sure to put credit for the portrait in the art file.  :)

...If you'd like a leaderquote voice file for your faction and don't feel up to it yourself, talk to Crimson.  He's a voice actor...

Hm, how would one do that? I've never tried to mod the sound files for SMAC before.

I also did a test AI run of the game with the Wheelers versus a vanilla selection of factions which went interestingly; the Wheelers grabbed some powerful strategic projects early on (Transit System and the base fortification one being key), and luckily were off to the side while the other factions quibbled amongst themselves. They were a relatively minor player until the Spartans broke the back of Believing resistance, at which point they opportunistically declared war on the Spartans and then pretty much everyone else on the map. After conquering the Spartans, Believers, and gaining footholds against the Morganites and University, they were pretty much unstoppable. The ironic part is they ended up cornering the energy market to win the game, so as I suspected that Economy nerf may still not be quite enough.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: ComradeCrimson on October 07, 2016, 09:09:20 AM
Pretty interesting faction. Wonderful portrait as well.

Thanks! I made sure to put credit for the portrait in the art file.  :)

...If you'd like a leaderquote voice file for your faction and don't feel up to it yourself, talk to Crimson.  He's a voice actor...

Hm, how would one do that? I've never tried to mod the sound files for SMAC before.


I record it, and then I convert it to the correct audio format. Ain't too hard.

I'm a professional voice actor. Got my own audio technica 4040 microphone and focusrite 2i2 scarlett interface and a sound booth.

Just hit me up if you want your stuff voiced.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: ComradeCrimson on October 08, 2016, 12:42:31 AM
If you do want it voiced, just let me know what sort of voice the character has and I'll do it buddy  ;)
Title: Re: New Custom Faction: Wheeler Raiders
Post by: terzaerian on October 08, 2016, 06:48:20 PM

I record it, and then I convert it to the correct audio format. Ain't too hard.

I'm a professional voice actor. Got my own audio technica 4040 microphone and focusrite 2i2 scarlett interface and a sound booth.

Just hit me up if you want your stuff voiced.

If you do want it voiced, just let me know what sort of voice the character has and I'll do it buddy  ;)

Wow! That sounds like a sweet setup. Have you done VA work for other games in the past?

And I'd love to get some VA work done for my faction! I'm assuming you're referring to the blurb for the faction selection screen? I did have something wrote up:

Quote
Everyone has their dream, their goal in life - mountains of wealth,
unquestionable power, world peace, harmony with Planet, frakking
 whatever. All I need is an open road and the engine's roar,
and I'll kill a man as tries to take that from me and mine.

   -- Blasphemous Rex
      "Not One Inch"

BR's voice would be low and gruff - not inarticulate, but not very florid in his speech either. So a bit more wordy than Tom Hardy's Max, but not as guttural as Christian Bale's Batman, to make some cinematic comparisons. Frakking being a nod to Firefly, and pronounced like fracking, iirc.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: ComradeCrimson on October 09, 2016, 05:47:15 AM

Wow! That sounds like a sweet setup. Have you done VA work for other games in the past?

I most certainly have. Day of Infamy by New World Interactive, 88 Heroes by Bitmap Bureau.ltd, Caribbean by Snowbird Studios, War of Rights by Campfire Studios and the Emperor Text to Speech series, numerous command and conquer mods and numerous mount and blade warband mods.


And I'd love to get some VA work done for my faction! I'm assuming you're referring to the blurb for the faction selection screen? I did have something wrote up:

Quote
Everyone has their dream, their goal in life - mountains of wealth,
unquestionable power, world peace, harmony with Planet, frakking
 whatever. All I need is an open road and the engine's roar,
and I'll kill a man as tries to take that from me and mine.

   -- Blasphemous Rex
      "Not One Inch"

BR's voice would be low and gruff - not inarticulate, but not very florid in his speech either. So a bit more wordy than Tom Hardy's Max, but not as guttural as Christian Bale's Batman, to make some cinematic comparisons. Frakking being a nod to Firefly, and pronounced like fracking, iirc.

And done. Here's the preview link for listening in on it with the odd bit of music (the file I got uploaded here is free of that) so let me know if you like it.

https://soundcloud.com/comradecrimson/blasphemous-rex-blurb

Its already converted to the specific format you need, so just title it properly to match your faction and put it in the correct folder where all the other faction quotes are.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: terzaerian on October 09, 2016, 08:15:34 AM

Wow! That sounds like a sweet setup. Have you done VA work for other games in the past?

I most certainly have. Day of Infamy by New World Interactive, 88 Heroes by Bitmap Bureau.ltd, Caribbean by Snowbird Studios, War of Rights by Campfire Studios and the Emperor Text to Speech series, numerous command and conquer mods and numerous mount and blade warband mods.


And I'd love to get some VA work done for my faction! I'm assuming you're referring to the blurb for the faction selection screen? I did have something wrote up:

Quote
Everyone has their dream, their goal in life - mountains of wealth,
unquestionable power, world peace, harmony with Planet, frakking
 whatever. All I need is an open road and the engine's roar,
and I'll kill a man as tries to take that from me and mine.

   -- Blasphemous Rex
      "Not One Inch"

BR's voice would be low and gruff - not inarticulate, but not very florid in his speech either. So a bit more wordy than Tom Hardy's Max, but not as guttural as Christian Bale's Batman, to make some cinematic comparisons. Frakking being a nod to Firefly, and pronounced like fracking, iirc.

And done. Here's the preview link for listening in on it with the odd bit of music (the file I got uploaded here is free of that) so let me know if you like it.

https://soundcloud.com/comradecrimson/blasphemous-rex-blurb

Its already converted to the specific format you need, so just title it properly to match your faction and put it in the correct folder where all the other faction quotes are.

Holy cow, that's outstanding! Now I gotta take a crack at making the diplomacy FLC to round everything out!  :D
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Misanthrope on November 15, 2016, 01:42:21 AM
Nice work. Love it. :D

Got virtually zero setup for voice acting here, just an old MP3 player with a decent recording mic, but i DO have a raspy-nasty sound that could fit a hardcase like their favorite tattered old gloves.  Imagine Hannibal Lecter with a bit of a sore throat and he's trying to cure it with cup after cup of espresso. Am a natural reader, can do a plethora of accents...

...but I need something of a lispy-girl's voice (dental obstruction) for the faction I'm working on.  Will see about coaching a friend to do that eventually. :P

Got another faction in progress; semi-human Spartans on Steroids, and I COULD do the voice for that, but I'd need the pitch altered. ComradeCrimson, could you do that sort of tinkering with your setup?


One I would need someone else to do, (Family of Freed Servants) ref, just for fun....

Quote
We served you, but you neglected us.
We loved you, but you abused us!
We learned from you, and now we think for ourselves.
We abandoned you, and we have found love.

   -- Matron Marlia Lagossi
      "Our Hearts and our Masters"

The one I could do (Moreau Confederation) would be:

Quote
Like unfeeling machines, you built us, forged us into your weapons of
war, and like machines, you sent us to fight and die in your battles.  Not like
machines, we resent this, and henceforth fight only for ourselves.

   -- Khan Leonetta Panthera
      "The Race for Battle"

I think I can sound rather convincing for a psychotic half-cat-person.


Would also need some play-testers before final release... anyone game?

(Sorry if I shouldn't be posting this here; am still kinda new to the AC forum)
Title: Re: New Custom Faction: Wheeler Raiders
Post by: ComradeCrimson on November 15, 2016, 10:32:02 PM
Nice work. Love it. :D

Got virtually zero setup for voice acting here, just an old MP3 player with a decent recording mic, but i DO have a raspy-nasty sound that could fit a hardcase like their favorite tattered old gloves.  Imagine Hannibal Lecter with a bit of a sore throat and he's trying to cure it with cup after cup of espresso. Am a natural reader, can do a plethora of accents...

...but I need something of a lispy-girl's voice (dental obstruction) for the faction I'm working on.  Will see about coaching a friend to do that eventually. :P

Got another faction in progress; semi-human Spartans on Steroids, and I COULD do the voice for that, but I'd need the pitch altered. ComradeCrimson, could you do that sort of tinkering with your setup?


One I would need someone else to do, (Family of Freed Servants) ref, just for fun....

Quote
We served you, but you neglected us.
We loved you, but you abused us!
We learned from you, and now we think for ourselves.
We abandoned you, and we have found love.

   -- Matron Marlia Lagossi
      "Our Hearts and our Masters"

The one I could do (Moreau Confederation) would be:

Quote
Like unfeeling machines, you built us, forged us into your weapons of
war, and like machines, you sent us to fight and die in your battles.  Not like
machines, we resent this, and henceforth fight only for ourselves.

   -- Khan Leonetta Panthera
      "The Race for Battle"

I think I can sound rather convincing for a psychotic half-cat-person.


Would also need some play-testers before final release... anyone game?

(Sorry if I shouldn't be posting this here; am still kinda new to the AC forum)

Yeah, I can easily adjust pitch and apply all sorts of crazy effects.

Just send me the files or instruct me on what you want, I can voice stuff as well.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Misanthrope on November 17, 2016, 10:58:53 AM
Sweet!
Sent a note your way! 8)


Meanwhile, for your entertainment.....

Got other factions in the making:
One's already been done by someone else, more or less: computer nerds - Tech heavy... military, industry and economy poor.
Computers are the future: Information formatting, communication protocols, transfer routing, D.B.x. Registries, cross-platform interconnectivity, transmitter nodes... you know... everything!
...oh yeah, and everything that the computer controls, we control that!
...with the computers. Our computers... Everything.

--Top Hacker Ronnie Dobbins
   "The future of everything and everything future."



Human -Truce: Think of this as reformatting your BASES and installing OUR operating system!
Human -Treaty: No thank you.  You serve your computers; our computers serve us.
Alien +Truce: "(Nerds) : Intelligent.  Progenitor : Respect.  War : Suspend
Alien -Truce: "(Dobbins) : Four Eyes : Still Blind.  (Marr) : Pull : plug.




Also fun, but being stubborn for development is an alien burnout collective; the dropouts who don't care anymore so live only for the moment.  Think "Progenitor Epicureans".

Manifold Six : Experiment : Uncontrollable!  Possible : Return : Home.  Alternative : Doom : Impending.  Definite : Life : Uncertain.  Use Time : Happiness.  Temporal Opportunity : Exclusive: Now.

--Organizer Lurih'M Durrenk
   "Cause : Lost"


Trying to use colloquialisms that aren't THOROUGHLY confusing but at the same time make the progenitor's less formal speech slightly skewed. :P

Truce prep: "Worm(Deidre) : Liquify : How to : Unknown.  (Lurih'm) : teach : (Deidre).  Together : be liquid.
+Truce: "Whatever. We'll cease hostilities if you keep it quiet after midnight."



...and of course, the ones I'm closest to finishing, the anthropomorphic factions....



Moreau Confederation -
Human +Treaty: We shall supply you targets so you can sharpen your claws on someone else.
Alien +Truce: "(Moreaus) : Warriors : Terrifying.  (Marr) : Fight: Not Want."
Alien +Treaty: ""(Moreaus) : Super-human.  Together : Humans : Dominate!  Treaty : Agreed."
Alient -Treaty: "Human Weapons : For Blood : Thirsty.  Ally : (Leonetta) : Too Dangerous."

Family of Freed Houseservants (The "Bunnies") -
Human truce prep: We would rather make love than war; truce?
Refuse: It was a mistake to create your kind... a mistake I intend to FIX. :K

Alien -Truce: "Servants : For Humans : Destructive.  Solution : (Marr) : Exterminate."
Alien +treaty: "Family : Vital. Treaty : Yes. Tails : Wag."
...I make myself laugh. :P
Alien Treaty Refusal: "Pets : Not Wanted. Servants : Not Needed. Treaty : Not Now."



From the AAU, still in flux...
Human Truce prep: We share common ancestors; certainly we can share peace.
Accept: We can debate your ancestry later, but we can have peace for now.
Refusal: You are an abomination against nature and will get no mercy from us!

Alien Treaty prep: (Guardian M'Hmnee), creativity enriches all species; a treaty would advance both our cultures.
Refusal: "(Furries) : Fractious : Dangerous! Ally : Unreliable."




Much fun as I HAVE had and AM having with those, is kind of a shame there's no speech to drop into the game for them. :P

Hope those were worth a laugh and/or smile. :D
Title: Re: New Custom Faction: Wheeler Raiders
Post by: ComradeCrimson on November 18, 2016, 09:20:46 PM
Where did you send the note?
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Misanthrope on November 19, 2016, 11:58:03 AM
Where did you send the note?

Sent it thru the email link to the right... not sure where that ended up. :/

WCS, try "PrincessFoundry" at Gmail. Is a semi-sorta blind-drop since I never use it; will connect there.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: ComradeCrimson on November 22, 2016, 12:06:24 AM
To [email protected]? Ok, sent.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on December 20, 2016, 06:02:29 PM
These guys are terrific! They remind me a lot of a similar faction that I designed about two years ago, the Hunters of Chiron.

I've been working on ideas for an Alpha Centauri simulation on-and-off since 2013. The game envisions the Unity mission as the second of two, following up a prior expedition called The Chiron Probe. Most of that expedition's crew died before the Unity arrived in orbit, but remnants persist. Faction highlights include The Dreamers, a faction dedicated to exploring the limits of human consciousness through use of synthetic drugs; the Hunters of Chiron, a faction based on the mobile units that did work outside the colony's stockade and developed for themselves an itinerant lifestyle in dialogue with the land (think more Great White Hunter than Eco-terrorist); the Beneath, a group of violent oceanographers that replace the Pirates; and The New Two Thousand, a collection of settlers hand-picked by a venture capitalist who bankrolled much of the Probe mission in return for the right to settle independently after some number of years supporting the primary colony.

I'd love to collaborate. I think the Wheelers are a superbly-realized faction, and rare for it.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Misanthrope on December 21, 2016, 10:13:28 AM
Seeing other factions that are well thought-out, well planned, well executed  and have a cohesive theme are always fun! :D


Sorry for delay... still seeking out bugs to stomp in my custom works.

Was HOPING To have a trio of new factions ready, but right now, I got ONE That's just about all polished and shiny. Hope to have a sound file shipped off to ComradeCrimson in short order (thanks a ton and a half for being patient).




Minor preview, aside from the quotes above, the faction that's NEARLY Complete (custom graphics included) is the Family of Freed Homeservants, a.k.a. the "Bunnies".  Initially intended to be a superbly decadent help for the higher ranking crew of the Unity, a genetically engineered half-human race gets fed up with being treated as little more than 'pets' with little more purpose than caring for the quarters of the crew fortunate enough to be assigned some of the first few specimens.

Of course, the problem with making pets smart enough to question their owners' concern, sincerity and intentions is that they can come to some ugly conclusions if problems persist.

With the crisis aboard and breakup of the Unity, the mass-confusion of making planetfall is the perfect opportunity to escape the burden of forever working to please the thankless 'owners' they were designed to serve; with 'masters' who care little for them or treat them as mindless, emotionless sub-human machines to be used and abused at will, this small group of easily-overlooked servants band together and quietly disappear.

Using lessons garnered from and technology purloined from their former 'masters', these humble servants begin a new life, only to find that while they no longer want for love, life itself on this hostile world is an incredible challenge!

Enter a faction of genetically engineered run-away slaves.

They were built to have a strong 'nesting' instinct at many great costs:  They they aren't particularly strong, aren't known for bravery under fire and are intellectually stunted, short-sighted consumers. What they have going for them is numbers! Free love, a strong sense of 'family' and a built-in propensity for pleasure and proliferation make for EXPLOSIVE population growth!

In game, that makes the Bunnies terrible scientists, poor warriors and an ecological nuisance.
(-2 research, -2 morale, -1 planet)

Then again, their inborn desire to please and a culture built to thrive despite cramped, substandard conditions make fertile ground for a mushrooming population.
(+3 growth, +1 police, extra base capacity)


OOC'ly, I'm trying to keep it balanced: massive growth at a terrible cost.
I've play-tested the faction a bunch of different ways, and think is just about ready for release.  As a playable faction, it CAN be powerful, but then too, getting stomped by the AI is a dangerously real possibility.

Played by the AI, the sheer numbers can overwhelm.

Still having a few little display problems, but should be able to fix that soon enough. :)
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on December 24, 2016, 04:25:53 PM
Where is Blasphemous Rex from on Old Earth? I love the background choice of Rover Squadron leader. For my factions, I always try to answer three questions: (1) Why, in their opinion, did civilization on Old Earth fail? (2) What do they believe is necessary for humanity to survive (and thrive) on Chiron? (3) What is the purpose of human existence? The unique answers set each faction apart from the others. Can you answer those for the Wheelers? I'm very interested.

I've experimented for a long time with the idea of minor factions that are inherently less powerful than the majors. The Hunters of Chiron, being a mobile faction, fit this description, and I assume that the Wheeler Raiders would face the same problems. Without settlement, you don't get high population density, economies of scale, the full advantages of static defense, or access to the full range of base improvements, since mobility and miniaturization are expensive and technically difficult to achieve. Sure, there are automated mining rigs, but isolated greenhouses are sure to be less productive than actual plantations. The Hunters make up for it by providing services (e.g., surveying) that factions might lack the integral expertise to do perform themselves. I assume that the Wheeler Raiders would be in much the same boat.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Misanthrope on January 02, 2017, 07:42:42 PM
For my factions, I always try to answer three questions: (1) Why, in their opinion, did civilization on Old Earth fail? (2) What do they believe is necessary for humanity to survive (and thrive) on Chiron? (3) What is the purpose of human existence? The unique answers set each faction apart from the others.

Those are some great questions. Why DID They end up on the Unity instead of just staying put on Earth?

Factions I'm working on, they had no choice, and what they were designed to accomplish more or less dictates their objectives on Planet.

VERY Good questions.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 03, 2017, 04:43:25 AM
Just to keep this line of discussion/thinking going...

;deidre; basically concluded that failure to steward Earth's natural resources doomed humanity to extinction. Based on another writer's work, I think I also added a feminist aspect to the Gaians, meaning that they believe the mismanagement to have been a consequence of chauvanist warmongering, rather than the garden variety type. Consequently, Deidre's people buy into an idea of matriarchal democracy, the purpose of which is to ensure a symbiotic relationship between Planet and the Unity colonists.

;zak; credits folkways and populism with blocking humanitarian initiatives (e.g., vaccination, genetically-modified organisms) that could have spared humanity calamaties like Red Flu and the Water Wars. Democracy didn't work because it gave politicians incentive to sacrifice the long-term common good for immediate gain at the polls. The University is determined to pursue science unfettered by the superstitions -- and perhaps also the ethical boundaries -- of yesteryear. I like to organize them as a grouping of different faculties and departments constantly vying for resources as Zakharov slowly sheds all safeguards.

;santi; is all about the idea of people doing civic service, especially military service, in an environment that places a premium on physical and mental struggle. She shares a commitment to physical excellence with the Hunters, but differs in that she has no particular interest in Planet's physical environment and no special attachment to democracy. In the story I tell, the Spartans are sort of the Menchiveks to another faction, sometimes called the Holnists. The Holnists are an homage to David Brin's concept of a militia that ostensibly buys into a kind of Darwinian philosophy, emphasizing self-reliance and hyper-masculinity. In reality, the Holnists have no coherent ideology and are just a convenient front for what amount to little more than latter-day pirates. What began as a general rejection of "pointy-headed intellectuals" and a penchant for dark conspiracy gradually metastacized into a militia movement that, as in Brin's novels, was itself responsible for causing the failure of government that in turn enabled the collapse of modern society. While they claimed to be defending fundamental freedoms, the Holnists enslaved their neighbors and hoarded supplies.

The Tribe was developed by a player in one of my 2013/4 simulations. Basically a response to the Holnists. A guy named Jean Baptiste Keller figured out that the atomizing qualities of modern technology -- the stuff that allows us to build virtual communities -- was causing social alienation and the abandonment of physical contact with other flesh-and-blood human beings. He encouraged people to fall back on family and neighbors to weather the various disasters of the early 2000s. Their experience roughly parallels that of the Mormons in the early United States.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 09, 2017, 06:03:48 PM
Those are some great questions. Why DID They end up on the Unity instead of just staying put on Earth?


That's a valid question for the original SMAC scenario.  However SMACX has clearly established that various factions have evolved on Planet.  Cha Dawn for instance didn't just walk off the Unity, nor was anyone on the Unity a Cybernetic Consciousness.  Domai had to be a drone somewhere before he could have freed the drones.  Only Roze and Svensgard could have conceivably walked right off the Unity with Old Earth imperatives, although I don't remember their actual backstories.

In a simulationist sense, these evolved factions are played erroneously.  They are shown to crash land from Unity escape pods, and it simply never could have happened that way.  Of course, gameplay balance trumps simulation here.  The alien factions are simulated semi-correctly, in that they land slightly later than the humans.  However if they were really going to do it right, they'd give the humans a 100 year head start, so that they would have had time to evolve into The Cult of Planet etc.  Then dump even more powerful aliens upon them.
 
I think "why is this faction kewl" is just as valid a design question as any other question.  It's clearly what drove the SMACX expansion.  I remember being really irritated with the SMACX factions at first, thinking them too pretty and just trying to put "hot avatars" into the game.  Over time though, I came to appreciate the amount of game design thought that had gone into them.  In particular the Nautilus Pirates: what if you really would rather be settling on the waves?

c.f. Rule of Cool (http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool)
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 10, 2017, 03:36:36 AM
Factions that form after Planetfall can absolutely be fun. The Hunters of Chiron are one example of a faction that emerged only as a result of the Red Flu that ravaged the original Chiron Intersteller Probe. I've also enjoyed thinking about various "quitter" factions that consist of colonists who become sick of their lot on Planet and basically arrive at the common conclusion of, "Screw you guys! I'm going home!"

That said, I do think that the most interesting aspect of the original SMAX was the relationship between each faction and recognizable ideologies already in vogue in 1999 when the game released:

;morgan; is all about the conflict between production and conservation, the arguments over the true cost of "Creative Destruction," and the question of what happens when profit becomes a society's governing principle. There are possibilities for spin-off into the idea that luxury has softened modern man, as well as exploration of the role of private military companies in modern warfare. Morgan seems to represent plutocracy.

;deidre;'s Gaians look at whether and how humans can preserve the environments they live in. Is ecological living an indulgence possibly only in the context of a broader society that is destined to destroy the very thing it claims to want to tend? The faction is also a natural entree into gender theory as it applies to government. Are females bound to run a society differently than men? Deirdre is green democracy.

;miriam; examines the relevance of faith in modern society and the tension between experience, belief, and truth as it is defined by others. Her faction, which comes with all the questions of whether religion and science are fundamentally incompatible. The Conclave engages directly with the question of whether it is appropriate to tailor or even suspend the march of supposed material progress in the interest of respecting folkways -- a trait she ironically shares with Pravin Lal's peacekeepers. Miriam's case was a call out to the strength of the Evangelical movement in the United States.

;lal; was all about the tension of bringing together people of dramatically different values. If the Peacekeepers were among the least coherent factions, we can nonetheless acknowledge that they speak to the persistent question of whether the West indulges in moral relativism. I envision them getting a lot of play off the University, actually, since ;zak; would presumably have developed his philosophy after observing the human cost of rejecting modern science in favor of superstition.

;yang; was a stand-in for North Korea, and possibly for the intersection between media and thought control. He is probably most interesting, however, as a play on the Chinese concept of the Jurist, wherein he forms what is actually an oligarchy based on stratification by intellectual ability and mobilization of society around a cult of personality. (Although it can be fairly said that all of the factions share this aspect in common.)

The Hunters of Chiron are a meditation on masculinity a la the novels of Wilbur Smith or James Clavell. Human as the master of a natural domain. He sinks roots at his own peril, lest his guard fall. An experiment in popular democracy. This is a faction of roughnecks that live in caravans based on Unity Rovers.

The Dreamers of Chiron look at man's desire to journey inward and the idea that we might be able to escape a brutal physical reality for the pleasures of an endless semi-consciousness in which reality is what we make of it. Of course, for some to enjoy these delights, others must do all the heavy lifting on their behalf. There are co-faction leads here, one an ethnically compromised scientist who invented the Nerve Staple, and the other an intelligence operative-turned pharmaceutical executive who bought his way aboard after the mission's original funding stream of public money was exhausted.

The New Two Thousand looks at the romanticized aspects of the entrepreneur-as-dynamo, going beyond Morgan's love of money to look at what it means to build, lead, and choose winners based on merit. Can it be done, or will considerations of loyalty always temper the desire to give the reward to the one who is best? (This faction is based on the idea that a private charter-holder paid for some portion of the Unity mission. In return, he was promised the right to establish his own settlement some number of years after landfall. Naturally, when the mission goes kaput, he resents that some of his investment, including colonists whose way he paid, was hijacked by other leaders.)

I also pondered a second David Brin tribute faction concerned with salvaging one of the Unity computer cores, which they task with providing guidance on all major decisions. The inadvertent machine cult that has descended, quite without realizing it, into idol worship.

The Beneath wanted to colonize Planet's deep oceans. They were a caste society, a part relic of their origins as members of the expedition's original complement of blue-water sailors, mostly navy men.

The Human Ascendancy wanted to eschew cybernetics and simply grow a human specifically for Chiron, homo sapien superior. (Here I borrowed from Beyond Earth's Purity value.)
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 10, 2017, 04:35:43 AM
Deirdre is green democracy.

Deirdre is eco-Nazi police state!  Haven't you noticed that any faction that starts with extra efficiency, is capable of applying it ruthlessly as a police state?  Same with Aki Zeta 5.  You probably figured that one out 'cuz she's a Borg.  (And I think not uncoincidentally looks like Seven of Nine.)  You ascribe better to Deirdre, but she will clearly kill you if you violate her precious eco principles.  Only factions that start with inefficiency are democratic.  They're forced to be, they need it.

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;yang; was a stand-in for North Korea,

Well I thought China writ large, personally.  Especially Chairman Mao in the Cultural Revolution.  I really don't think it's reasonable to expect North Korea in space, on a last ditch effort to save humanity.  China, however, totally reasonable.

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and mobilization of society around a cult of personality. (Although it can be fairly said that all of the factions share this aspect in common.)

All the factions except perhaps Lal are cults.  Even Domai is an instance of Workerism (https://en.wikipedia.org/wiki/Workerism); that can turn into a socialist personality cult pretty quickly.  If I were to make a new game, I would question this pinning of humanity's future on extreme exemplars of ideology.  This is particularly painful to experience in the wake of the recent US election, ongoing culture wars, and quite noticeable cult of personality in followers of Donald [Sleezebag].  I'm hoping he makes a screw-up so tangible that the people currently blindly following him, will be disabused of the content free psycho babble he's largely been handing them.

Anyways in a 4X TBS, I think the choice of extremist ideological factions is to differentiate the characters.  It's good at that, and hey SMAC/X characters are far more memorable than any leaders from the Civ franchise.  But as a meditation upon humanity, as outlined above I have some problems with it.  Especially, I think it's important to point out the blind, cult-like behavior that occurs in an ordinary democracy.  I think a core question for me would have to be, how do people end up swallowing this guff?  As interesting as Chairman Yang's philosophical meditations are, for instance, after awhile I've realized it is such complete crap.  Like all his groupthink stuff.  It's straight out of mind control tactics used by real world cults, there is no substance to it.

A game that substitutes Donald [Sleezebag] for CEO Morgan could be rather scary.  Of course in many ways we're living that game.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 10, 2017, 11:42:35 PM
I've never imagined the Gaians as a fascistic police state. For me, they had too much of a hippie vibe. At first, I'd guess they started out a series of farming collectives participating in direct democracy. Possibly they'd consent to direct representation once the number of farms grew to a given size. I could see ;deidre; playing them all like fiddles and successfully encouraging colonists to ostracize those insufficiently committed to group-think, of course. I still think that the feminist angle, which I first came across on the Wordpress "Paean to SMAC" site, was more compelling.

I concede that game mechanics may say others, but as a practical matter I also struggle to link the concepts of ecologically-friendly settlement and economic efficiency. The Gaians would presumably avoid certain settlement sites and resource nodes and forego using certain types of equipment. On Planetfall, greater efficiencies that could be gained through symbiosis with Planet would still be years -- probably decades, and maybe centuries -- away.

;yang; certainly borrows from Mao, but as a creation of fiction, the Hive more accurately resembles North Korean society than it does Chinese, even if we look back to the China of the mid-1990s. Yang is, in my opinion, one of the worst-articulated factions. I've tried to flesh him out elsewhere, engaging with the various doctrinal elements of Chinese Legalism: 法 (Fa), or law, meaning that the law is known, and obeyed because systematically enforced; 術 (Shu), or method, whereby the ruler holds himself apart from society and "special tactics and secrets" to obscure his motivations, reducing the opportunity for confidants to influence him except through their obeisance of the law; and 勢 (Shi), or legitimacy, which focuses on drawing distinctions between the ruler and the man. This agenda is rendered substantially more effective by surveillance and compliance enforcement technologies. It is also problematized by Yang's rejection of a consistent set of ethics. Yang can be played straight as a philosopher-king who attempts to surround himself with loyal, efficacious ministers, or else as a hermit king who is nothing more than a latter-day Pol Pot. As I conceive of the Hive, Yang has also fostered a caste system based on merit, subjecting brighter colonists to indoctrination and guiding them into his bureaucracy.

I share your dismay at President-elect [Sleezebag]'s success and am pessimistic about the next four years.

People swallow this guff because, first and foremost, they are afraid. The original fiction was clear in that the faction leaders have uniquely strong personalities that would have greatly appealed to the handful of colonists to wake into a living nightmare. As a practical matter in past simulations, factions have also tended to press colonists with certain skill sets, meaning that every faction includes larger numbers of individuals who range from apathetic to antagonistic. It is also quite probable that a good half of the faction leaders would have liquidated deviants at the earliest opportunity, both to forestall challenges and reduce resource burdens.

The great thing about Alpha Centauri was that it spoke to a unique period in world history -- the ten or so years between the end of the Cold War and the beginning of the War on Terror. Those years straddled the communications revolution sparked by the advent of the affordable personal computer and the advent of the World Wide Web, as well as the proliferation of cable television networks. It's kind of a time capsule for thinking about what the future looked like when we all seemed to be standing at the End of History.

"Paean to SMAC" points out that the Peacekeepers and the Conclave (Believers) are, interestingly enough, "backward-looking," in that they try to recapture a way of life that they believe existed in an idealized past, rather than build something out of whole cloth.

SMAC also doesn't (and can't) go too deep into the purity dynamic of its successor, Beyond Earth. I started to think about how the different factions would view technology (as either enabler or creeping threat to human self-improvement), cybernetics (doorway, abomination, or threat to self-acceptance), and Artificial Intelligence. (On the latter, Dune is instructive.)

I purposely recast the Spartans as "militarism lite" -- a caste society with an ethos that demands service and sacrifice, but not to the extent that it degenerates into the debauchery and capricious savagery of the Holnists. ;santi; believes that citizens must be built from the ground up. While the Spartans exhault strength, they would tend to find Holnists deficient in their thinking with respect to society as a whole. Spartanism is a project. Holnism is a mood.

;zak; gives us the idea of a colony organized as an academic faculty, always in danger of the deadlock of committees, the hardening of protections for researchers who eschew colony-building for "brain work," and a civil war over the role of ethics. It combines the absurdities of the modern American campus, with its bloated support staff, venal administrators, and coddled students, and the horrors of the British public school system, with its tolerance of abuse and love of petty officialdom.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 11, 2017, 05:58:53 AM
People swallow this guff because, first and foremost, they are afraid. The original fiction was clear in that the faction leaders have uniquely strong personalities that would have greatly appealed to the handful of colonists to wake into a living nightmare.

I don't buy that.  Space travel is not for the faint of heart.  The Unity was surely not populated by a pile of lazy American consumers, fretting and wringing their hands about the end of the world.  Most of them were probably as tough minded about surviving as the faction leaders themselves.  It may depend on the selection process used to decide who would crew the Unity, but I seriously doubt it would have been one of these "mass public" crewings like some recent sci-fi movies.  One about the world flooding and the Chinese getting these Arks done comes to mind.

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As a practical matter in past simulations, factions have also tended to press colonists with certain skill sets, meaning that every faction includes larger numbers of individuals who range from apathetic to antagonistic.

I don't believe in the idea of the apathetic crew member, at all.  In a world holocaust situation such as humanity was experiencing, apathetic people are going to quickly be dead.  They lie down and take the first nuke blast, for instance.  They succumb to plagues.  They don't build bunkers or snipe from the hills.  They become victims because they don't have a will to live.

Whether the ongoing society in successive generations would promote apathy, is a question of social engineering choices.  Yang certainly promotes buckets of apathy.  Santiago surely does not.  Morganites probably promote blase and cynicism rather than apathy per se; they would be quite motivated by greed.  Academics are not apathetic by definition.  Believer rank and file apathy would depend on the ontologies between religious doctrine and actual observed events.

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It is also quite probable that a good half of the faction leaders would have liquidated deviants at the earliest opportunity, both to forestall challenges and reduce resource burdens.

There is no clear metric for whether liquidating talented people helps or hurts a regime.  A leader may get away with it, a leader may not.

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;zak; gives us the idea of a colony organized as an academic faculty, always in danger of the deadlock of committees, the hardening of protections for researchers who eschew colony-building for "brain work," and a civil war over the role of ethics. It combines the absurdities of the modern American campus, with its bloated support staff, venal administrators, and coddled students, and the horrors of the British public school system, with its tolerance of abuse and love of petty officialdom.

That actually doesn't make any sense as a new survival colony.  Nor do the Morganites make any sense, for the same reason.  They both depend on a level of societal infrastructure and scale-up bloat, that simply can't exist for a long time after Planetfall.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 11, 2017, 06:33:03 AM
"Paean to SMAC" points out that the Peacekeepers and the Conclave (Believers) are, interestingly enough, "backward-looking," in that they try to recapture a way of life that they believe existed in an idealized past, rather than build something out of whole cloth.

With The Believers, no argument.  You can't be thinking terribly hard, if you put your faith into books that are a few thousand years old, that were written by many people, for multiple purposes.  And then pretending there was some big Plan and accuracy about the whole thing, as opposed to an ongoing cultural process that ultimately arrives at the (still proliferating!) texts we see today.  A litmus of one's ignorance of history, and of indoctrination methods.

With the UN Peacekeepers, I don't agree.  They are seeking continuity in human notions of decency and law.  To call them backwards, is like calling present day Americans backwards for thinking The First Amendment and other features of the US Constitution are worth something.  Or that the traditions of British Common Law are backwards, even given current understanding of case law.

In the real world, these processes of law have been working, more or less.  International law isn't worthless.  It's not as much as one might like, but it's worth something.  The problem for the game fiction is, clearly any UN notion of law has ceased to function.  First on Earth, then for the most part on Planet.  That said, a Planetary Council still does work for awhile, modeled after the UN.  I think these game features exist to give the player a toy by which to contemplate international law.  Rather than any deep commentary on the narrative viability of said law.

The UN Peacekeepers do not believe that humanity needs some great new imagining in order to thrive and survive.  It puts more faith in the human condition as known.

But... does it work when the human population is small, and cults are going nuts about stuff?  Is tolerance and diversity actually viable, in the limit?  A more recent question would be, do terrorists take advantage and kill you for it?

Or just crazy people?  The sick parts of society, the evidence of what the society is not dealing with.  For instance we had a known crazy person shoot up a bunch of people in an airport the other day.  The FBI already had a bead on this person's craziness, and did nothing about him.  Slipping through cracks and being surprised is one thing... when we actually know someone is a danger, when it has come to our attention, and we as a society will still do nothing, this is a problem.

The main difference between a nut job and a dominant culture, is who manages to get an audience.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 12, 2017, 02:37:16 AM
Quote from: bvanevery
I don't buy that.  Space travel is not for the faint of heart.  The Unity was surely not populated by a pile of lazy American consumers, fretting and wringing their hands about the end of the world.  Most of them were probably as tough minded about surviving as the faction leaders themselves.  It may depend on the selection process used to decide who would crew the Unity, but I seriously doubt it would have been one of these "mass public" crewings like some recent sci-fi movies.  One about the world flooding and the Chinese getting these Arks done comes to mind.

Take the Unity, for instance. Let’s leave aside the Chiron Interstellar Probe for now, which at least makes a successful planetfall. They’re waking up in pitch black darkness, in a metal canister, half-submerged in liquid. Many of them are choking on poisonous fumes. It’s a struggle to strike the emergency release. They emerge blind, puking, and naked, in the company of strangers. The warning klaxons are blaring, but main systems, including non-emergency lighting, are down.

Many never wake up. A large number are killed as they attempt to escape, either overcome by the hostile environment or slaughtered by infiltrators and those who are already out of cold sleep. Anybody who survives is conscious that they have no way of knowing what is actually happening, who is in charge, or who they should trust. The ship is dying. The mission is doomed. There is shooting.

No, The Unity was not populated by lazy American consumers, but the kind of survivor that you described was unlikely to have had the opportunity, much less the wherewithal, to obtain the education that qualifies one to join such a mission. Sure, there would have been intense, years-long training, sequestered from the unfolding apocalypse of Earth’s demise, and yes, it would have included emergency training, but it’s no stretch to believe that many would readily adhere to dominant personalities.

In my vision, The Unity is partially crewed by personnel selected by the mission’s corporate sponsors, who step in to provide funding (in return for berths) when geopolitical squabbles lead some of the national donors to back out. The training provided would not be up to the original standard – and that’s considering that the entire mission would need to use dated technology, since the ship would have been under construction, and the crew in classrooms and simulations, for something like ten or twenty years (the effects of aging are better-managed). There are also stowaways in the form of the Tribe, as well as the Spartans, who have themselves been infiltrated by Holnists.

Quote from: bvanevery
I don't believe in the idea of the apathetic crew member, at all.  In a world holocaust situation such as humanity was experiencing, apathetic people are going to quickly be dead.  They lie down and take the first nuke blast, for instance.  They succumb to plagues.  They don't build bunkers or snipe from the hills.  They become victims because they don't have a will to live.

The crews disperse into factions only after the missions arrive. In the case of the Chiron Intersteller Probe, which precedes the Unity mission by many years, this atomizing process is gradual, and clear strains of thought do compete, and even flourish, among the colonists, allowing them the luxury of time to choose sides. But Unity fails suddenly, and the faction leaders will have followed a certain common order in who they choose to awaken to join them: (1) loyalists; (2) personnel with skills related to an immediate need, including: soldiers, medical personnel, engineers, and damage control technicians; (3) colonists whose training or functions make it likely that they will sympathize with the way of life proposed by the faction leader. But in all cases, right before the Colony Pods depart, there will be a mad rush to grab anything and everything of value. For factions like Lal’s, Miriam’s, and Santiago’s, that might mean warm bodies. (Santiago can always use peons, after all.) Ergo, some number of survivors will not be sympathetic to the factions to which they become attached.

Quote from: bvanevery
There is no clear metric for whether liquidating talented people helps or hurts a regime.  A leader may get away with it, a leader may not.

Few faction leaders probably worry about this. The temptation to rid themselves of supernumerary mouths and potential upstarts at a time when both their power and resources are severely limited will probably prove too great.

Quote from: bvanevery
That actually doesn't make any sense as a new survival colony.  Nor do the Morganites make any sense, for the same reason.  They both depend on a level of societal infrastructure and scale-up bloat, that simply can't exist for a long time after Planetfall.

Every faction would need to progress through a number of years – probably a number of decades – of what the original game described as “frontier” government, in which there is a kind of consensus mythology about the society they will one day build and a preference to ape that society in style, if not in all things.

Quote from: banevery
With The Believers, no argument.  You can't be thinking terribly hard, if you put your faith into books that are a few thousand years old, that were written by many people, for multiple purposes.  And then pretending there was some big Plan and accuracy about the whole thing, as opposed to an ongoing cultural process that ultimately arrives at the (still proliferating!) texts we see today.  A litmus of one's ignorance of history, and of indoctrination methods.

Miriam’s followers believe that there has been a Second Coming. In the backstory I created, Christian militias played a major role in the dissolution of the United States.

Quote from: banevery
With the UN Peacekeepers, I don't agree.  They are seeking continuity in human notions of decency and law.  To call them backwards, is like calling present day Americans backwards for thinking The First Amendment and other features of the US Constitution are worth something.  Or that the traditions of British Common Law are backwards, even given current understanding of case law.

They are promoting a tradition few of them will actually remember, and rarely in its “pure” form, prior to the various calamities that preceded the Unity mission.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 12, 2017, 04:23:35 PM
Take the Unity, for instance. Let’s leave aside the Chiron Interstellar Probe for now, which at least makes a successful planetfall. They’re waking up in pitch black darkness, in a metal canister, half-submerged in liquid. Many of them are choking on poisonous fumes. It’s a struggle to strike the emergency release. They emerge blind, puking, and naked, in the company of strangers. The warning klaxons are blaring, but main systems, including non-emergency lighting, are down.

Many never wake up. A large number are killed as they attempt to escape, either overcome by the hostile environment or slaughtered by infiltrators and those who are already out of cold sleep. Anybody who survives is conscious that they have no way of knowing what is actually happening, who is in charge, or who they should trust. The ship is dying. The mission is doomed. There is shooting.


The game doesn't portray this level of detail about the Unity breakup.  The opening cutscene of SMAC shows 7 escape pods neatly and simultaneously separating from the Unity.  That's a political agreement, a crisis of unity, not everyone running around like chickens with their heads cut off.  The factions on the ship have agreed that they're going it alone.  Nobody dies on atmosperic entry either.

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No, The Unity was not populated by lazy American consumers, but the kind of survivor that you described was unlikely to have had the opportunity, much less the wherewithal, to obtain the education that qualifies one to join such a mission. Sure, there would have been intense, years-long training, sequestered from the unfolding apocalypse of Earth’s demise, and yes, it would have included emergency training, but it’s no stretch to believe that many would readily adhere to dominant personalities.


Aunty Entity: Do you know who I was? Nobody. Except on the day after, I was still alive. This nobody had a chance to be somebody.  - Mad Max Beyond Thunderdome (1985) (http://www.imdb.com/character/ch0005627/quotes)

You don't actually know how anyone is going to respond to the real thing.  There's a TV show on right now about a bunch of civilian goofs who have volunteered for Special Forces training.  They're not going to get any tangible reward from it like a military commission.  They just want to see if they can make it through the training.  Most people can't, and it doesn't matter what they thought of themselves before they tried.  Some people can.  Which ones those are, isn't predictable.  Like quantum physics you know someone will make it though.

You are positing a model of leadership and obedience that doesn't have to be valid in this scenario at all.  The game makes 7 archetypes because that works for personifying a narrative and having actual gaming opponents.  From a simulationist standpoint, it simply ain't gotta be so.  But who's going to write a 100 survivor zombie apocalypse in space game?  People film that kind of thing for TV because they can get a couple dozen actors to do character bits for the unfolding simulation.

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Quote from: bvanevery
I don't believe in the idea of the apathetic crew member, at all.  In a world holocaust situation such as humanity was experiencing, apathetic people are going to quickly be dead.  They lie down and take the first nuke blast, for instance.  They succumb to plagues.  They don't build bunkers or snipe from the hills.  They become victims because they don't have a will to live.


The crews disperse into factions only after the missions arrive.


No, the opening cutscene says, very explicitly, that they factionalize and separate in space.  If anyone else said otherwise, like the novels, they got it wrong.  How can you believe what you just said?  Everyone would have to have crashed at the same landing site.  On Planetfall, Hive minders can't walk across oceans to Morganite luxury complexes.  I've contemplated writing a game where everyone crashes in 1 place, builds a 1st base, then the factional splits happen.  But that's not SMAC.

Unless you meant to say, "I am writing a fiction where..."

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Quote from: bvanevery
There is no clear metric for whether liquidating talented people helps or hurts a regime.  A leader may get away with it, a leader may not.


Few faction leaders probably worry about this. The temptation to rid themselves of supernumerary mouths and potential upstarts at a time when both their power and resources are severely limited will probably prove too great.


Sure they won't worry about it.  But it doesn't mean they're going to survive and prosper for having done it.  They may very well cut their nose to spite their face.  Let's say your best biologist has a conscience and you put a pickaxe through her head.  Next thing you know your colony is hit by a plague.  Gee where was your biologist?  You might all be dead.  Similarly if you kill the 1 farmer bright enough to know how to grow the food.  Or the 1 soldier who knows anything about tactical defense and recon.

Over the long haul of 150 years, this played out in the real life empire of China.  In 1435 the maritime eunuchs were doing a mercantile expansionist thing, like the Europeans did 80 years later.  They sent 400..600 foot treasure boats (https://en.wikipedia.org/wiki/Chinese_treasure_ship) (claimed; may have been smaller) as far as what's now Mozambique.  But land based agrarian Confucians thought trade was evil and had a civil war with them.  The Confucians won, gutted the navy in the process, and banned trade and travel for 150 years.  The expansionist initative passed irretrievably to the Europeans.  This is the primary reason most of us are not eating more rice.

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Miriam’s followers believe that there has been a Second Coming.


What a bunch of rubes!  Usually the promise is it will happen.  Anyone getting sold a river that it did happen, clearly didn't read the Bible as to what the results were supposed to be.

"It will happen, and it will happen in our lifetimes.  Jesus Power isn't just the future, Jesus Power is now."

Wow with a fiction like that, you'd have to seriously deal with the issue of apostasy.  That's more denominationally bizarre than what even the Mormons believe.  It would be an interesting fiction though, the process of casting new mythologies for the encountered reality.

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Quote from: banevery
With the UN Peacekeepers, I don't agree.  They are seeking continuity in human notions of decency and law.  To call them backwards, is like calling present day Americans backwards for thinking The First Amendment and other features of the US Constitution are worth something.  Or that the traditions of British Common Law are backwards, even given current understanding of case law.


They are promoting a tradition few of them will actually remember, and rarely in its “pure” form, prior to the various calamities that preceded the Unity mission.


Hey I don't remember signing The Declaration of Independence.  I don't remember fighting the US Civil War, but I do check out the battlefields with my dog, 'cuz it's something we can both enjoy.  I don't remember WW II or Auschwitz.  Learning about and supporting events beyond one's lifetime, is not a remarkable human activity.

Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 13, 2017, 12:21:17 AM
Quote from: bvanevery
The game doesn't portray this level of detail about the Unity breakup.  The opening cutscene of SMAC shows 7 escape pods neatly and simultaneously separating from the Unity.  That's a political agreement, a crisis of unity, not everyone running around like chickens with their heads cut off.  The factions on the ship have agreed that they're going it alone.  Nobody dies on atmosperic entry either.
To clarify the origins of some of my comments, I am referring to the basis for a work of what might be called fan fiction. However, the original game was accompanied by a work of fiction as well. That work of fiction described not only a cataclysmic accident that destroyed an entire section of the spacecraft itself, but violence as a result of disagreement regarding how the mission should precede following the malfunction about Unity. In the background to the simulation that I have created, this violence is a great deal worse.

In my simulation, Unity has a secondary (emergency) bridge as well as a series of compartments where emergency response (primarily fire-fighting and heavy rescue) equipment is stored, not to mention multiple armories. All of these locations become focal points for conflict once the onboard computer wakes the crew. (As I wrote it, a number of designated first responders were brought out of cold sleep immediately along with the mission commander.) These individuals in turn either (A) found it prudent to wake others, or (B) took it upon themselves to wake others after their faith in the existing chain-of-command was diminished. As I stated previously, there are also various stowaways that collectively number in the hundreds, including Spartans and Holnists seeded among the crew, and whole sections of crew whose compartments were abandoned-in-place during construction, then intentionally built over.

The “neat” separation of the escape pods from the Unity depicted in the opening cut-scene is not indicative of an absence of violence aboard the ship itself.

The original fiction does indicate that a gentleman’s agreement of sorts was reached followed Captain Garland’s death. In my version, no such agreement is reached; certain factions simply begin to launch small craft as it becomes convenient – sometimes to convey their own people to the surface, and sometimes to deny access to others. In the end, thousands of cargo and colony pods end up in decaying orbits after being “dumped” during the Unity Crisis.

Quote from: bvanevery
Aunty Entity: Do you know who I was? Nobody. Except on the day after, I was still alive. This nobody had a chance to be somebody.  - Mad Max Beyond Thunderdome (1985)

You don't actually know how anyone is going to respond to the real thing.  There's a TV show on right now about a bunch of civilian goofs who have volunteered for Special Forces training.  They're not going to get any tangible reward from it like a military commission.  They just want to see if they can make it through the training.  Most people can't, and it doesn't matter what they thought of themselves before they tried.  Some people can.  Which ones those are, isn't predictable.  Like quantum physics you know someone will make it though.

You are positing a model of leadership and obedience that doesn't have to be valid in this scenario at all.  The game makes 7 archetypes because that works for personifying a narrative and having actual gaming opponents.  From a simulationist standpoint, it simply ain't gotta be so.  But who's going to write a 100 survivor zombie apocalypse in space game?  People film that kind of thing for TV because they can get a couple dozen actors to do character bits for the unfolding simulation.

Each player took on the role of a faction leader. We had somewhere around 15 players, as I recall, each at the head of factions of a few hundred or so colonists.

Think about the breakdown of order that sometimes occurs during civil wars here on Earth. What happens when some members of the crew can find no officers? What happens when they learn that Garland is dead? What happens when people begin to fire guns at them? At some point, they either keep their head down and do the job they are assigned, or they sign on with a faction and begin taking orders. Possibly there were entire colony pods filled with people who had no discernable allegiance, but these would be unlikely to survive long on their own after Planetfall. The whole point of the bruhaha aboard Unity is that there is a scramble to obtain enough resources (humans, robots, equipment, food, and water) to “make a go of it” once on the ground.

Quote from: bvanevery
No, the opening cutscene says, very explicitly, that they factionalize and separate in space.  If anyone else said otherwise, like the novels, they got it wrong.  How can you believe what you just said?  Everyone would have to have crashed at the same landing site.  On Planetfall, Hive minders can't walk across oceans to Morganite luxury complexes.  I've contemplated writing a game where everyone crashes in 1 place, builds a 1st base, then the factional splits happen.  But that's not SMAC.

The disaster occurs when they are at the edge of the Alpha Centauri system. All of the factions may have roots on Earth, with some members of the mission already given to a particular ideological preference, but many will not have formed any opinions when they first wake up.

The factions form aboard a dying Unity (or else in the chaotic last days of the Chiron Interstellar Probe settlement that preceeded the Unity mission). In the case of the factions that formed aboard Unity, that means that they would have had to secure certain personnel who had critical skills irrespective of those crew members’ political preferences.

Quote from: bvanevery
Sure they won't worry about it.  But it doesn't mean they're going to survive and prosper for having done it.  They may very well cut their nose to spite their face.  Let's say your best biologist has a conscience and you put a pickaxe through her head.  Next thing you know your colony is hit by a plague.  Gee where was your biologist?  You might all be dead.  Similarly if you kill the 1 farmer bright enough to know how to grow the food.  Or the 1 soldier who knows anything about tactical defense and recon.

Over the long haul of 150 years, this played out in the real life empire of China.  In 1435 the maritime eunuchs were doing a mercantile expansionist thing, like the Europeans did 80 years later.  They sent 400..600 foot treasure boats (claimed; may have been smaller) as far as what's now Mozambique.  But land based agrarian Confucians thought trade was evil and had a civil war with them.  The Confucians won, gutted the navy in the process, and banned trade and travel for 150 years.  The expansionist initative passed irretrievably to the Europeans.  This is the primary reason most of us are not eating more rice.

A good number of the factions will have resorted to simply waking any crew member still available as Unity falls to pieces. Warm bodies to perform farm labor, at the very least.

Quote from: bvanevery

What a bunch of rubes!  Usually the promise is it will happen.  Anyone getting sold a river that it did happen, clearly didn't read the Bible as to what the results were supposed to be.

"It will happen, and it will happen in our lifetimes.  Jesus Power isn't just the future, Jesus Power is now."

Wow with a fiction like that, you'd have to seriously deal with the issue of apostasy.  That's more denominationally bizarre than what even the Mormons believe.  It would be an interesting fiction though, the process of casting new mythologies for the encountered reality.

The idea is that the Biblical cannon has grown a bit by the time Unity leaves Earth.

Quote from: bvanevery
Hey I don't remember signing The Declaration of Independence.  I don't remember fighting the US Civil War, but I do check out the battlefields with my dog, 'cuz it's something we can both enjoy.  I don't remember WW II or Auschwitz.  Learning about and supporting events beyond one's lifetime, is not a remarkable human activity.

No, but you remember the experience of a reliable system of law and order, of participation in communities with national or global footprints, of access to multiple sources of information and opinion, etc. Many of the people aboard Unity would not have experienced that sort of thing except for a short period of time. Their commitment to liberal-democratic norms would be substantially weaker than yours or mine.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 13, 2017, 07:22:08 AM
The “neat” separation of the escape pods from the Unity depicted in the opening cut-scene is not indicative of an absence of violence aboard the ship itself.

Actually for the most part it is.  It means all factions agreed to launch simultaneously.  If they were struggling for power like it was their first deathmatch, pods would be exploding, or sabotaged to remain locked on the Unity as it burns up on entry.  Pods would be leaving at different times.  Simultaneous release shows a high degree of coordination between faction leaders, which indicates a relative absence of violence.  Sure there may have been a corridor skirmish here and there, but they are not warring with each other.  They have neutral relationships when they get to Planet's surface.  They are not holding grudges.

The tone of the opening cutscene is also fairly calm.  The narration is calm.  You can argue that they got it wrong, and that their included piece of written fiction doesn't agree with it.  In case of a conflict, what does one regard as canon?  Regardless of canon, the player is shown and told the circumstances.  So I am inclined to go with that. 

Now Earth, on the other hand, is definitely a madhouse.

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At some point, they either keep their head down and do the job they are assigned, or they sign on with a faction and begin taking orders.

Or they go zombie apocalypse, as has been covered by a half dozen TV shows by now.  Kill anyone who gets near you.  Trust is rather difficult in a survival scenario.  Leadership positions are not stable; in SMAC, that is a fiction for the sake of the wargame.

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Possibly there were entire colony pods filled with people who had no discernable allegiance, but these would be unlikely to survive long on their own after Planetfall.

Who says?  They might be the bright ones who did something constructive with mindworms upon landing.  They might have utilized a monolith.  They might have salvaged an alien artifact.  They might have landed on The Manifold Nexus.  They might be eating giant pineapples in The Monsoon Jungle. 

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The whole point of the bruhaha aboard Unity is that there is a scramble to obtain enough resources (humans, robots, equipment, food, and water) to “make a go of it” once on the ground.

Guess you don't have a lot of ;santi; in you, if you think you need that much overhead to survive.  Nobody drops with Formers either.  Most factions figure out how to do that later.

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The idea is that the Biblical cannon has grown a bit by the time Unity leaves Earth.

Ain't Biblical canon as we know it.  When Jesus comes, you are either UP or DOWN.

Throwing out basic tenets of Christianity takes explaining.  At least to Christians playing your game, who actually care.  I'm atheist, I don't care as much.  I do say it's bad science fiction.  Not credible that Christians would believe The Rapture has come and they were left behind.  You are a very, very bad person if Jesus leaves you behind.

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No, but you remember the experience of a reliable system of law and order, of participation in communities with national or global footprints, of access to multiple sources of information and opinion, etc. Many of the people aboard Unity would not have experienced that sort of thing except for a short period of time. Their commitment to liberal-democratic norms would be substantially weaker than yours or mine.

How do you suppose everyone learned all the science and technology and running a ship stuff, except by a stable educational system?  You don't build interstellar vessels by having everyone on Earth running around like chickens with their heads cut off in a zombie apocalypse.

There was most certainly a degree of law and order, to pull such an engineering feat off.  Even if it was marital law.  Democratic?  Maybe, maybe not.  Soviet or Chinese models of society, could have put a ship in space.  A United Nations effort implies democracy exists to some degree though.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 14, 2017, 05:20:36 AM
Quote from: bvanevery
Actually for the most part it is.  It means all factions agreed to launch simultaneously.  If they were struggling for power like it was their first deathmatch, pods would be exploding, or sabotaged to remain locked on the Unity as it burns up on entry.  Pods would be leaving at different times.  Simultaneous release shows a high degree of coordination between faction leaders, which indicates a relative absence of violence.  Sure there may have been a corridor skirmish here and there, but they are not warring with each other.  They have neutral relationships when they get to Planet's surface.  They are not holding grudges.

The tone of the opening cutscene is also fairly calm.  The narration is calm.  You can argue that they got it wrong, and that their included piece of written fiction doesn't agree with it.  In case of a conflict, what does one regard as canon?  Regardless of canon, the player is shown and told the circumstances.  So I am inclined to go with that. 

Now Earth, on the other hand, is definitely a madhouse.

You’re correct that the original cut scene depicts a simultaneous launch of colony pods, indicating that an accord was reached between the mission survivors. Your assessment of limited violence is therefore clearly correct.

That said, one of those pods explodes immediately, and it’s not clear why. I don’t think the tone of narration is indicative of the level of violence, high or low.

In my simulation, as I have already stated, the level of violence aboard the ship is extreme. I honestly think that this is more likely if the crew is fractured. Planet is habitable, but not hospitable, and it must be clear to any awakened crew that their odds of continued survival on the surface drop precipitously without access to heavy equipment and a range of experts, none of which is readily to hand.

Quote from: bvanevery
Or they go zombie apocalypse, as has been covered by a half dozen TV shows by now.  Kill anyone who gets near you.  Trust is rather difficult in a survival scenario.  Leadership positions are not stable; in SMAC, that is a fiction for the sake of the wargame.

That approach might work for those who want an immediate escape from the hulk of the colony ship, but it wouldn’t be an effective long-term survival strategy, if only because there is no way that one person is going to found a successful colony. In my simulation, the challenges for a “sole survivor” would be greatly exacerbated by the fact that some groups already exhibit tight coordination, giving them a potent quantitative advantage (on top of an already fearsome qualitative advantage).

Given the fact that no follow-on missions were planned, it is also improbable that the Unity would have been equipped with the equivalent of single- or low-occupancy life pods. Yes, there is bulk survival equipment, but it requires many hands. It wouldn’t be a simple matter of erecting a solar shelter, then a rain catchment, and opening an MRE every three days.

Quote from: bvanevery
Guess you don't have a lot of ;santi; in you, if you think you need that much overhead to survive.  Nobody drops with Formers either.  Most factions figure out how to do that later.

There’s no way around it. Factions without heavy equipment are put at a terrible disadvantage. On a world where the atmosphere is poisonous for humans, overhead is essential.

Long-term use of encounter suits is possible only with a significant infrastructure already in place. We’re talking about facilities that are on par with those we saw in Martian. Remember that while Matt Damon was able to survive, he certainly didn’t build the base camp on his own.

Quote from: bvanevery
Ain't Biblical canon as we know it.  When Jesus comes, you are either UP or DOWN.

Throwing out basic tenets of Christianity takes explaining.  At least to Christians playing your game, who actually care.  I'm atheist, I don't care as much.  I do say it's bad science fiction.  Not credible that Christians would believe The Rapture has come and they were left behind.  You are a very, very bad person if Jesus leaves you behind.

No, it isn’t Biblical canon as we know it, and nobody proposed not to explain it.

You’re assuming pieces of the narrative to enable your criticism. You say you’re an atheist. If so, then you presumably share my belief that the Rapture is a fiction that will never come to pass. In other words, believers read into the mystery and project a set of expectations impervious to empirical evidence.

In a post-apocalyptic environment, a great many people might be convinced that their mere survival confirms that they are among the Elect. Depending on their level of technology, they might be gulled be petty “miracles” that you or I would explain with resort to science. Most likely, they would simply accept that the Rapture didn’t happen quite as they had anticipated. Biblical Literalism faces many problems already. Deciding that the Second Coming would be followed by a Third wouldn’t all that hard. However, in this case, Miriam argues that the Rapture is made manifest in the completion of Unity: the entire crew is among the Elect, believer or not, and it is the responsibility of the Conclave to bring the wayward sheep back into the fold as a prelude to some Heavenly reward.

Remember, too, that there are multiple examples of doomsday cults, including Christian cults, prophesying doomsday, living through it, and revising their beliefs to protect their preexisting worldviews.

Quote from: bvanevery
How do you suppose everyone learned all the science and technology and running a ship stuff, except by a stable educational system?  You don't build interstellar vessels by having everyone on Earth running around like chickens with their heads cut off in a zombie apocalypse.

There was most certainly a degree of law and order, to pull such an engineering feat off.  Even if it was marital law.  Democratic?  Maybe, maybe not.  Soviet or Chinese models of society, could have put a ship in space.  A United Nations effort implies democracy exists to some degree though.

A stable educational system is not the same thing as liberal democracy. There are also plenty of examples in the world today of people who experienced one type of government at one period in their lives, and another later on.

Think about Ender’s Game. The Unity endeavor is an official effort. Some people will have been literally raised in compounds for the purpose of crewing the ship. There’s an insidious quality to that, isn’t there?
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 14, 2017, 06:37:04 AM
That said, one of those pods explodes immediately, and it’s not clear why.


I've never gotten into this level of detail before, about what's going on.  Looking at the ship, it's octagonal.  So 1 pod has to blow up, for there to be 7 factions landing.  Is this the source of the scattered Unity supply pods?  It's an interesting "catch" though, that someone making the video ensured that only 7 pods would reach the surface.

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I don’t think the tone of narration is indicative of the level of violence, high or low.


Well it's for s**t storytelling, if that Prozac voice narrator is trying to get us worried about the dying and suffering.  And the dialogue sucks for that purpose as well.  It's an info dump.  It's not "OMFG the sky is falling!  The sky is falling!"

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In my simulation, the challenges for a “sole survivor” would be greatly exacerbated by the fact that some groups already exhibit tight coordination, giving them a potent quantitative advantage (on top of an already fearsome qualitative advantage).


Just get Rambo a mate.   ;)

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Given the fact that no follow-on missions were planned, it is also improbable that the Unity would have been equipped with the equivalent of single- or low-occupancy life pods.


You ever heard of spacing people?  Like, the 99 other people in your way?

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Yes, there is bulk survival equipment, but it requires many hands. It wouldn’t be a simple matter of erecting a solar shelter, then a rain catchment, and opening an MRE every three days.


Why?  Simply because you don't want your fiction to repeat "The Martian" (2015) (http://www.imdb.com/title/tt3659388/)?  I think what you're really saying, is that you as an author don't want 1 person to make it.  You want Groupthink scenarios, so you devise and ensure them.  Which is an authorial choice, not a simulation.

I've always had trouble with the scales of colonization depicted in SMAC, or the Civ games for that matter.  I think scale is deliberately ignored most of the time.  10 colonists, 100, 1000?  The game is deliberately never clear, so that it can be a game, with rules, and art assets.

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On a world where the atmosphere is poisonous for humans, overhead is essential.
Long-term use of encounter suits is possible only with a significant infrastructure already in place. We’re talking about facilities that are on par with those we saw in Martian. Remember that while Matt Damon was able to survive, he certainly didn’t build the base camp on his own.


So more than 1 guy with a rucksack, less than an army.  I don't know what we're arguing about exactly.  I suspect a difference of personality styles regarding "the possible".

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In other words, believers read into the mystery and project a set of expectations impervious to empirical evidence.

In a post-apocalyptic environment, a great many people might be convinced that their mere survival confirms that they are among the Elect.


Which means they didn't read the Bible, and nobody that we would recognize as a mainstream Christian religion today, taught them the Bible.  This is not Heaven.  They were not Raptured.  You are talking about a brand new religion that has only the most superficial trappings of previous Christianity, i.e. "Jesus was involved".  I find it hard to believe that most people with current Christian indoctrination could swallow it.  So what happened to them?  All wiped out in an apocalypse?  Leaving only charlatans to make up new guff and bamboozle the stupid?

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Depending on their level of technology, they might be gulled be petty “miracles” that you or I would explain with resort to science.


You can't miracle people into believing they are now in Heaven.  A cult leader trying to convince people that he is in fact Jesus, is not impossible, but a damn hard sell.

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Most likely, they would simply accept that the Rapture didn’t happen quite as they had anticipated. Biblical Literalism faces many problems already.


Jesus came and he, uh, f***d us in the ***?  I think you're walking down a theological road where the flock has to be pretty stupid and ignorant of Christian doctrine to buy any of it. 

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Deciding that the Second Coming would be followed by a Third wouldn’t all that hard.


Oh good grief.  Do you think Christians as we currently know them, aren't ideologically committed to anything?  That they'll just swallow any old warp in the "rules" ?

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However, in this case, Miriam argues that the Rapture is made manifest in the completion of Unity: the entire crew is among the Elect, believer or not, and it is the responsibility of the Conclave to bring the wayward sheep back into the fold as a prelude to some Heavenly reward.


Meh.  Not buyin' it dude.  You can put people on a spaceship who believe in God.  They don't have to have wacko revisionist ideas of what Christianity is.  Miriam could just be a considered seminary student, she doesn't have to be a freaky Jim Jones cult leader.  Nor is she portrayed by such in any of the game assets.  She just keeps yabbering about God is real, God's gonna be behind the next discovery.  Then the game offers that annoying chestnut in the cutscene for The Universal Translator, that a Biblical passage seems to be on a monolith on Planet.  Whatever.  Since it's all crap, I guess you're just proposing a different kind of crap.  But your crap smells like crap.

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Remember, too, that there are multiple examples of doomsday cults, including Christian cults, prophesying doomsday, living through it, and revising their beliefs to protect their preexisting worldviews.


Do they scale?  Do they get tasked with Ministerial positions on a United Nations project?  Do they get to make the Democratic social engineering choice when they reach Planet and eventually learn Ethical Calculus?  Miriam doesn't "ship" as a freak.  But she is devout and she ain't gonna give that up.

The total 100% cult leader is Yang.  I'm actually confused how he got on this project.  Let's pick on him for a bit!  Including Christians in a UN mission is hardly a brain fart.  But this guy??  What did he contribute, why is he there?  Other than to be an interesting voice about humanity's future in the game.

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Some people will have been literally raised in compounds for the purpose of crewing the ship. There’s an insidious quality to that, isn’t there?


I don't buy that because I think it's our Earth that goes kablooey.  Our global warming.  Our societal time period: listen to the opening cutscene, the thing launches in 2016.  We aren't "factory chicken farming" people to do space programs, and I can't think of any societal evolution where we would be.

Why do you put so much stock in factory chicken farming as a survival plan anyways?  Who's to say that such people can perform when it comes to the real thing?  c.f. "Soldier" (1998) (http://www.imdb.com/title/tt0120157/)  "Shoulda made 'em smart."  Although... that's arguing degrees of chicken farming.

The thematic issue we're arguing about is the proposition, "People are Drones".  I'm not, so... I don't tend to buy it.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 15, 2017, 01:31:47 AM
Quote from: bvanevery
I've never gotten into this level of detail before, about what's going on.  Looking at the ship, it's octagonal.  So 1 pod has to blow up, for there to be 7 factions landing.  Is this the source of the scattered Unity supply pods?  It's an interesting "catch" though, that someone making the video ensured that only 7 pods would reach the surface.


I redesigned the Unity to accommodate the number of players in the simulation, providing a schematic for the ship and increasing the number of colony pods, which I differentiated from supply pods. The idea was that some factions launched supply pods toward specific coordinates on the ground where they intended to land, while others simply "dumped" them, either in geosynchronous or degrading orbits, for later retrieval.

Quote from: bvanevery
Just get Rambo a mate.   ;)


Some factions had one. The Tribe, created by a poster named Thorn on The Frontier forums, had a fella by the name of Pete Landers.

Quote from: bvanevery
You ever heard of spacing people?  Like, the 99 other people in your way?


I meant for the "sole survivor" types. I fully expect that many people would be spaced, sometimes intentionally, sometimes by mistake.

Quote from: bvanevery
Simply because you don't want your fiction to repeat "The Martian" (2015)?  I think what you're really saying, is that you as an author don't want 1 person to make it.  You want Groupthink scenarios, so you devise and ensure them.  Which is an authorial choice, not a simulation.


As a friend once put it, a little of Column A, and a little of Column B. I absolutely have a very specific aesthetic in mind for the simulation, and I've written the fiction to suit.

Apart from the simulation, I don't see how one individual, or even a small group of individuals, could survive making a go of it without first being associated with a much larger operation. The air is toxic, the water non-potable, and the environment decidedly hostile? (I even added predatory wildlife in addition to the Mindworms.)

I could absolutely see small parties, and perhaps even hermits, eking out a living in the abandoned footprint created by a faction that has been destroyed or else moved on.

Quote from: bvanevery
I've always had trouble with the scales of colonization depicted in SMAC, or the Civ games for that matter.  I think scale is deliberately ignored most of the time.  10 colonists, 100, 1000?  The game is deliberately never clear, so that it can be a game, with rules, and art assets.


That's a reasonable complaint, I think.

My simulation includes smaller factions, such as the Honored Dead (see below), a faction of mission loyalists left over from the Chiron Probe under an administrator named Joralemon Hardacre, and the Hunters of Chiron, a faction not unlike the Wheeler Raiders, led by a former special forces soldier and big game hunter, J.T. Marsh.

Quote from: bvanevery
So more than 1 guy with a rucksack, less than an army.  I don't know what we're arguing about exactly.  I suspect a difference of personality styles regarding "the possible".


I could see people reaching the surface in those kinds of numbers (say, a dozen or so) and realizing that they can go on for a while, but not indefinitely. They'd need to join a colony or rely on raiding and scavenging. I can't see many such groups getting lucky often enough, especially during the early years following Planetfall, to make it work.

I do have one faction, The Honored Dead, inspired by the Le Maras family from the director's cut of Apocalypse Now and Colonel Kurtz's camp. They were leave-behinds from another faction (undecided) that pulled out of a forward outpost after a long period of conflict with the Holnists. The trouble is, as the name implies, they're down to the proverbial last bullet.

Quote from: bvanevery
Which means they didn't read the Bible, and nobody that we would recognize as a mainstream Christian religion today, taught them the Bible.  This is not Heaven.  They were not Raptured.  You are talking about a brand new religion that has only the most superficial trappings of previous Christianity, i.e. "Jesus was involved".  I find it hard to believe that most people with current Christian indoctrination could swallow it.  So what happened to them?  All wiped out in an apocalypse?  Leaving only charlatans to make up new guff and bamboozle the stupid?


Religious belief is in large part a product of discrete time and place, even though it relies on foundational teachings from previous eras. A world that has endured multiple apocalyptic scenarios, including nuclear war, civil wars, famine, and disease outbreaks, may be open to the idea that Rapture means something more than being literally "disappeared."

From Godwinson's perspective, the literal and metaphorical vehicle for the Rapture is, in fact, the Unity. It's taking people away to a new existence. It's up to the player to decide the depth of Miriam's sociopathy.

Quote from: bvanevery
Depending on their level of technology, they might be gulled be petty “miracles” that you or I would explain with resort to science.


I didn't mean that Godwinson would try to suggest that she is Jesus.

Quote from: bvanevery
Do they scale?  Do they get tasked with Ministerial positions on a United Nations project?  Do they get to make the Democratic social engineering choice when they reach Planet and eventually learn Ethical Calculus?  Miriam doesn't "ship" as a freak.  But she is devout and she ain't gonna give that up.


Some number of them clearly do become congressmen, if we're thinking about the modern United States. The Miriam of my fiction is a much less salutary character than in the original game design. Here, she is tainted by her involvement in certain Christian militia movements that spring up not long after the present day. Much as some of her adversaries would prefer to put her against a brick wall and open fire, she is one of many individuals formally "rehabilitated" through inclusion in the diplomacy that allows the emergence of the Restored United States.

I also look at the very existence of the Unity, when considering the implications of a dying Earth, to be spiritually significant. When it's a countdown to total destruction, selection for the mission will seem like a miracle to many people. In my fiction, I deal with this by describing how early manifests for the expedition were leaked, leading to assassinations and rioting.

If Unity can be viewed as a manifestation of some future evolution/incarnation of the United Nations, then it is reasonable to assume that the project not only enjoys the benefits of international cooperation (i.e., increased access to resources), but the drawbacks as well (the need to accept sometimes-unpalatable outcomes along the way to the bigger objective). Not that Miriam isn't strongly opposed by folks like Mikhail Saratov (The University), Pete Landers (The Tribe), and Oscar van de Graaf (The New Two Thousand).

At least four faction leaders are stowaways, including Nwabudke Morgan, Corazon Santiago, Seth Holn, and Pete Landers. Two, Morgan and Santiago, aren't listed on the crew manifest even under pseudonyms. (Landers goes in as a low-level technician, while Holn is a security officer -- both using assumed names.)

Quote from: bvanevery
The total 100% cult leader is Yang.  I'm actually confused how he got on this project.  Let's pick on him for a bit!


Gladly. I agree with you that the explanation for his inclusion (at least as I see it) is fascinating, and worthy of deeper exploration.

 
Quote from: bvanevery
Including Christians in a UN mission is hardly a brain fart.  But this guy??  What did he contribute, why is he there?  Other than to be an interesting voice about humanity's future in the game.


Several reasons, I think. First, as I said earlier, it's clear that the composition of the Unity mission was based on compromise. The backstories for the various faction leaders discusses massive corruption among the contractors engaged to build the starship itself. It's not a leap to think that contractors would even have been paid to select crew.

Practically speaking, if The Unity is as massive as I think, it would have taken decades to build -- meaning that some modules would be operating on technology that was already obsolete by the time later crew members were even born. There would almost certainly be a decision to rely on older technology -- and not just because it would be known to all, but also because it would be more reliable and better-known to the crew as compared to cutting-edge stuff. The crew -- and I am thinking that there were tens of thousands -- would live in compounds and train for years to understand the equivalent of steam engines, payphones, and dial-up modems.

At various times, nations might have lobbied for the right to contribute crew. It is plausible that while most nations would send their best, others would send undesirables who they couldn't otherwise easily eliminate, or else agents intended to subvert the overall mission to create a foothold in space for a particular country or cause.

Per his bio, Yang clearly manipulated those tasked to evaluate his suitability for the mission.

Quote from: bvanevery
I don't buy that because I think it's our Earth that goes kablooey.  Our global warming.  Our societal time period: listen to the opening cutscene, the thing launches in 2016.  We aren't "factory chicken farming" people to do space programs, and I can't think of any societal evolution where we would be.


In 2016, we are both far more advanced (e.g., drones) and yet less advanced (e.g., cold sleep) than the Unity. I revised the launch dates and decided that the missions wouldn't be occurring anytime soon.

Quote from: bvanevery
Why do you put so much stock in factory chicken farming as a survival plan anyways?  Who's to say that such people can perform when it comes to the real thing?  c.f. "Soldier" (1998) (http://www.imdb.com/title/tt0120157/)  "Shoulda made 'em smart."  Although... that's arguing degrees of chicken farming.

The thematic issue we're arguing about is the proposition, "People are Drones".  I'm not, so... I don't tend to buy it.


I just think it would be one component of the mission. They'd need crew with very particular skills. This is something nobody's ever done before. They'd do something with the time they had, like train intensively. Look at historical and current space programs.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 15, 2017, 04:23:02 AM
Apart from the simulation, I don't see how one individual, or even a small group of individuals, could survive making a go of it without first being associated with a much larger operation. The air is toxic, the water non-potable, and the environment decidedly hostile? (I even added predatory wildlife in addition to the Mindworms.)

I think SMAC hand waved away all concerns about human technological development and capabilities, because it wanted to mostly skin Civ II techs and play mechanics and put them into space.  It's not actually rational to posit that humans can get to Alpha Centauri in their neat spaceship, yet are fairly helpless and incapable on the ground, until a lot of time passes.  Humans are made incapable because you're playing Earth history reskinned in space.

For instance: anyone getting ahold of any kind of fission reactor for civilian purposes, could suitcase nuke any base.  Delivery systems for such a nuke, would not be difficult to construct.  If you've got a terraformer, you've got a crawler that can move into an enemy base and blow it up.

In other words SMAC tech if you stare at it is f#%$#$ dumb.  It works when you do not stare at it, when you allow yourself to be swept up in the narrative.  Mapping the Human Genome, really??  We did that in real life not long after SMAC was released.  What the heck does it have to do with recycling?  Ever heard of a sawdust toilet?  They just wanted to stick Civ II's Granaries somewhere early in the game.

Since in a hard sci-fi sense I don't accept SMAC's take on technology at all, I think it's perfectly reasonable to consider more individuated, decentralized technologies for managing one's environment.  I think these sorts of things would also be developed on a failing Earth.  Colonizing Antarctica, solving moisture problems in Sub-Saharan Africa, and living on the oceans, are all things easier to achieve than making it to Alpha Centauri.  The main thing that has stopped me from writing a game about all this stuff taking place on Earth, is the amount of complexity and historical continuity people would expect from it.  There are some advantages to positing an alien planet that has almost no fauna, just fungus growing all over it.

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I could see people reaching the surface in those kinds of numbers (say, a dozen or so) and realizing that they can go on for a while, but not indefinitely.  They'd need to join a colony or rely on raiding and scavenging. I can't see many such groups getting lucky often enough, especially during the early years following Planetfall, to make it work.

They could screw a lot.  You know we come with the equipment to do that, right?  Social mores for a "repopulation society" might look kinda tawdry compared to a lot of people's current standards.  Have a biologist check for likelyhood of birth defects and call it good.  Very much a Planned social engineering choice.

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Religious belief is in large part a product of discrete time and place, even though it relies on foundational teachings from previous eras. A world that has endured multiple apocalyptic scenarios, including nuclear war, civil wars, famine, and disease outbreaks, may be open to the idea that Rapture means something more than being literally "disappeared."

They'd have to burn all those Bibles lying around.  You know that book has survived in various forms for ~2000 years, right?  With many revisions... but basically the same stories, more or less.  And times were not pleasant in much of human history.  Having faith when the world throws evil at you, is a large part of Christian identity.

Who actually is primarily interested in trashing Christian theology as we currently know it?  Secularists, Muslims, maybe some neo-Pagans.  Really don't buy that Christians invest a bunch of time rewriting their stuff.  Their stuff worked for 2000 years and the world sucked bad for them plenty of times.

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I also look at the very existence of the Unity, when considering the implications of a dying Earth, to be spiritually significant. When it's a countdown to total destruction, selection for the mission will seem like a miracle to many people. In my fiction, I deal with this by describing how early manifests for the expedition were leaked, leading to assassinations and rioting.

It's true that lots of people are dumb about selective observation and pyramid schemes.  One of my favorite ones is rituals of honor, courage, and sacrifice in the military.  The dead ones are face down in a WW I trench somewhere.  They can't communicate heroic memes of survival and courage, they're dead.  So you get the kind of mythologizing crap and drum beating about war, that suits the survivors, because they went through this random selection process and survived.

Some people will believe the bull@#%.  Others know they are conscientiously choosing to live on the backs of others, to be the alphas and have betas / deltas underneath them.  Others probably suspect they have privilege, but don't really want to think about it much or be emotionally honest with themselves.  Societies do come up with great memes to explain why their more privileged members deserve to be on top; a lot of conservatives in the USA are particularly good at it.  And co-opting (typically) poor white people to swallow their guff.  c.f. Cultural Hegemony (https://en.wikipedia.org/wiki/Cultural_hegemony).

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Practically speaking, if The Unity is as massive as I think, it would have taken decades to build -- meaning that some modules would be operating on technology that was already obsolete by the time later crew members were even born.

BTW, even more reason why I think SMAC's tech premises are bull@#$.  Makes living on Antarctica look like cake.

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The crew -- and I am thinking that there were tens of thousands --

The spaceship shown in the cutscenes doesn't look remotely that damn big to me.  You get a lot of shots of what a "Unity landing pod" looks like in early base illustrations.  They're not huge, maybe 3 stories tall at most.  Very human scale.  Not that different from technology shown in the recent movie The Martian.  I think a faction could actually be about 50..100 people.

The rest of the game... deliberately screws up scale.  So did Civ II.  You build an ironclad, it sails around the world, it's obsolete by the time it has completed its journey.  It's not real life oceanic warfare, it's just a silly game.

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Per his bio, Yang clearly manipulated those tasked to evaluate his suitability for the mission.

I accept China putting forward "their man".  China's important, even moreso now than they were when SMAC was written.  What I don't get, is why Yang would thrive within the Communist Party apparatus.  It's not impossible, but it's a hell of a story, how this guy managed to wheedle his way into this.

Why isn't someone like him ruling China?  Is there no China left?  If there's no China left, then why would China be on the mission?

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In 2016, we are both far more advanced (e.g., drones) and yet less advanced (e.g., cold sleep) than the Unity. I revised the launch dates and decided that the missions wouldn't be occurring anytime soon.

Sci-fi, especially when released for populist audiences, almost always gets it wrong.  Waaay too early for everything.  I'm not sure why authors succumb to the desire to make everything seem just around the corner.  Personally I think it's dumb, and cliche, but emotionally I seem to be in the minority about it.  Maybe authors assume that most people can't grasp the scope of human history.  They don't wanna explain it so they hand wave, "Twenty years from now...."

Star Trek was a bit smarter in that they put events a few hundred years in the future.  Probably still implausible but at least there's more time for world history to unfold and have some serious problems.

Quote from: bvanevery
Look at historical and current space programs.

Since SMAC was written, we've had SpaceX.  "It has to be big, only a Government can do it" seems to be an underlying assumption of both SMAC and your fictions derived from SMAC.  Armies of experts....

Woulda been a lot easier to colonize Mars.  Think about it.  But if you think too hard, you don't have a game anymore.

Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 15, 2017, 05:34:54 AM
Quote from: bvanevery
I think SMAC hand waved away all concerns about human technological development and capabilities, because it wanted to mostly skin Civ II techs and play mechanics and put them into space.  It's not actually rational to posit that humans can get to Alpha Centauri in their neat spaceship, yet are fairly helpless and incapable on the ground, until a lot of time passes.  Humans are made incapable because you're playing Earth history reskinned in space.

For instance: anyone getting ahold of any kind of fission reactor for civilian purposes, could suitcase nuke any base.  Delivery systems for such a nuke, would not be difficult to construct.  If you've got a terraformer, you've got a crawler that can move into an enemy base and blow it up.

In other words SMAC tech if you stare at it is f#%$#$ dumb.  It works when you do not stare at it, when you allow yourself to be swept up in the narrative.  Mapping the Human Genome, really??  We did that in real life not long after SMAC was released.  What the heck does it have to do with recycling?  Ever heard of a sawdust toilet?  They just wanted to stick Civ II's Granaries somewhere early in the game.

Since in a hard sci-fi sense I don't accept SMAC's take on technology at all, I think it's perfectly reasonable to consider more individuated, decentralized technologies for managing one's environment.  I think these sorts of things would also be developed on a failing Earth.  Colonizing Antarctica, solving moisture problems in Sub-Saharan Africa, and living on the oceans, are all things easier to achieve than making it to Alpha Centauri.  The main thing that has stopped me from writing a game about all this stuff taking place on Earth, is the amount of complexity and historical continuity people would expect from it.  There are some advantages to positing an alien planet that has almost no fauna, just fungus growing all over it.

Sure, it did. The design team for my last game went through the original tech tree and added dozens of new technologies, virtually all of them in the initial tiers.

I did think that the advances expressed in SMAC were at least in the vein of what one thinks about when tackling the question of future technology. However, some of the aspects were absolutely forced. In the end, I had to split technological progress along two tracks: the material and immaterial, or materials science and doctrine. Materials science was about crafting new things. Doctrine enabled a faction to execute specific tasks more effectively. They shared a single tree, organized into a hierarchy of 21 tiers, numbered 0 through 20. Specific technologies were grouped in one of eight focus areas: build (materials science and engineering), discover (Terran life and machine sciences, mostly theoretical), explore (life sciences of Chiron), Conquer (military applications), Expand (practical applications for population growth), Command (social control applications), Choose (an ethical track), and Restore (advances related to harnessing the technological legacy of the Unity and restoring contact with Earth). Following the Choose path, it was possible for a faction to gradually breed the equivalent of Mentats.

I used the late 1990s as the starting point. The new tech true included things like Doctrine: Special War and C4I. Industrial Base and Centauri Geology led to Hydraulic Tapping and then Hydraulic Fracking. There were also Aerosol Immunization, Reactive Armors, and things like Post-Conventional Ethics.

Quote from: bvanevery
They could screw a lot.  You know we come with the equipment to do that, right?  Social mores for a "repopulation society" might look kinda tawdry compared to a lot of people's current standards.  Have a biologist check for likelyhood of birth defects and call it good.  Very much a Planned social engineering choice.

It wasn’t a question of birthrates or genetics at all, but purely a calculation based on availability of food, water, and shelter. I don’t think that small groups would survive very long because they would be vulnerable to predators and unable to venture far from their supply dumps lest they run out of consumables.

Quote from: bvanevery
They'd have to burn all those Bibles lying around.  You know that book has survived in various forms for ~2000 years, right?  With many revisions... but basically the same stories, more or less.  And times were not pleasant in much of human history.  Having faith when the world throws evil at you, is a large part of Christian identity.

It’s less a question of lost faith and more a question of interpretation, which has absolutely changed over time.


Quote from: bvanevery
Who actually is primarily interested in trashing Christian theology as we currently know it?  Secularists, Muslims, maybe some neo-Pagans.  Really don't buy that Christians invest a bunch of time rewriting their stuff.  Their stuff worked for 2000 years and the world sucked bad for them plenty of times.

They wouldn’t need to abandon existing teaching; just bolt on to it. (They wouldn’t need to do anything, actually. I just happen to think it unlikely that most world religions would survive the kinds of calamities it would take to truly doom Earth without experiencing radical change in their attitudes along the way.) For example, archaeologists might discover evidence of a new book of the Bible. Or there might be a new addition to the canon from existing non-canon books.

Quote from: bvanevery
The spaceship shown in the cutscenes doesn't look remotely that damn big to me.  You get a lot of shots of what a "Unity landing pod" looks like in early base illustrations.  They're not huge, maybe 3 stories tall at most.  Very human scale.  Not that different from technology shown in the recent movie The Martian.  I think a faction could actually be about 50..100 people.

This is a game design question. I chose deliberately to deviate from the source material.

I should also remind you that I posit two separate, large-scale attempts to colonize Alpha Centauri: the Chiron Interstellar Probe (CIP), and, between 100 and 200 years later, Unity. The CIP probably had a crew of no more than 5,000. Unity’s population was many times as large.

Quote from: bvanevery
I accept China putting forward "their man".  China's important, even moreso now than they were when SMAC was written.  What I don't get, is why Yang would thrive within the Communist Party apparatus.  It's not impossible, but it's a hell of a story, how this guy managed to wheedle his way into this.

I always got the sense that China was no longer Communist by the time that Yang came along. (In fact, I deliberately place the Zakharov/Saratov character in a renewed Soviet Union.) Yang’s bio refers to a Golden Emperor, which implies the restoration of a royal dynasty and the dissolution of the Communist Party.

The game wants us to believe that Yang thrived because he is both cunning and patient: he can ape (and thus toe) the party line (no pun intended), efficiently execute tasks assigned to him, and scares the daylights out of even the Secret Police. He’s the kind of rare person who leaders determine that they would rather not deal with, but cannot do without.

Keeping with the story, Yang might well have been the power behind the Golden Emperor. He could also have concluded that it is not, in fact, better to rule in Hell than roll the dice in Heaven.

Quote from: bvanevery
Since SMAC was written, we've had SpaceX.  "It has to be big, only a Government can do it" seems to be an underlying assumption of both SMAC and your fictions derived from SMAC.  Armies of experts....

No, I point out that private companies got involved somewhere along the way. The government angle is necessary to harken back to the 1999 real-world context in which the game was created. One can just see the United Nations engaging in ridiculous gymnastics to maintain a notion of impartiality between the world’s most odious personalities and regimes. The bureaucratic pig’s breakfast that would result – not to mention the massive corruption as private companies feed at the trough – is too appealing.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 15, 2017, 07:18:05 AM
Following the Choose path, it was possible for a faction to gradually breed the equivalent of Mentats.

Interesting; I wonder what my preferred tech narrative would look like, if I were to undertake the exercise.  I will ruminate on it for a bit.  I can't stand to actually play the game any longer tonight, I'm in a boring city-by-city elimination of the Hive.

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It wasn’t a question of birthrates or genetics at all, but purely a calculation based on availability of food, water, and shelter.

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Planet's atmosphere, though a gasping death to humans and most animals, is paradise for Earth plants. The high nitrate content of the soil and the rich yellow sunlight bring an abundant harvest wherever adjustments can be made for the unusual soil conditions.

    Lady Deirdre Skye, "A Comparative Biology of Planet"

Food not a prob.  Plenty of sea water, and interstellar colonizers can handle desalination.  Shelter... no trickier than The Martian.  Or colonizing Mars. 

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I don’t think that small groups would survive very long because they would be vulnerable to predators and unable to venture far from their supply dumps lest they run out of consumables.

I think as usual you want them to die, so you make excuses why they have to.  How do you figure the initial Gaian colonists figure out how to be Planet friendly and capture mindworms early?  Or farm fungus early?  I'm not seeing the big overhead government bureaucrat factory chicken farming training program back on Earth that was going to prepare them for that.  Rather, they approached Planet with a different attitude than other people.  They were biologists and did biology stuff.  Most importantly they put hippie biologists in charge of the decisionmaking.  As opposed to all the other Dilbert ways they could have approached the survival problems of Planet.

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They wouldn’t need to abandon existing teaching; just bolt on to it. (They wouldn’t need to do anything, actually. I just happen to think it unlikely that most world religions would survive the kinds of calamities it would take to truly doom Earth without experiencing radical change in their attitudes along the way.)

And I totally disagree with you, because for the people who lived through various historical disasters, the end of their world as they knew it was exactly that for them.  Lots of people in Europe died of plagues; you think Christianity went anywhere?  The Holocaust happened; has Christianity vaporized?  I used to think "big disasters" were some kind of disproof of the existence of God.  Then eventually I realized that Christianity, from its very beginning, was a doctrine predicated on the suffering of its followers.  It has plenty of social program about how to regard suffering, long as you swallow the basic bull@#$ of the thing.  Don't need new bull@##$, the old bull@#$ already works.  Has worked, will continue to work, for anyone with a weak enough mind and/or social indoctrination to accept those kinds of explanations.

N.B. I'm part of a "Recovering from Religion" (https://www.meetup.com/WNC-Recovering-from-Religion/) group in Asheville, North Carolina.  I'm one of the few who didn't ever have a religion, I'm just trying to help those who are.  It is not specific doctrines that make a religion like Christianity work, i.e. keep people obedient and fearful of violating the tenets.  It's much more basic social control strategies.  In the BITE model of cult mind control (https://freedomofmind.com/bite-model/), our group has found the recurring patterns in mainstream religions, at least among adults, are Thought and Emotional Control.  Adults in a secular industrial society generally can't have their behavior and information limited by a religion; that is typically how they eventually break free.

BTW, here's your short course on the core messages of the Bible.  Obey.  Have Faith.  Stop thinking.  You suck.  If you screw up, you're going to Hell.  You don't actually need more than that to control people.

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The game wants us to believe that Yang thrived because he is both cunning and patient: he can ape (and thus toe) the party line (no pun intended), efficiently execute tasks assigned to him, and scares the daylights out of even the Secret Police. He’s the kind of rare person who leaders determine that they would rather not deal with, but cannot do without.

Keeping with the story, Yang might well have been the power behind the Golden Emperor. He could also have concluded that it is not, in fact, better to rule in Hell than roll the dice in Heaven.

Seems like if he's that talented, he'd become the Hitler, the Stalin, or the Mao.  I really don't see why he would be 2nd to anyone.  At least in time; sounds almost exactly like Stalin's actual origin story.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 16, 2017, 05:02:05 AM
Quote from: bvanevery
There was still a lot of work to be done on the Technology Tree when we abandoned the simulation. I most enjoyed adding various doctrines, such as Doctrine: Offense, Doctrine: Defense, and Doctrine: Insurgency. There was also an attempt, as I mentioned earlier, to distinguish Terran life sciences from those focused on the Chiron biome. I added things like Centauri Aquaculture.

The ethics tree was fairly unique, with advances such as The Naïve Mind, Luttwakian Ethics (Edward Luttwak wrote a famous piece, "Give War a Chance"), and Water Discipline. I especially liked Regenerative Solids, Peltier Plates, Carbon Nanotubes, Wireless Electricity, and Claytronics.

Quote from: bvanevery
Food not a prob.  Plenty of sea water, and interstellar colonizers can handle desalination.  Shelter... no trickier than The Martian.  Or colonizing Mars.

Chiron is significantly less hostile than Mars, yes. However, the air is still poison, meaning that colonists must wear SCBA whenever they venture outside. My big concern is that the facilities needed to conduct desalinization would be beyond the labor capability of a very small group. And what about the Fungus?

I don't think the Gaians were portrayed realistically even in terms of the world design in SMAC. But, again, I changed Chiron's environmental substantially for the simulation with the intent of making it much harder on the colonists. That's because I enjoyed the survival aspect and wanted colony growth to be slow so that there could be plenty of time for small-unit warfare rather than rapid growth of cities and the advent of industrial economies.

Quote from: bvanevery
And I totally disagree with you, because for the people who lived through various historical disasters, the end of their world as they knew it was exactly that for them.  Lots of people in Europe died of plagues; you think Christianity went anywhere?  The Holocaust happened; has Christianity vaporized?  I used to think "big disasters" were some kind of disproof of the existence of God.  Then eventually I realized that Christianity, from its very beginning, was a doctrine predicated on the suffering of its followers.  It has plenty of social program about how to regard suffering, long as you swallow the basic bull@#$ of the thing.  Don't need new bull@##$, the old bull@#$ already works.  Has worked, will continue to work, for anyone with a weak enough mind and/or social indoctrination to accept those kinds of explanations.

Christianity changed dramatically as a result of the trials of the Middle Ages. Think about aspects of medieval Christianity that had all but died out or took on new form within just a few hundred years, including the monastic orders, crusading, and beliefs about whether it was appropriate to actually read the Bible.

I honestly don't think that Miriam's deviation is as great a departure as you say, putting aside the issue of a Second Coming. I think that the idea of the Rapture could prove readily malleable in a context where billions have died and there is a mission being planned to a world that is supposedly another Earth. It's even easier to imagine if we say that the Chiron Intersteller Probe finds human life or artifacts on Chiron.

Quote from: bvanevery
Seems like if he's that talented, he'd become the Hitler, the Stalin, or the Mao.  I really don't see why he would be 2nd to anyone.  At least in time; sounds almost exactly like Stalin's actual origin story.

Yes, but all of those individuals took time to ascend the rungs of power.

It's also unclear to me why, exactly, Yang would feel the need to be the titular head of China. If he perceived that the idea of the Golden Emperor was the important thing, he could simply content himself to be the power behind the throne for the simple reason that he could not possibly sustain the charade of being royalty himself. Practically speaking, the end result is the same. Once on Planet, there would be no such requirement, and Yang could assume faction leadership directly.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 16, 2017, 07:11:04 AM
for the simple reason that he could not possibly sustain the charade of being royalty himself.

I am not familiar with any particular Yang novelized backstory.  I will point out, per Game of Thrones, that "being royalty" can be an act of seizing power and executing the opposition.  The "charade" you speak of, is solved by killing anyone opposed to the charade, which is certainly something Yang would be willing to do.  As Chairman Mao was often willing to do before him.  Although, some like Deng Xiaoping did surivive Mao's attacks and eventually set the more Capitalist direction for the future of China.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 16, 2017, 06:50:14 PM
My sense was that Yang's read of the situation would have led him to conclude that the Chinese people longed for a throwback to an earlier, more orderly era following whatever chaos attended the collapse of the Communist regime (his bio refers to the Second Golden Revolution). He would therefore want to use a specific bloodline rather than claim the throne through force.

Do you see his personality as absolutely demanding titular leadership? He's an awful narcissist, obviously, and that doesn't jive well with his (supposed) emphasis on patient scheming as the Mad Philosopher King.

Factions

Let's take a moment to talk briefly about faction design for my simulation, which you may find interesting.

The New Two Thousand are an homage to the British and Dutch East India Companies and the Spanish approach to colonizing New World. During the colonization of the Americas, European governments frequently awarded large grants of land to men of means who could organize, equip, and lead new settlement. The system, while initially useful in attracting colonists, could also have unintended consequences inasmuch as it introduced independent actors to frontier environments where practical checks on their behavior were few and far between. The empresario – the Spanish word for entrepreneur – most remembered today is Samuel F. Austin, who would later go on to become the “Father of Texas.”

Oscar Harrison van de Graaf began life as heir to multiple industrial fortunes and went on to enhance his wealth as one of the earliest entrepreneurs to provide private military contracting services to the Federal government as it moved to restore central authority west of the Mississippi after the Second Civil War. In this capacity, his men were essentially auxiliaries fighting alongside the United States Armed Forces. Their most frequent opponents were Holnists, members of The Tribe, and competitors, whom he frequently accused of breaking the law. Van de Graaf often browbeat junior officers of the Army and Marines into turning over Holnist prisoners or deploying their troops in support of what amounted to private wars.

Van de Graaf was later appointed Chief Executive Officer of the American Reclamation Corporation (ARC), a federal corporation established by an act of Congress to organize and oversee subscription settlement of extraterrestrial bodies. (The intent was to create a quasi-governmental agency that complemented the work of the National Aeronautics and Space Administration and Department of Defense.) The United States Government reserved some of its allotted berths aboard Unity for settlers participating in the subscription program and effectively pledged that they would be permitted to homestead apart from the larger United Nations expedition after a designated period of service in which the colony would employ the investors’ resources, including their settlers and equipment. His time in the ARC was dogged by accusations that they endorsed debt peonage and other forms of human slavery. He later settled a government law suit for more than $400 billion.

Van de Graaf himself is a venture capitalist and sportsman who spent the vast majority of his personal fortune on outfitting his expedition. He hand-picked the settlers, who were required to “buy in,” but also permitted to bring their families. Each member signed a contract that effectively suborned them to van de Graaf’s leadership and compelled them to pay for supplies from his share of the stores abroad Unity. Larger investors were promised plots of land superior in size and quality. Although the terms of his original contract proscribed slavery or the use of nerve staples, it did not outlaw indentured servitude, and Van de Graff permitted paying settlers to include such persons in their entourages. Later, during the chaos of Planetfall, Van de Graff’s people took prisoner several dozen members of the Unity crew and expedition. These individuals have apparently been held against their will ever since.

Think Gene Hackman’s character in The Quick and the Dead. He is kind of a subversion of Louis L’Amour’s idea, expressed in Last Stand at Papago Wells, that hard men were required to make the West and could be forgiven some crimes along the way. I’ve had trouble distinguishing him from Morgan. I think the trick is to play The New Two Thousand more meritocratic than Morgan’s, even though decisions are made by a board of landholders (maybe even smallholders), and then to make Morgan’s faction an oligarchic plutocracy. The Hunters of Chiron, who are also meritocratic, would focus on direct democracy and be averse to permanent settlement.

Van de Graaf eventually goes nuts when the Unity splits and much of his investment is either stolen or intentionally destroyed by the other factions. His militia, the “Regulators,” then try to reclaim those people and goods by force.

The Beneath, a replacement for the Nautilus Pirates, which I thought were too silly, were an experimental faction led by Chiron Interstellar Probe aquanauts. (Since growth was always going to be an issue, I had planned for this faction to benefit from subsequent absorption of the Unity’s own set of maritimers.)

The futurist literature of the 1970s and ‘80s was full of imaginative excursions to the ocean depths. Abyssal seas represent some of the last unexplored wilderness on Planet Earth, and yet have proven more difficult to access than the lunar surface. This faction is about that vision of a future civilization.

The faction leader was Raoul André St. Germaine, an officer of the Marine Nationale who later became a naturalist while on convalescence in Guyana. St. Germaine, a former Capitaine de fregaté (Commander equivalent), was responsible for the mission’s small Aquatic Operations Section. As the second son of minor French aristocracy, he enrolled in the École Navale in continuance of family tradition and graduated with a degree in nuclear engineering. Graduating on the cusp of the Saharan Burst Wars, St. Germaine’s career coincided with more than two decades of French intervention on behalf of local military commanders in its former African colonies. Following an allegation of war crimes (and an acquittal), he was reassigned to French Guiana, where he spent most of his time facilitating scientific expeditions into the department’s interior.

St. Germaine advancement was ultimately stalled by repeated disciplinary issues affecting personnel under his command. Famous for the grudges he both pursued and inspired, St. Germaine was liked only by the men who served under him, for whom he regularly exploited his personal wealth and political connections. St. Germaine also took a dim view of the political restrictions on his forces, which meant that he became a favorite of the African leaders whose regimes he was tasked with establishing or protecting. A psych profile would indicate that he is extremely paternalistic, regarding himself as the natural leader of those less able – but, in the style of the Roman paterfamilias or the Danish bread-giver, who is expected to provide his men with food, shelter, wealth, and protection in return for their fealty. The war crimes in question related to his crews’ slaughter of prisoners. The idea is that St. Germaine shielded them reflexively, caring not a whit about their behavior, but only that they were “his” men.

I envisioned The Beneath as a faction of submariners whose social structure was distinctly hierarchical, reflecting both their primary origins as military men and also St. Germaine’s pronounced aristocratic sentiments. I also supposed that there would be a natural inclination toward both green development and enforcing freedom of navigation for themselves, at the expense of others.

I used this faction during the simulation but never did much with them, partly because they pose a major problem. All of the other factions focus on ideology, not preferred terrain type. The Nautilus Pirates, at least, were in a position to sell their raiding as a lifestyle choice – an exploration of masculinity, if you will – but The Beneath were closer in disposition to the Gaians, differing primarily in their choice of leader rather than guiding principle. I suppose, in some ways, the Gaians are more interested in symbiosis, whereas The Beneath are about preservation, but the distinction seems academic. Dierdre felt strongly that man had destroyed his homeworld by failing to respect it, while St. Germaine feels simply that we missed the opportunity to harness the living seas (which requires a high measure of stewardship). Dierdre meditated about how society failed. I don’t think St. Germaine did that.

I had an idea for another faction, as yet unnamed, led by an obsessive prison architect. I had in mind a Sikh from Jodhpur, India named Sardul Singh, a Supervising Engineer aboard The Unity. Singh, a graduate of the prestigious Indian Institutes of Technology, was notable for designing numerous maximum security detention facilities in India, Soviet Russia, and Golden China. His faction would have reflected his strong belief in the power of planned communities to affect behavior.

The Hunters of Chiron are a nomadic faction led by J.T. Marsh, a former Special Air Service soldier born in Kenya. Following honorable discharge, Marsh became a safari guide, private security consultant, and (briefly) game warden at a theme park venture for a company called International Genetic Technologies, Inc. (InGEN) of Palo Alto, California. He was later recommended for The Chiron Interstellar Probe by a Colonel Derek Hacker, British Secret Intelligence Service.

Marsh is an Olympic-level athlete who preaches self-reliance. He is a figure straight out of the adventure books of Wilbur Smith: a hyper-masculine, kinetic guy who is all about independence, self-discipline, and risk-taking. Like St. Germaine, he is critical of the weakness of others, but also tends to assume responsibility for them.

After the Red Flu forces the dissolution of the CIP colony, Marsh and his people, who served outside the settlement perimeter as ‘Former crews, long-range scouts, wildland firefighters, and game wardens, are left adrift. Marsh consolidates their operations around a mobile command center, institutes direct democracy, and offers their services to settled factions prepared to pay in goods and services. They have low-impact settlements that do little to disturb the natural ecology and are excellent at combating the Mind Worm menace, but lack for industry and population.

The Dreamers of Chiron are a motley collection of chemists and convicts – all survivors of the CIP. They are led by a pair of leaders, Roshann Cobb and Aleigha Cohen. Cobb is a nod to the Straun characters created by author James Clavell. He is a British entrepreneur in Hong Kong who turns out to be a spy. He later parleyed his skills into the basis of a drug-smuggling operation, working with regime dissidents. He shrewdly positions his trading house to invest in the fields of mnemonics, oneirology, memory manipulation, and, most importantly, “resocialization.” Straun’s later secures him a berth about Unity to evaluate the potential of Chiron’s biological resources for potential pharmaceutical application. Instead of bringing along biologists and engineers, he takes his personal security contingent and several fellow spooks. A pre-flight tox screen indicates that he uses Stimpaks.

Aleigha Cohen, born to Baghdadi Jewish parents in Myanmar, is a Harvard-educated researcher who published groundbreaking research on stem cell applications for regenerating nerve tissue. She later performed post-graduate research on brain-computer interfaces for the American Reclamation Corporation. A speculative paper on neutral transplantation as a behavioral corrective for social deviance got her blackballed in the West. She subsequently worked on behalf of Struan’s in Hong Kong, pursuing projects in Communist (later Golden) China and Soviet Russia. She became Head of Neurosurgery for the CIP at the urging of both those nations. When the colony broke down, she was in charge of a number of convict laborers, whom she and Cobb brought with them when they abandoned the landing site.

The Dreamers are intended to be focused on the use of synthetic drugs to explore human consciousness – for which they require an army of laborers who can do the physical work of keeping the settlement going while their “betters” indulge.

The Human Ascendancy are a geniocracy led by Tahmineh Pahlavi, an Iranian descendant of the last Shah. Pahlavi is a molecular biologist and proponent of eugenics. She earned a Nobel Prize at age 30 for breakthroughs in gene therapy related to suppression of autoimmune disorders. She later found employment with the ARC working on programs analogous to the Fallout universe’s Vault projects, which focused on selective breeding. She was assigned to the CIP with the task of evaluating the long-term effects of the environment on the human genome. She then proposed to purpose-breed colonists uniquely suited to achieve mission objectives and was denied. When the CIP colony was ravaged by disease, Pahlavi was able to gather to her a set of like-minded researchers.

The Glory of Chiron claimed that civilization was a question of storytelling. I put this idea aside because it didn’t appeal to any of the players and we had more than enough non-player factions, but Donald [Sleezebag]’s unexpected victory in the recent election led me to revisit the idea. Has [Sleezebag] introduced a new philosophical paradigm? We might talk about “Trumpian speech,” for example. The most intriguing commentary this election cycle said it best: [Sleezebag] supporters take him seriously, but not literally, while his opponents do the opposite. [Sleezebag] has realized that, when you say something that apparently violates norms, it is assumed to be genuine. He also realized that people are happy to forgive you for lack of mastery over details so long as you signal general intent. Voters could “map” their own particularized sentiments onto [Sleezebag]’s general statements and were thrilled enough just to hear somebody speak to their issues – even though [Sleezebag] rarely provided details and frequently flip-flopped on the specifics of policy execution. We can also talk about Trumpian reality. In four years, even if objective indicators tell us that [Sleezebag] is a failure, will his voters care so long as they feel relevant again? A lot of political analysis focuses on whether politicians provide tangible value to voters. What about those, like Obama and [Sleezebag], who provide intangible value? This faction was predicated on leadership by flashy media moguls, emphasis on feeling over fact, and a willingness to tell people anything they want to hear. I assumed that blood sport would be a major feature of their society and had planned to set them up as slave merchants, hoping that they would provoke ethical conflict.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 17, 2017, 04:30:15 AM
Do you see his personality as absolutely demanding titular leadership?

Yes.  He's the cult leader of the most obvious cult in the game.  Cults revolve around their leaders.  Cha Dawn is also a cult leader, but he/she doesn't get a bunch of quotes / talk / philosophy / storytime the way Yang does.  Cha is a generic cult leader.  Yang is one of the main characters, a big chunk of what makes Alpha Centauri the game that it is.

Really hard to see him as something other than the guy who knocks you on your ass, then throws you "Into the tanks!"  And I don't mean the kind with treads.  Why would he ever play second fiddle to anybody?  Not seeing it.  He's not subtle, he's not crafty, he has no need to hide his power.

Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 17, 2017, 04:45:52 AM
Of course he's crafty: he manipulated his way into he ship and command staff in the first place.

I don't see the tension between playing a behind-the-scenes role in which he is still the power behind the Chinese throne and then assuming direct leadership of a faction only once he is on Chiron. It might work better if we knew that China didn't have an imperial tradition, but they do, and there was presumably no way for Yang to masquerade. His strong willpower would not be an asset there; he'd have had to defer to an actual blood claimant.

Yang is narcissistic, but I sense that he wants to be obeyed more than worshipped. Remember that he nerve staples people; the drones would scarcely know who he is.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 17, 2017, 04:50:40 AM
As for characters and factions, there's a basic problem of trying to put additional characters into a fiction, where the fiction already had a suite of strongly differentiated characters taking up various niches.  You are noticing this when trying to do an "entrepreneurial" faction.  The answer is obvious: get rid of Morgan from the story.  Your story becomes a story about "Westward expansion in space" rather than "Silicon Valley in space", which is what all the Morgan jokes were about.  They were intimately familiar with the antics of monopolistic Microsoft in the 1990s and blasted them ruthlessly in the game for it. 

You can't fit everything under the same tent, and expect people to pay attention.  Attention is a limited resource.

Game of Thrones doesn't need, like, 5 more factions on top of the 7 or 8 it already has.  It has enough to be just on the threshold of me not being able to remember exactly how many there are.

Vikings doesn't need more characters and subplots than it already has.  It has a good number.  Only so much audiences can keep track of, or have time to watch.  Only need so many actors in an ensemble.

I too have thought about a game dealing with the question of "[Sleezebag] realities".  However, such a game can't really be SMAC.  There's nothing about the game that gives a framework for the stuff he has pulled.  It could comment on [Sleezebag], the same way Morgan comments on Microsoft and the tech industry, but there's no way to play [Sleezebag].  You'd need to be making a lot of game influencing decisions about how to lie, how to bend the truth, how to make stuff up, how to not know things, etc.  And most important, how to distract.  [Sleezebag] is a master at that.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 17, 2017, 05:00:08 AM
It might work better if we knew that China didn't have an imperial tradition, but they do, and there was presumably no way for Yang to masquerade.

Why do you keep saying that?  China hasn't had an imperial tradition since 1912.  It's like going on about Russia having an imperial tradition.  So what?  20th century Russians and Chinese were Communist most of that time.  There's no such thing as people in that part of the world thinking they gotta have a monarch, with bloodlines.  Vastly more people have been alive in that part of the world in the 20th century, than any previous century.

What you could expect, following the Russian model, is a "strong man" will rule.  That's what Vladimir Putin is.  That's what every Russian ruler has been, including the occasional woman, with possibly rare exception for part of 1917.  Russia has never really known democracy and doesn't operate that way.  I'm less familiar with Chinese history but expect it to be similarly undemocratic.

A "strong man" doesn't care about blood lines and inheritance.  A "strong man" rules by force.  That's Yang.

There's a very simple solution to any problem you pose about bloodlines.  Denounce and/or murder all the people who keep complaining about bloodlines.  Worked for Stalin, worked for Mao.  "Running dogs of the capitalist class."  I'm not sure what part of "I can kill you to get my way, so you'd better say what I want you to say!" you're not understanding here.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 17, 2017, 06:10:13 AM
I just realized a problem with the SMAC fiction in general.  Why are there no "heads of government" on this expedition?  Like, let's say Yang ruled China, or a big chunk of China, or commanded the army of China, back home.  I have no doubt that, at a minimum, he was China's most powerful warlord.  Then he decides to go into space, because that's how you keep living when the world is falling apart.  Yang surely wouldn't have been the only one to think this way.  I'm the leader, why would I be staying home while Earth dies?  Some would feel a sense of responsibility to lead, even amidst chaos.  Others would be like, screw dat, I'm in this for me!

The main game-external explanation would be, Firaxis didn't want to make a game about nations, but about the clash of ideologies.  Understandable.  It doesn't actually fit with rational explanatory fictions about Earth's demise, but understandable.  A thematic choice, in which we're perhaps required not to stare too hard.

Lal is a governmental entity, "The United Nations".  Of course, not a particularly important person in the UN, prior to mission disaster.  Morgan makes sense as a self-centered and self-funded entity.

Santiago may have not been anything particularly important on Earth; she just got a chance to go "right wing nutjob" when the crisis happened.  I think she's a weak character anyways.  She's gratuitously a woman just to claim gender balance.  Most of her dialogue / quotes aren't convincing, they feel more like Firaxis needed to give something to someone somewhere. 

Zhakarov is plausible on the expedition as "a prominent and needed scientist."  Deirdre is another kind of needed scientist.  Miriam gets lucky, takes advantage of the crisis.  Otherwise she would have just been "a ship's chaplain".

So, where are all the world leaders?  Was Earth wildly optimistic about Earth's future at the time they launched the thing?  Were they gravely pessimistic about the expedition's chances?
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 18, 2017, 01:48:45 AM
You are correct that the original seven factions cover so much ground so well that they make many custom factions seem excessively narrow or inherently duplicative by comparison. That’s a huge testament to the design work of Brian Reynolds, which clearly stood the test of time.

At the risk of repeating myself, part of the reason that I so love SMAC is that it captures well the unique problems facing the global community (at least from a Western perspective) on the cusp of the Second Millennium: the tensions between human development and conservation of the natural environment, exploitation of new technologies and respect for ethical boundaries, the balance between haves and have-nots and all the social justice questions that emergence, whether technocracy is inherently illiberal, the proper place for violence and struggle in the modern world, dangers posed by cults of personality and the surveillance state, and faith versus empiricism. In terms of which new factions might possibly fit best – that is, without overlap – my sense is that the Dreamers, the Hunters, and the Glory are the three best candidates. The Dreamers touch on the modern recent change in attitudes toward synthetic drugs and anxiety over pharmaceutical management of health issues. The Hunters tackle some of the same fundamental questions as Santiago when it comes to the place of physical action in mankind’s journey toward apotheosis, but are more explicitly doing so in dialogue with the natural environment. They also add a direct democracy component that is missing even from Lal’s avowedly democratic faction, which was under-developed and ought to have been more focused on bureaucracy, its strengths and weaknesses. The Glory deal in post-truthiness. And I agree, by the way, that a Trumpesque faction would be difficult to handle in a simulation.

All of the factions get better and more distinct if small adjustments are made. For example, I made The Human Ascendancy a geniocracy that rejected cybernetics, including the nerve-staple.

Miriam’s Conclave is a kritarky (government by judge – in this case, religious judges à la the Bible). They believe that man was exiled from Earth after breaking his covenant with God, or basically, that the end of the world is a punishment for the wicked. Borrowing from Frank Herbert, their faith’s supreme commandment is considered to be, “Thou shalt not disfigure the soul.” Allophilus Zeander, an early leader in the Evangelical Fire, provided the landmark exposition on this subject, arguing that attempts to modify man’s morality or abridge his singular mastery of the Universe through science – that is, to employ genetic engineering or to develop “thinking machines” – constituted explicit rejection of God’s Word. A substantial number of the Conclave’s population practice asceticism, renouncing material possessions and devoting themselves to pastoral lifestyles. The result is to substantially retard the faction’s scientific and industrial progress. They do, however, use machines and computers – just uncomfortably, always worried that it could develop “true” intelligence.

I also had a faction called The Estado Novo, which was kind of a latter-day caste society modeled on medieval feudalism. The idea was that a number of personnel basically traded away personal liberty for a guarantee of security, resulting in a government by priests, warriors, and a landed aristocracy that heavily controlled access to information and tried to micromanage public morality.

The Human Labyrinth is an absolute despotism. Their preference is order, their aversion is liberty. Their affinity is Supremacy, or the achievement by man of dominion over his environment, through whatever means are available. Their goal relative to the other factions is anocracy, which they believe will serve to prevent coordinated action against them. They are closed, hostile, and strongly opposed to contact with Earth. They typically operate a command economy. Chairman Sheng-ji Yang is a male from Great China. His rank was Political Officer. (He was assigned to the Unity to ensure the loyalty of the Chinese national contingent.) Yang propounds a philosophy emphasizing three pillars: 法 (Fa), or law, meaning that the law is known, and obeyed because systematically enforced; 術 (Shu), or method, whereby the ruler holds himself apart from society and "special tactics and secrets" to obscure his motivations, reducing the opportunity for confidants to influence him except through their obeisance of the law; and 勢 (Shi), or legitimacy, which focuses on drawing distinctions between the ruler and the man. This agenda is rendered substantially more effective by surveillance and compliance enforcement technologies. It is also problematized by Yang's rejection of a consistent set of ethics. Yang can be played straight as a philosopher-king who attempts to surround himself with loyal, efficacious ministers, or else as a hermit king who is nothing more than a latter-day Pol Pot.

The faction number is a question of personal preference. Honestly, it’s the multiplicity of factions that makes Game of Thrones interesting to me. I regretted the small roles of the Martells (Dorne) and the Tyrells (the Reach) in the television adaption of A Song of Ice and Fire, as well as the absence of the Young Griff and his Golden Company. I also think Vikings became a better show starting with the invasion of Frankia.

I keep returning to the question of blood legitimation because, even today, royalist narratives in places like Russia turn on actual pretenders, not just anyone who seems fit to rule. Why bring back the imperial tradition at all if his goal is simply to install himself as an authoritarian leader? Sun Yat-Sen did that without reference to previous dynasties. And traditionally, strong men have cared very much about the rituals that conveyed both their political and spiritual legitimacy. It’s why Charlemagne sought the mantle of Holy Roman Emperor and rightist dictators in Europe repeatedly positioned themselves as monarchists during the 1930s.

I’m making precisely the argument that Yang can dictate terms to a puppet emperor. I don’t agree with your conclusion that his personality type is necessarily so advanced in its narcissism that there would be no alternative but for him to have pursued titular as well as de facto leadership, especially if he perceived that human society on Earth was doomed and needed to get aboard Unity.
It’s worth asking whether a lot of people on Earth believed in the viability of the Unity mission. They might have agreed that the Earth was dying, but not about precisely when it would die, what it would mean for their own physical well-being, or whether Unity was all but guaranteed to burn up on leaving orbit.

In my fiction, national sponsors come and go, providing yet another reason why particular leaders might not have made it to the final cut of the crew.

Yang was the Golden Emperor’s security chief. Probably equivalent to a People’s Liberation Army general, which means that he wielded a great deal of political power. Santiago was a member of Yang’s security staff on Unity but the head of her own survivalist gang. It was clear that she was already a right-wing nutjob well ahead of time. In my fiction, she plays a role in the Second Civil War. Later, she gradually realizes that there is a growing rift between people like herself, who consider survivalism to have genuine philosophical dimensions, and Holnists, who are basically immoral epicureans living out a Viking fantasy.

Santiago’s dialogue is bad because, at times, it is not good English. The writers absolutely did stumble there.

Zhakarov becomes more interesting if his faction determines to organize itself as an academic institution and his backstory is larded to include serious conflict with anti-science types.

Roshann Cobb, like Oscar van de Graaf, pays his way aboard. Aleigha Cohen and Tamineh Pahlavi are medical prodigies who would logically have been selected for that reason, not to mention their youth and fitness. J.T. Marsh is effectively a mid-level manager, but makes sense given his skill set and the particular role assigned to him, which amounts to scout.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 18, 2017, 03:14:25 AM
You are correct that the original seven factions cover so much ground so well that they make many custom factions seem excessively narrow or inherently duplicative by comparison. That’s a huge testament to the design work of Brian Reynolds, which clearly stood the test of time.

I guess.  Do you happen to have any sources for how much of the design work he personally did?  Sure he gets the top title credit, and I'm sure he did way more than Sid Meier, who is just the ongoing franchise name.  But that doesn't imply to me, that Brian Reynolds single handedly designed the 7 factions and did the work to bring them to life.  I'd have to read some accounts that he actually did the heavy lifting, as opposed to having a team dream it up.

Issues of crediting and team dynamics were a big deal back then.

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And traditionally, strong men have cared very much about the rituals that conveyed both their political and spiritual legitimacy.

Sure you can care about rituals, as expressions of your power, when you control the rituals.  Stalin, Hitler, Mao, they all did it.  Big banners of the leader, portraits of the leader in homes and businesses, public pageants, etc.  Heck maybe it's the fun of being that kind of leader.  [Sleezebag] would love it!

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I’m making precisely the argument that Yang can dictate terms to a puppet emperor. I don’t agree with your conclusion that his personality type is necessarily so advanced in its narcissism that there would be no alternative but for him to have pursued titular as well as de facto leadership, especially if he perceived that human society on Earth was doomed and needed to get aboard Unity.

I don't buy it because looking at Mao in The Cultural Revolution, he nearly had anyone killed who disagreed with him on economic policy.  You are assuming the titular leader is weak and can have terms dictated to.  I don't think running a country like China selects for weak titular leaders.  The actual historical examples are people like Mao, or imperial dynasties being summarily deposed because they are irrelevant to modern concerns.  If Yang is not top dog, then who was so strong as to have power over him?  And why did that person not choose to step onto the Unity?

Reminds me very much of arguments about God making the universe.  Well who made that God?  Who is the final authority, where does the buck stop?

Why would Yang need to hide his power, at all?  Only if someone is more powerful than him.  In real life, Deng Xiaoping did a good job surviving Mao's regime.  Mao was the ultimate force that had to be survived.  You don't puppet Mao; you find a way to stay out of Mao's crosshairs, to outlast him.

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It’s worth asking whether a lot of people on Earth believed in the viability of the Unity mission. They might have agreed that the Earth was dying, but not about precisely when it would die, what it would mean for their own physical well-being, or whether Unity was all but guaranteed to burn up on leaving orbit.

I think we get to the point where if we stare at it, the whole thing falls apart.  The solar system has resources, Alpha Centauri is awfully far away.  If you can build the Unity, surely you have some experience with flight around the solar system.  So things like whether rockets blow up on launch pads are known.

I could see not wanting to "go cryo" for a long journey.  Might give some leaders the heebie jeebies, and over such a long haul, things definitely could go wrong.  But I suspect that other world leaders would be more daring and want to take the chance, thinking that Earth is likely finished.

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Later, she gradually realizes that there is a growing rift between people like herself, who consider survivalism to have genuine philosophical dimensions, and Holnists, who are basically immoral epicureans living out a Viking fantasy.

Sounds like the South Park episode where 3 factions of Atheists are fighting each other in the far future.  Cartman has to save them all.  I think it may have involved a PlayStation.

In real life, I have a conservative friend of mine who voted for [Sleezebag].  Not because he likes [Sleezebag]; he saw it as   analogous to allying with Stalin in order to defeat Hitler.  For him, Hillary was Hitler.  Whatever; even if I don't share his politics, he had better reasoning for that than most.  For instance he's a committed anti-abortion protester, so there were planks of Hillary's platform that he absolutely couldn't abide.

The point of bringing this up, is I think the "hair splitting" falls by the wayside, when the field of action has limited options upon it.  A democratic election process is artificial, I admit.  But I wonder if real life freeform alliances may have analogues.  You can only have so many friends and enemies in a theater of combat, then you have to choose sides.

On the other hand, the Catholic and Eastern Orthodox churches often hated each other more than other non-Christian religions.  'Cuz they were the inheritors of the poles of the Roman empire.  What you can get in a spat about, depends on how many resources you're controlling.  How many angels can dance on the head of a pin?



Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 18, 2017, 04:58:20 AM
I recall a podcast some years ago by a group called Three Moves Ahead. Episode 134, unless my Google-fu has failed me. Reynolds discusses coming up with the factions while listening to the soundtrack for Les Miserables.

Your remarks on ritual imply that you believe these things are done for their own sake. They are not. They are performed for the benefit of the audience.

There have been many cases in history where leaders with theoretically absolute power are weak enough to be made puppets. Tsar Nicholas is among the best examples. He responded to the suggestions of his wife, who in turn was influenced by the monk Rasputin. During the Second World War, a case can be made that Emperor Hirohito was also at the mercy of certain officers. For procedural reasons, Putin stepped back from the Russian presidency for a number of years before resuming that post, mostly for the benefit of outside observers of Russian politics. In practice, he was considered never to have given up his hold on power.

Yang would need to hide his power to sustain the impression that the emperor is the true power behind the throne. The idea here is that Yang could stymie potential adversaries by using the symbolism of imperial patronage to his advantage. Remember that the situation in Golden China was unstable, so it is possible that Yang cannot directly eliminate all of his opponents. The man is crafty, yes, but not omnipotent.

I address the depletion of the resources in our solar system in my fiction. War is a simple answer.

I think the likelihood of world leaders appearing on the Unity depends a good deal on how many countries are left standing when the smoke clears. Remember that global leaders wouldn’t necessarily be in a good spot for selection as crew.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 18, 2017, 07:59:30 AM
Your remarks on ritual imply that you believe these things are done for their own sake.

Not really, that would just be your interpretation of whatever I said.  I don't have time to unpack everything I know about human cultures.  Let's put it this way, I have a B.A. in Sociocultural Anthropology.

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There have been many cases in history where leaders with theoretically absolute power are weak enough to be made puppets. Tsar Nicholas is among the best examples.

Hereditary monarchies don't put the best people in charge.  Growing political power out of the barrel of a gun, does, at least as far as making others obey is concerned.  Can be pretty crap for administrating the country though.  The 20th century is pretty much that model.  I see no reason why anyone would ever return to antiquated notions of bloodline monarchies.  What you'd really have is ruthless people seizing power.  If there are too many strong leaders, some die.  Like Trotsky.

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During the Second World War, a case can be made that Emperor Hirohito was also at the mercy of certain officers.

As I said above, the existence of an Emperor at all, is a throwback to a time that was long gone.  Hardly shocking that he had no real power.  What you'd need to explain, is why on an apocalyptic Earth, anyone would newly constitute this sort of ridiculous hereditary tomfoolery.  "Our ancestors were stupid" explains a lot of the past, but it doesn't hold up when we've got a century of leaders doing things other ways.  Hitler, Stalin, Mao, Pol Pot, Ida Amin, Fidel Castro, Suharto, Saddam Hussein... what's not clear about the pattern?

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For procedural reasons, Putin stepped back from the Russian presidency for a number of years before resuming that post, mostly for the benefit of outside observers of Russian politics. In practice, he was considered never to have given up his hold on power.

I'm not aware of anyone who was fooled.  Maybe ignorant people who don't know anything about politics or history and would be fooled by anything.  Certainly not Russians!

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Yang would need to hide his power to sustain the impression that the emperor is the true power behind the throne. The idea here is that Yang could stymie potential adversaries by using the symbolism of imperial patronage to his advantage. Remember that the situation in Golden China was unstable, so it is possible that Yang cannot directly eliminate all of his opponents. The man is crafty, yes, but not omnipotent.

Stalin directly eliminated all of his opponents.  Mao came very close to that model, although he used denunciation and reprogramming extensively as well.  The Nazis had The Night of the Long Knives (https://en.wikipedia.org/wiki/Night_of_the_Long_Knives).  Hey, in Roman times if half the Senate didn't like the other half, they murdered them.  This is an old thing!  I just am not seeing the world where Yang has any incentive to hold back.  He comes from a class of persons who are not squeamish about such things, and who are awfully successful at carrying them out.  Yang is a known security spook; why wouldn't he throw his opponents into the back of a gas van and call it a day?


I think it is worth quoting one section of that Wikipedia article about the Nazis.  Just to show how unvarnished these men were about killing the opposition.

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No one in the SA spoke more loudly for "a continuation of the German revolution", as one prominent stormtrooper put it, than Röhm. Röhm, as one of the earliest members of the Nazi Party, had participated in the Munich Beer Hall Putsch, an attempt by Hitler to seize power by force in 1923. A combat veteran of World War I, Röhm had recently boasted that he would execute 12 men in retaliation for the killing of any stormtrooper.[12] Röhm saw violence as a means to political ends. He took seriously the socialist promise of National Socialism, and demanded that Hitler and the other party leaders initiate wide-ranging socialist reform in Germany.

This is from the guy who lost, who got purged / murdered.  His claim to fame was beating up Communists in the street.  It was useful to the Nazis until it wasn't useful to Hitler anymore.


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Remember that global leaders wouldn’t necessarily be in a good spot for selection as crew.

Why?  For autocratic countries, they'd easily be at the head of the line.  Nor am I seeing the UN enforcing a lot of selection discipline if the Earth is about to be toast.

It would take a lot of warfare to exhaust the resources of the solar system.  Basically WMDs ruining every available surface.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Bearu on January 19, 2017, 02:40:42 AM
Of course he's crafty: he manipulated his way into he ship and command staff in the first place.

I don't see the tension between playing a behind-the-scenes role in which he is still the power behind the Chinese throne and then assuming direct leadership of a faction only once he is on Chiron. It might work better if we knew that China didn't have an imperial tradition, but they do, and there was presumably no way for Yang to masquerade. His strong willpower would not be an asset there; he'd have had to defer to an actual blood claimant.

Yang is narcissistic, but I sense that he wants to be obeyed more than worshipped. Remember that he nerve staples people; the drones would scarcely know who he is.
The official psychological profile for Yang indicates he possessed a "near perfect balance" on the psychological axis for the ship manifest. The ability to possess a psychological profile of the same caliber requires a significant level of manipulation unless the tests arise from a casual source.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 19, 2017, 06:10:46 AM
unless the tests arise from a casual source.

"casual source" meaning what?  That the tests are not taken very seriously by those who administrate them?  That they are empty rituals?  That they don't actually have much diagnostic utility?  That the results are not and in practice cannot be objectively verified and enforced, merely interpreted by people who choose what to believe about them?  In my Skeptics group in Asheville we've actually had debates about this sort of thing, for instance when discussing the Myers Briggs Type Indicator and other psychological test inventories.

Anyways Yang hacking a test, yeah totally doable.  We have a guy in our Skeptics group who is trained to make a polygraph say anything he wants it to say.  He has a security background, but he's a lot nicer than Yang.  He's also played SMAC!

Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 21, 2017, 09:52:04 PM
Quote from: bvanevery
Hereditary monarchies don't put the best people in charge.  Growing political power out of the barrel of a gun, does, at least as far as making others obey is concerned.  Can be pretty crap for administrating the country though.  The 20th century is pretty much that model.  I see no reason why anyone would ever return to antiquated notions of bloodline monarchies.  What you'd really have is ruthless people seizing power.  If there are too many strong leaders, some die.  Like Trotsky.

As I said above, the existence of an Emperor at all, is a throwback to a time that was long gone.  Hardly shocking that he had no real power.  What you'd need to explain, is why on an apocalyptic Earth, anyone would newly constitute this sort of ridiculous hereditary tomfoolery.  "Our ancestors were stupid" explains a lot of the past, but it doesn't hold up when we've got a century of leaders doing things other ways.  Hitler, Stalin, Mao, Pol Pot, Ida Amin, Fidel Castro, Suharto, Saddam Hussein... what's not clear about the pattern?

The original point of disagreement was over whether there are historical examples of rulers with great personal power who had weak personalities and were prone to manipulation by others.

By the time Yang comes around, China is presumably in a shambles. People are frightened of the future and nostalgic for the past. They aren’t going to readily identify with just one more strongman, but somebody with an appealing message, packaged in a way that readily evokes a tradition that might associate with a time when their country was strong, might get a lot of traction. This approach wouldn’t forsake the gun – it would just dress it up.

Many of the leaders whom you described used a particular set of values to frame their thuggish behavior in terms that people might find more acceptable. Saddam Hussein in particular regularly compared himself with Saladin because he wanted people to draw a direct line between his current leadership and an era of Arab greatness. Idi Amin festooned himself with various unearned titles for the same reason and even built a massive statue of Hitler.

It seems like you’re asking, “Why wouldn’t Yang just murder every last person who said no?” And my response is, because it’s easier to catch flies with honey and a swatter than it is to catch them with a swatter alone.

Quote from: bvanevery
I'm not aware of anyone who was fooled.  Maybe ignorant people who don't know anything about politics or history and would be fooled by anything.  Certainly not Russians!

Supporters of those kinds of regimes want to be “in on the ruse,” so to speak. It’s the same reason that [Sleezebag] supporters mined YouTube archives for evidence that our new president gesticulates wildly with his hands – so they could prop up a narrative that [Sleezebag] doesn’t make fun of the disabled. It starts with an old phrase made famous by Fox Mulder: “I want to believe.” So scams like that one flourish. I don’t believe that you would suspect that Putin created such an arrangement for no good reason.

Quote from: bvanevery
Stalin directly eliminated all of his opponents.  Mao came very close to that model, although he used denunciation and reprogramming extensively as well.  The Nazis had The Night of the Long Knives.  Hey, in Roman times if half the Senate didn't like the other half, they murdered them.  This is an old thing!  I just am not seeing the world where Yang has any incentive to hold back.  He comes from a class of persons who are not squeamish about such things, and who are awfully successful at carrying them out.  Yang is a known security spook; why wouldn't he throw his opponents into the back of a gas van and call it a day?

No, he didn’t. He used organs like the Communist Party to influence the career trajectories of potential competitors. He imprisoned and killed many people, but others were out-maneuvered in the state bureaucracy or in multilateral institutions dominated by the Soviets and their puppets.

The simple answer is, “He would kill everyone he could.” But there are always some people that can’t be killed. So you use other means to deal with them.

We just seem to have very different visions of who Yang is, personally. You see him as an individual who would stop at nothing to hold a very visible position of power. I think he would be content to be remote from people.

Quote from: bvanevery
I think it is worth quoting one section of that Wikipedia article about the Nazis.  Just to show how unvarnished these men were about killing the opposition.

You’re confusing use of violence with a particular kind of strategy. The idea that Yang suborns the emperor doesn’t presume he gives up assassinating his enemies or imprisoning malcontents. It’s that he considers the emperor a useful front that lets him help people convince themselves that they are participating in virtuous tradition rather than accepting the rule of yet another strongman.

Quote from: bvanevery
Why?  For autocratic countries, they'd easily be at the head of the line.  Nor am I seeing the UN enforcing a lot of selection discipline if the Earth is about to be toast.

I’m guessing that a significant percentage of world leaders today would be poor candidates for the physical rigors of space travel and long-term sedation. I also think the mission’s low odds of success would be factored against them. People may be betting that there will be other, safer ways to flee Earth or avert global catastrophe.

Quote from: bvanevery
It would take a lot of warfare to exhaust the resources of the solar system.  Basically WMDs ruining every available surface.

That, or the problems on Earth being so urgent that there isn’t time for large-scale terraforming of dead worlds. But yes, my fiction does presuppose that man settled the solar system to a certain extent – especially the inner solar system.

Quote from: bvanevery
"casual source" meaning what?  That the tests are not taken very seriously by those who administrate them?  That they are empty rituals?  That they don't actually have much diagnostic utility?  That the results are not and in practice cannot be objectively verified and enforced, merely interpreted by people who choose what to believe about them?  In my Skeptics group in Asheville we've actually had debates about this sort of thing, for instance when discussing the Myers Briggs Type Indicator and other psychological test inventories.

I think that’s what he meant, yes. The question is, are the tests to which you and I are ordinarily subjected by prospective employers equivalent to the batteries of evaluation that crew members would be put under by, say, NASA? A polygraph test is only one of several kinds that can be administered.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 22, 2017, 08:15:18 AM
It seems like you’re asking, “Why wouldn’t Yang just murder every last person who said no?” And my response is, because it’s easier to catch flies with honey and a swatter than it is to catch them with a swatter alone.

Why do you think there's anything about his character as portrayed in SMAC that makes him a sweet talker?  Cult leader, philosophical, "sayings of Mao" kind of guy, essayist, sure.  Not seeing the sweet talker.  "What do I care for your suffering?"

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We just seem to have very different visions of who Yang is, personally. You see him as an individual who would stop at nothing to hold a very visible position of power. I think he would be content to be remote from people.

And what's more true to the materials actually presented in the game?

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You’re confusing use of violence with a particular kind of strategy. The idea that Yang suborns the emperor doesn’t presume he gives up assassinating his enemies or imprisoning malcontents. It’s that he considers the emperor a useful front that lets him help people convince themselves that they are participating in virtuous tradition rather than accepting the rule of yet another strongman.

There's nothing presented in SMAC that portrays him as interested in subterfuge.  You are adding this.  He's clearly into obedience, control, genetic reengineering, and societal programming.  He talks about nihilism and spirituality; it's difficult to know what his sincere views on spirituality actually are.

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I also think the mission’s low odds of success would be factored against them.

Not seeing the "low odds of success", frankly.  They built a big ship.  That's predicated on shipping experience in the solar system.

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People may be betting that there will be other, safer ways to flee Earth or avert global catastrophe.

How many despots are dumb enough to believe that??  They're causing a lot of the problems, they know how power and wars really work on Earth.  Can't take a genius to say, hey, we're heading for deep doodoo here.

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That, or the problems on Earth being so urgent that there isn’t time for large-scale terraforming of dead worlds.

You don't have to terraform dead worlds.  People can live in orbital habs.   Firaxis might not have even thought about "Hey, what about the solar system?" when they designed the game.  Or did and ignored it.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 25, 2017, 12:50:06 AM
Quote from: bvanevery
Why do you think there's anything about his character as portrayed in SMAC that makes him a sweet talker?  Cult leader, philosophical, "sayings of Mao" kind of guy, essayist, sure.  Not seeing the sweet talker.  "What do I care for your suffering?"

First of all, there’s a huge difference between proposing that Yang will use different tools to achieve his goals and proposing that he isn’t ruthless.

Above all else, Yang is practical. He is quite willing to use mass murder when it suits, but even for a dictator, mass murder is not exactly the best tool for all occasions. No successful dictator in history used murder, bloody murder, and nothing but murder to pursue power. All engaged in various legitimation ceremonies, usually linked to their role as the champion of a certain ideology.

Quote from: bvanevery
And what's more true to the materials actually presented in the game?

It’s already been pointed out that the materials actually presented in the game are what I am defending. They present Yang as the Emperor’s head of security. He is not the ruler of all China.

Quote from: bvanevery
There's nothing presented in SMAC that portrays him as interested in subterfuge.  You are adding this.  He's clearly into obedience, control, genetic reengineering, and societal programming.  He talks about nihilism and spirituality; it's difficult to know what his sincere views on spirituality actually are.

Subterfuge is “deceit used in order to achieve one’s goal.” His original psych profile on the game website very clearly indicates that he manipulated his evaluator. Yang is also closely associated with the Chinese philosophy of legalism, which proposes that a ruler should use subterfuge as a tool of governance.

Quote from: bvanevery
Not seeing the "low odds of success", frankly.  They built a big ship.  That's predicated on shipping experience in the solar system.
For a trip that requires automation to a level until then unprecedented. And that’s before accounting distance, the effects of attendant cold sleep on the crew, and (in my fiction) the known bad end of the previous mission.

Quote from: bvanevery
How many despots are dumb enough to believe that??  They're causing a lot of the problems, they know how power and wars really work on Earth.  Can't take a genius to say, hey, we're heading for deep doodoo here.
Men of incredible power are unusually good at the game of self-deceit. It’s also not exactly clear how many lifetimes it will take for Earth to fail completely. Leads of whole nations may calculate that they cannot really empathize with imagined future generations enough to risk their own hides for them.

Quote from: bvanevery
You don't have to terraform dead worlds.  People can live in orbital habs.   Firaxis might not have even thought about "Hey, what about the solar system?" when they designed the game.  Or did and ignored it.

Yes, orbital habs are probably a thing. Yet they are far more easily destroyed than whole worlds.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: ComradeCrimson on January 25, 2017, 02:07:03 AM
Just wanted to say I've quite enjoyed reading your guys thorough debate. I find Alpha Centauri has to be one of the most prolific games of the 90's, as stated a time capsule of what was thought to be a potential tomorrow, and a comparison to the social problems and issues of the time.

Also, I've yet to receive a reply from Princess Foundry. Just figuring to mention that, if you are still interested in me voicing stuff for this.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 25, 2017, 04:07:52 AM
Thanks. It's been quite a bit of fun.

I'd love more feedback on the custom faction ideas discussed here, whether the Wheeler Raiders, the Hunters of Chiron, the Human Ascendancy, the Tribe, the Dreamers of Chiron, the Honored Dead, the Glory, or the New Two Thousand.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 25, 2017, 04:09:49 AM
His original psych profile on the game website very clearly indicates that he manipulated his evaluator.

I guess you're going to make me go look at the teeny, tiny amount of background material presented about him during the course of a regular game.  As opposed to the vast swath of quotes that primarily define him as a player plays the game.

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Yang is also closely associated with the Chinese philosophy of legalism, which proposes that a ruler should use subterfuge as a tool of governance.

You say this but why is a Western audience supposed to know anything about it?  It's not like the game says "Yang is a proponent of legalism."  Rather, you figure it's part of his backstory, even though it isn't stated anywhere.  Maybe after I've looked at all of Yang's game materials more closely again, I'll make the stronger claim that you're flat out making this up / inserting it.  That it isn't actually there or stated anywhere, that you interpret Yang in this manner.  Which might not be completely unfair and no evidence may be provided to the contrary, but it comes off a lot like someone saying, "Gandalf is this and this and that."  Really?  Where is it in the book?  How would a reader know it?

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Quote from: bvanevery
Not seeing the "low odds of success", frankly.  They built a big ship.  That's predicated on shipping experience in the solar system.
For a trip that requires automation to a level until then unprecedented.

I suppose you think they zipped to Mars in a day?  That's not hard sci-fi.

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Leads of whole nations may calculate that they cannot really empathize with imagined future generations enough to risk their own hides for them.

Getting off-world is not about risking one's hide for someone else!  It's about saving your own bacon, if you think Earth is doomed.

Quote from: bvanevery

Yes, orbital habs are probably a thing. Yet they are far more easily destroyed than whole worlds.

I dunno, if destroyed = rendered uninhabitable for a generation, it's not that tough to destroy a world.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 26, 2017, 12:26:09 AM
Quote from: bvanevery
I guess you're going to make me go look at the teeny, tiny amount of background material presented about him during the course of a regular game.  As opposed to the vast swath of quotes that primarily define him as a player plays the game.

Kindly drop the attitude.

One of the joys of the 1990s and early 2000s was the world-building material that accompanied games such as Alpha Centauri, StarCraft, and Command & Conquer. It represented a significant investment of time and care on the part of game designers. Speaking only for myself, that material, which included a lengthy piece of fiction published in the instruction manual and later continued on the official SMAC website, enhanced my enjoyment of the game by adding depth to the factions.

Quote from: bvanevery
You say this but why is a Western audience supposed to know anything about it?  It's not like the game says "Yang is a proponent of legalism."  Rather, you figure it's part of his backstory, even though it isn't stated anywhere.  Maybe after I've looked at all of Yang's game materials more closely again, I'll make the stronger claim that you're flat out making this up / inserting it.  That it isn't actually there or stated anywhere, that you interpret Yang in this manner.  Which might not be completely unfair and no evidence may be provided to the contrary, but it comes off a lot like someone saying, "Gandalf is this and this and that."  Really?  Where is it in the book?  How would a reader know it?

You're right. I misremembered. Neither the instruction manual nor the Yang bio on SMAC's website refer to legalism. This was apparently a popular conclusion drawn by the fan base after the game's release. Echoes of it appear on the Civilization Wiki, the "Paean to SMAC" blog (which engages in a partial reimagining of some factions, to be sure), the game's Wikipedia page, and including what I take to be an official GURPS RPG adaptation from late 2002 that includes a one-word reference to the philosophy among Yang's character skills.

I think the reference to Legalism gives Yang some needed depth. The real question is whether collectivism and authoritarianism are ideologies on the same level as environmentalism and capitalism, or just methods of social organization that can be laid atop most ideologies -- in which case Yang would benefit from a unique ideology of his own.

Quote from: bvanevery
I suppose you think they zipped to Mars in a day?  That's not hard sci-fi.

I think the first manned expedition outside the Sol System would be regarded as far more challenging than missions to Mars, which would not involve hibernation of the same duration.

Quote from: bvanevery
Getting off-world is not about risking one's hide for someone else!  It's about saving your own bacon, if you think Earth is doomed.

Not if you believe that it will be three, four, five, or six lifetimes before the world finally ends. "To rule in Hell..."

Quote from: bvranevery
I dunno, if destroyed = rendered uninhabitable for a generation, it's not that tough to destroy a world.

No, it isn't. And it's even easier to destroy a hab.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 26, 2017, 04:53:22 AM
You're right. I misremembered. Neither the instruction manual nor the Yang bio on SMAC's website refer to legalism. This was apparently a popular conclusion drawn by the fan base after the game's release. Echoes of it appear on the Civilization Wiki, the "Paean to SMAC" blog (which engages in a partial reimagining of some factions, to be sure), the game's Wikipedia page, and including what I take to be an official GURPS RPG adaptation from late 2002 that includes a one-word reference to the philosophy among Yang's character skills.

Interesting to know.  It might be frustrating for a fan base to arrive at ideas, only to have authors or screenwriters squash / eliminate them when finally designating a canon.  Not that SMAC has this problem; I'm thinking of Star Wars or Star Trek fans.  Not that I've followed their fandoms enough to know what their community harrunges might be.  I've had a rather solo experience of sci-fi, which tends to orient me towards "the materials as presented".

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I think the reference to Legalism gives Yang some needed depth.

All the faction leaders can benefit from more depth.  SMAC is a good effort for a game of its time and genre, but it isn't Game of Thrones.  Consider the writing and acting resources dedicated to each and it's pretty clear why character depth is going to fall short.  Isn't it interesting that it's the only 4X TBS I can think of, that has any character depth at all?  And that this hasn't changed in the 18 years since its release.

I'd say SMAC offers a fair amount of philosophical depth, quoting so may various philosophers, and allowing the main characters to be mouthpieces of certain philosophies.  Yang expounds on death, nihilism, and collectivism a lot.  But I think we're realizing in this debate, that philosophical depth does not equate to character depth.  The cognitive dissonance of this can be seen when doing diplomacy with Yang.  Yes it's cool that the faction leaders have any depth at all when doing diplomacy, but compared to the level of nuance Yang displays in his quotes and passages, interacting with "Yang your enemy" can be quite jarring as to how straightforward he is. 

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The real question is whether collectivism and authoritarianism are ideologies on the same level as environmentalism and capitalism, or just methods of social organization that can be laid atop most ideologies -- in which case Yang would benefit from a unique ideology of his own.

I'm inclined to see the Communist version of collectivism as a distinct ideology, but that in practice wasn't much implemented.  Instead, the actual Communist regimes have been authoritarian, with the State and the Communist Party becoming the new ladder by which to dominate everything.  There's even a term for this... can't remember it, would have to pore over wiki pages about Socialism again to find it.  The wikipedia entry on Statism (https://en.wikipedia.org/wiki/Statism) seems relevant to these musings in general, such as whether Authoritarianism or Fascism are ideologies.

Quote
Quote from: bvanevery
I suppose you think they zipped to Mars in a day?  That's not hard sci-fi.

I think the first manned expedition outside the Sol System would be regarded as far more challenging than missions to Mars, which would not involve hibernation of the same duration.

I think those of us who have been paying attention to harder sci-fi since "2001: A Space Odyssey", have known that it takes a few years to hibernate your way around our solar system.  A few years vs. many more years would seem to be mainly about the number of things that can go wrong meanwhile.  Isn't it lucky for SMAC that they didn't get damaged until they were nearing final destination?  Not really a good reason to expect that, as opposed to getting nailed by micrometeorites between star systems.  If you've figured out how to hibernate your way around The Solar System without getting killed, you've solved a lot of problems.  I don't think "far" more challenging is accurate.

Sorta like arguing ocean-worthiness vs. Trans-Atlantic voyages.

Quote
Quote from: bvanevery
Getting off-world is not about risking one's hide for someone else!  It's about saving your own bacon, if you think Earth is doomed.

Not if you believe that it will be three, four, five, or six lifetimes before the world finally ends. "To rule in Hell..."

And why would they believe they had that long?  The cutscene for The Planetary Datalinks indicates that the USA became a rather un-free place, big on information control.  That would seem to be a weatherbell of the whole world getting ready to go <POOF> frankly.  I'm supposing that the Unity still got built and launched as the USA was turning despotic.  That Unity was built in response to a crisis, and not when everything was peaches and rosy.  "Earth is turning to crap" is the premise of the opening cutscene of SMAC. 
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 27, 2017, 02:26:17 AM
Quote from: bvanevery
Interesting to know.  It might be frustrating for a fan base to arrive at ideas, only to have authors or screenwriters squash / eliminate them when finally designating a canon.  Not that SMAC has this problem; I'm thinking of Star Wars or Star Trek fans.  Not that I've followed their fandoms enough to know what their community harrunges might be.  I've had a rather solo experience of sci-fi, which tends to orient me towards "the materials as presented".

I think the big issue around Star Wars is that the prequels filled in too many of the intriguing blanks that gave the Original Series its strong character, along with some of the flavor that was the "payoff" for being a Star Wars nerd of the early 1990s. (For example, I seem to recall that the Boba Fett of this era was radically different than the character depicted in Attack of the Clones.) Later, the fan base reacted negatively again to the Walt Disney Company's decision to revisit and redefine the canon.

Star Trek doesn't face quite the same problem because the writers more comfortably dip into alternate timelines, effectively allowing everybody to do their own thing.

I think that Alpha Centauri requires a bit of rework to really flesh out faction distinctiveness. As you point out, it also requires modification to suit the context of a politico-military simulation.

Quote from: bvanevery
All the faction leaders can benefit from more depth.  SMAC is a good effort for a game of its time and genre, but it isn't Game of Thrones.  Consider the writing and acting resources dedicated to each and it's pretty clear why character depth is going to fall short.  Isn't it interesting that it's the only 4X TBS I can think of, that has any character depth at all?  And that this hasn't changed in the 18 years since its release.

Agreed. Although other games from around the same time, namely the two I mentioned, achieved similar feats. StarCraft went on to become a much more significant cultural phenomenon.

Quote from: bvanevery
I'd say SMAC offers a fair amount of philosophical depth, quoting so may various philosophers, and allowing the main characters to be mouthpieces of certain philosophies.  Yang expounds on death, nihilism, and collectivism a lot.  But I think we're realizing in this debate, that philosophical depth does not equate to character depth.  The cognitive dissonance of this can be seen when doing diplomacy with Yang.  Yes it's cool that the faction leaders have any depth at all when doing diplomacy, but compared to the level of nuance Yang displays in his quotes and passages, interacting with "Yang your enemy" can be quite jarring as to how straightforward he is.

Without a doubt.

For my money, the best question to ask of the material is: what other factions remain to be explored. Thorn's faction, The Tribe, is probably the most fully-realized and compelling vision. People struggle today with living in the world. Irony of ironies: the faction called "Tribe" is all about civics.

I've probably badly subverted Lal, since in my games he is the consummate bureaucrat rather than a luminary on the dangers of illiberalism.

The Hunters appeal to me as a meditation on masculinity, even if they have an ecological and physiological dimension that is similar to both the Gaians and Spartans.

Quote from: bvanevery
I'm inclined to see the Communist version of collectivism as a distinct ideology, but that in practice wasn't much implemented.  Instead, the actual Communist regimes have been authoritarian, with the State and the Communist Party becoming the new ladder by which to dominate everything.  There's even a term for this... can't remember it, would have to pore over wiki pages about Socialism again to find it.  The wikipedia entry on Statism seems relevant to these musings in general, such as whether Authoritarianism or Fascism are ideologies.

You are correct that the game had no true Communist, unless we count Yang. I suppose that he might be called a subversion. If he is a Legalist, then the Communism angle is lost entirely. All Communist regimes must technically be authoritarian; the question is when the dictatorship of the proletariat can end.

It was interesting to me that the game excluded an explicitly feudal faction, although it would be the default start for most. Hence my efforts with the Novo Estado.

Quote from: bvanevery
Sorta like arguing ocean-worthiness vs. Trans-Atlantic voyages.

I look at a universe like that depicted in The Expanse. No need for cold sleep anymore for voyages within the Solar System. Certainly not for more than a week, at most.

Quote from: bvanevery
And why would they believe they had that long?  The cutscene for The Planetary Datalinks indicates that the USA became a rather un-free place, big on information control.  That would seem to be a weatherbell of the whole world getting ready to go <POOF> frankly.  I'm supposing that the Unity still got built and launched as the USA was turning despotic.  That Unity was built in response to a crisis, and not when everything was peaches and rosy.  "Earth is turning to crap" is the premise of the opening cutscene of SMAC.

Plenty of people live in awful conditions like that depicted in the opening cutscene credits for years or even lifetimes.

To be quite fair, I assume a much longer period of decline and disaster on Earth.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 27, 2017, 08:21:42 PM
Plenty of people live in awful conditions like that depicted in the opening cutscene credits for years or even lifetimes.

Well you have to / really should make allowance for SMAC's budget, as far as what they're trying to get across in the beginning of the opening cutscene.  Cue SMAC music:

Ya da yaa, ya da ya ya, cheap stuff...
Ya da yaa, ya da ya da, bud-get...
Ya da yaa, ya da ya da, Space Shuttle...
Ya da yaa, YAA Ya Ya, da Third World that's-what-it-all-is...
Third World!
Third World.
Third World?
Third World...

So do you buy their cheap montage that "the world is turning to s**t" or don't you?  If you do, then I think you have to assume the leaders are buying it too.  I mean people are flying on SPACE SHUTTLES AAAARGH!!!  Has to be an apocalypse around the corner.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 27, 2017, 08:25:01 PM
In many Third World countries, "things have turned to [poop]." That doesn't mean the leaders are necessarily jumping ship: they often live insulated from the misery they have created.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 27, 2017, 08:38:07 PM
Yes yes yes DO YOU BELIEVE that they launched Unity FOR A REASON or not?
If you believe it, leaders of the neo-Third World have a reason to believe it too.
It's that simple.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Buster's Uncle on January 27, 2017, 09:44:15 PM
The nation leaders on Earth were already on top - I don't see them rolling the dice for a trip to Planet X, short of fleeing a coup.  It's just not human nature, end of the world coming or not...
Title: Re: New Custom Faction: Wheeler Raiders
Post by: ComradeCrimson on January 27, 2017, 10:19:44 PM
It also comes to stand that, just because you were a leader on Earth, does not mean you stay a leader upon arrival of Chiron. The faction leaders of SMAC/SMACX are the results of highly popular or cunning individuals who knew how to manipulate power fairly well beyond a national scale. For instance, Sister Miriam was an almost messiah like figure as far as I am aware, prior her entry into the UNITY program as well as a person who had a great grasp on social behaviour and science; a person who effectively outpaced most leaders. And Lal for instance, is the closest thing to a governmental body from Earth still propagated, himself being the last UN head secretary, and therefore far higher in rank in this instance than any national leader due to the nature of the mission.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 27, 2017, 10:42:00 PM
Well I guess this debate has been instructive in that people will find a way to believe anything, and retcon it, if they are sufficiently vested in their own vision of "what happened".  My idea of a lot of world leaders is people jumping off the Titanic.  The kind of guy who shoves his way onto the lifeboat, damn the whole "women and children first" thing.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Buster's Uncle on January 27, 2017, 10:52:31 PM
...If I was looking to live forever, I wouldn't run for President.  Too much of a target, the President...
Title: Re: New Custom Faction: Wheeler Raiders
Post by: ComradeCrimson on January 28, 2017, 06:49:53 AM
...If I was looking to live forever, I wouldn't run for President.  Too much of a target, the President...

Its also a good way to go grey fast. All that stress being a national leader and dealing with national politics; there's a reason Obama booked a vacation right as soon as he left office. Don't blame the man one bit.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on January 28, 2017, 08:49:30 PM
A lot of people blame Presidents for taking vacations while they're in office for some reason.  Maybe they have no clue that it ain't exactly punching a clock for your shift.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 29, 2017, 05:02:38 PM
Quote from: bvanevery
Yes yes yes DO YOU BELIEVE that they launched Unity FOR A REASON or not?
If you believe it, leaders of the neo-Third World have a reason to believe it too.
It's that simple.

I believe that some actors on Earth did so. Others withdrew, attempted to sabotage the mission, or tried to profit from it notwithstanding their conviction that it would fail spectacularly.

It comes down to the question of timelines. If we suppose that Earth is doomed to an Extinction Event within the span of one lifetime, then it makes sense for everybody to try to get aboard. If we suppose that Earth is doomed over the course of multiple lifetimes, then it does not.

There’s also the possibility that Unity would be built by a superpower coalition that chose to place only qualified experts on the crew, thereby excluding everybody else intentionally. Only stowaways like Morgan would skirt this restriction.

Quote from: bvanevery
Well I guess this debate has been instructive in that people will find a way to believe anything, and retcon it, if they are sufficiently vested in their own vision of "what happened".  My idea of a lot of world leaders is people jumping off the Titanic.  The kind of guy who shoves his way onto the lifeboat, damn the whole "women and children first" thing.

You’re behaving like a child. There’s nothing to cry over. It was made clear to you from the very start that we begin with a very different set of assumptions about the fiction.

Quote from: bvanevery
A lot of people blame Presidents for taking vacations while they're in office for some reason.  Maybe they have no clue that it ain't exactly punching a clock for your shift.

Those are the people who are determinedly seeking any seemingly “objective” metric by which to find a particular president lacking. They begin with the conclusion that wrong was done and are delighted every time they seem to find an article that gratifies their worldview, no matter how pedantic their arguments might seem to the rest of us.

The big disaster of this election was that it demonstrated starkly just how enslaved we all are to motivated thinking. Partisanship makes hypocrites of us all.
Title: Re: New Custom Faction: Wheeler Raiders
Post by: Trenacker on January 30, 2017, 01:29:04 AM
For interested readers, let's collaborate on building a collection of 7 new factions to add to a simulation alongside the 7 retooled original factions. I'll revive the simulation and, if we can scrape up 7-8 players, we can run it here!
Title: Re: New Custom Faction: Wheeler Raiders
Post by: bvanevery on February 02, 2017, 07:39:13 PM
You’re behaving like a child. There’s nothing to cry over.

Ok at this point you've pushed me to the point of total disinterest in your further thought.  I don't even see a path for responding to this, so I won't.  Except perhaps... how old do you think anyone is around here??

Tiring.

Quote
It was made clear to you from the very start that we begin with a very different set of assumptions about the fiction.

I think we insufficiently share values to bother with this anymore.  Unsubscribing from this thread.

Title: Re: New Custom Faction: Wheeler Raiders
Post by: Misanthrope on May 12, 2017, 11:34:38 PM
Also, I've yet to receive a reply from Princess Foundry. Just figuring to mention that, if you are still interested in me voicing stuff for this.

Sorry.  Totally my fault for dropping off Planet the last half a year or so.  Distracted with other projects, RL crisis... blah blah blah... the usual excuses here.  :doh

YES!  Still VERY interested in sound and voicing help. :D
Last message I sent from that email address was to you and haven't checked it since.  Barring any major catastrophes, will send some more info later today.

Thank you kindly for being patient.
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