Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Topic started by: vonbach on October 15, 2015, 02:24:10 AM

Title: Drones in Social Engineering.
Post by: vonbach on October 15, 2015, 02:24:10 AM
Simple question. Can you add or subtract drones in social engineering?
Title: Re: Drones in Social Engineering.
Post by: Green1 on October 15, 2015, 08:15:35 PM
I do know that efficiency subtracts some drones. You also have a psych slider that you can adjust at your own peril that will take away from money and research.

soc eng
soc eng

Title: Re: Drones in Social Engineering.
Post by: vonbach on October 15, 2015, 09:18:46 PM
I was just thinking of trying something different when modding Social Engineering choices.
Title: Re: Drones in Social Engineering.
Post by: Yitzi on October 16, 2015, 02:56:17 PM
Simple question. Can you add or subtract drones in social engineering?

You mean drones per base?  You can create extra drones via a -TALENT modifier, but AFAIK there is no way to remove drones (+TALENT creates extra talents instead, which has a similar effect).
Title: Re: Drones in Social Engineering.
Post by: gwillybj on October 16, 2015, 06:13:54 PM
There is also the "NODRONE, x" social modifier you can put in a faction's text file (x = Number of drones per base made content).
Title: Re: Drones in Social Engineering.
Post by: vonbach on October 16, 2015, 09:23:19 PM
Quote
You mean drones per base?  You can create extra drones via a -TALENT modifier, but AFAIK there is no way to remove drones (+TALENT creates extra talents instead, which has a similar effect).

Yeah I was hoping to add or subtract Drones per base with social engineering.  I've already tried Talents. Thanks.
Update. I tried to add drones in social engineering as an experiment it has no effect as far as I've seen.
Title: Re: Drones in Social Engineering.
Post by: Yitzi on October 18, 2015, 02:21:45 AM
Quote
You mean drones per base?  You can create extra drones via a -TALENT modifier, but AFAIK there is no way to remove drones (+TALENT creates extra talents instead, which has a similar effect).

Yeah I was hoping to add or subtract Drones per base with social engineering.  I've already tried Talents. Thanks.
Update. I tried to add drones in social engineering as an experiment it has no effect as far as I've seen.

Yeah, there's no separate +DRONE option in social engineering.

Though is there a reason you don't want to use -TALENT to add drones per base?
Title: Re: Drones in Social Engineering.
Post by: vonbach on October 18, 2015, 03:12:39 AM
Mostly because I wanted to see if there was another option besides just adding or subtracting talents.
Title: Re: Drones in Social Engineering.
Post by: Yitzi on October 18, 2015, 04:12:59 AM
Mostly because I wanted to see if there was another option besides just adding or subtracting talents.

There isn't, but keep in mind that a negative TALENT score creates drones rather than removing talents.
Title: Re: Drones in Social Engineering.
Post by: vonbach on October 18, 2015, 05:41:06 AM
Yes I know but its not quite the same thing.
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